[Dominion] Mining Village Card Guide - Self-Trash Village
Rating of the Intrigue card Mining Village. Cost 4 Action. +1 Card / +2 Actions; optional self-trash for +$2.
Mining Village
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Card / +2 Actions. You may trash this card; if you do, +$2.
Rating
Intrigue's flagship Village. Strict upgrade over Village ($3, +1 Card / +2 Actions) with the self-trash for +$2 option. One cost higher, but optional Province-buy support.
Biggest strength: self-trash for +$2. Once Village's role is done, trash for Province-buy assistance.
"Don't trash" is also important. Mid-game = standard Village function. Multi-stack: 1-2 for self-trash, rest for sustained use.
Tier B+ to A. One cost above Village but with strategic flexibility. Engine and BM both compatible.
How to Play
Early: $4 buy candidate. Village competition: Mining Village ($4) vs. Village ($3).
Mid: Function as Village in engine. +1 Card / +2 Actions enables multi-Action turns.
End: Self-trash for +$2 to hit $8 Province threshold.
Self-Trash Timing
Decision criteria:
- Trash: $6 → $8 needed for Province, definite buy.
- Don't trash: Need Action count, don't shrink deck.
- Trash: Multiple Mining Villages stocked, surplus.
- Don't trash: Single copy, engine collapse risk.
Multi-stack ideal: 3 Mining Villages → 2 sustained use, 1 self-trash for Province.
Key Combos
Mining Village + Torturer: Top village support for Torturer chain. +2 Actions for chain, self-trash for Province.
Mining Village + Minion: Chain support.
Mining Village + Bridge: Top village for Bridge engine. Cost reduction + +2 Actions enables mass-Province turns.
Mining Village + Conspirator: Hit 3-action threshold via Village.
Mining Village + Smithy: Smithy terminal covered.
Mining Village + Masquerade: Terminal-collision relief.
Mining Village + Chapel: Thinning + action support.
Mining Village + King's Court (Prosperity): KC + MV = +3 Cards / +6 Actions / optional +$2.
Mining Village + Throne Room: TR + MV = +2 Cards / +4 Actions / optional self-trash. Trash triggers once even under Throne.
Synergies
- Torturer: Chain village.
- Minion: Chain support.
- Bridge: Bridge engine.
- Conspirator: Action density.
- Smithy: Draw support.
- Masquerade: Terminal relief.
- Chapel: Thinning + action.
- King's Court: Triples.
- Throne Room: Doubles.
- Torturer-chain supplies generally.
Counters & Bad Matchups
- No terminal-overload: Village-need limited; cost-3 Village suffices.
- Strong $4 alternatives: Smithy / Minion ($5) etc. compete.
- No thinning: Self-trash effect underused.
- Short games: No time to self-trash.
- Pure BM: Silver preferred.
Advanced Tips
"Last copy" for self-trash: 3 Mining Villages → keep 2, trash 1. Avoid engine collapse.
Pre-Province self-trash: $6 needing $2 → trash MV for guaranteed Province.
Throne self-trash: TR + MV = +2 Cards / +4 Actions / self-trash triggers once (+$2, not +$4).
KC + Mining Village: KC + MV = +3 Cards / +6 Actions, self-trash once (+$2).
Duke strategy fit: MV reaches $5 (self-trash + deck progress) for Duchy/Duke.
3-pile-out concern: MV pile (10) depletes fast. Watch pile-out.
"MV 1st copy vs. Village 2nd copy": $4 single = MV; $3 doubles = Village. Supply-dependent.
Self-trash as cleanup: Multi-MV thinning. Late-game self-trash thins deck.