[Dominion] Pawn Card Guide - 4-Choice Cantrip
Rating of the Intrigue card Pawn. Cost 2 Action. Choose 2 different from +1 Card / +1 Action / +1 Buy / +$1.
Pawn
Basic Info
- Type: Action
- Cost: 2
- Effect: Choose 2 (different) — +1 Card / +1 Action / +1 Buy / +$1.
Rating
Intrigue's flexible cantrip. Cost 2, 2-from-4 choices. +1 Card / +1 Action = cantrip; +1 Buy / +$1 = Silver-with-buy; mix freely.
Defining trait: situational flexibility. Hand-shortage → draw+action. Coin-shortage → coin+buy. Terminal-overload → +1 Action.
Tier B to B+. Cost-2 utility filler. Engine glue + +1 Buy source.
How to Play
Early: $2 buy. First Pawn = cantrip mode (+1 Card / +1 Action).
Mid: +1 Buy / +$1 economy + buy mode.
End: +1 Buy for Province + extras.
Combination Patterns
"Pick 2":
- +1 Card / +1 Action: Cantrip, deck-cycling.
- +1 Buy / +$1: Silver-with-buy.
- +1 Card / +$1: Smithy-junior.
- +1 Action / +1 Buy: Terminal + buy.
- +1 Card / +1 Buy: Draw + buy.
- +1 Action / +$1: Silver-Action.
Key Combos
Pawn + Draw sources: +1 Action / +$1 economy support, draw cards refill hand.
Pawn + Conspirator: Pawn enables 3-action threshold.
Pawn + Duke: +1 Buy lets Pawn enable Duchy + Duke same turn.
Pawn + Bridge: +1 Buy fuels megaturn.
Pawn + Market: Both have +1 Buy; multi-Province purchase.
Pawn + King's Court (Prosperity): KC + Pawn = 3 plays, 6 effect picks. Mix freely.
Pawn + Throne Room: TR + Pawn = 2 plays, 4 effect picks.
Synergies
- Duke: $5 frequency + buy.
- Bridge: Megaturn.
- Market: +Buy redundancy.
- Conspirator: Action count.
- Smithy: Terminal-draw complement.
- Minion: Chain.
- King's Court: Triples.
- Throne Room: Doubles.
- Masquerade: Thin + draw.
- Duchy-army strategies.
Counters & Bad Matchups
- Sparse-effect supplies: Single-purpose cards suffice.
- Strong $2 alternatives (Courtyard): Courtyard simply stronger.
- Heavy terminals: Pawn is light Action but still terminal in single-action mode.
- No thinning: Pawn bloats deck.
- Pure BM: Silver preferred.
Advanced Tips
Choose last: See hand, decide based on need.
"2-pick" usage: Situational. Switch between modes turn-to-turn.
Multi-stack: 2-3 for chained cantrip + economy.
KC + Pawn: 1 KC plays Pawn 3x = 6 picks. +1 Card ×3 + +1 Action ×3 etc.
Duke strategy: Pawn provides reliable +1 Buy each turn for Duchy+Duke.
"Courtyard vs. Pawn": Courtyard = +3 Cards single-purpose. Pawn = 4-choice flex. Engine = Pawn; BM = Courtyard.
3-pile-out: Pawn 10 + Estate 8 + 1 pile.
Pawn VP value: 0 VP plain Action. Late-game drawn-but-unused acceptable.