[Dominion] Secret Passage Card Guide - Cantrip + Deck Insert
Rating of the Intrigue card Secret Passage. Cost 4 Action. +2 Cards / +1 Action / take a card from hand and place anywhere in deck.
Secret Passage
Basic Info
- Type: Action
- Cost: 4
- Effect: +2 Cards / +1 Action. Take a card from your hand and put it anywhere in your deck.
Rating
Intrigue's high-utility cantrip. +2 Cards / +1 Action (essentially +1 draw cantrip, beating Lab) + deck-position control. Cost-4 multi-function.
Defining trait: "anywhere in deck." Top = guaranteed next turn; bottom = banished until reshuffle. Strict upgrade over Courtyard in many spots.
Tier B+ to A. Engine-core drawer. Deck-position tactics shine.
How to Play
Early: $4 buy. First Secret Passage = topdeck Silver/Gold for next turn.
Mid: Strong cards top, junk bottom.
End: Draw Provinces while burying Estates.
Deck-Position Tactics
"Where to insert":
- Top: Want next turn (Gold / key Actions).
- Bottom: Banish until reshuffle (Estates / Coppers).
- Middle: Want for turn-after-next.
- Pre-shuffle: Minimal impact.
Key Combos
Secret Passage + Chapel: Thinning + draw + control.
Secret Passage + Masquerade: Thin + draw + draw.
Secret Passage + Library: Deck info.
Secret Passage + Lab: Cantrip stack.
Secret Passage + Market: Universal.
Secret Passage + King's Court (Prosperity): KC + SP = +6 Cards / +3 Actions / 3 inserts.
Secret Passage + Throne Room: TR + SP = +4 Cards / +2 Actions / 2 inserts.
Secret Passage + Minion: Chain.
Synergies
- Chapel: Thinning + control.
- Masquerade: Thin + draw.
- Library: Deck info.
- Lab: Cantrip stack.
- Market: Universal.
- King's Court: Triples.
- Throne Room: Doubles.
- Minion: Chain.
- Courtyard: Topdeck synergy.
- Duke: $5 frequency.
Counters & Bad Matchups
- Heavy terminals: SP is cantrip but related collisions.
- No thinning: Position control diluted.
- Militia: Insert target reduction.
- Pure BM: Silver more direct.
- Strong $4 alternatives: Ironworks / Bridge / Minion ($5).
Advanced Tips
"Next-turn guarantee": Gold / key Actions on top.
"Trash delay": Estates / Coppers to bottom.
Multi-stack: 2-3 = chain cantrip + total deck control.
KC + SP: KC + SP = +6 Cards / +3 Actions / 3 inserts. Total deck control 1 turn.
3-pile-out: SP 10 + Estate 8 + 1 pile.
Duke strategy: SP for $5 frequency (drawing into Gold) → Duchy/Duke.
"Secret Passage vs. Courtyard": Courtyard = terminal +3 / topdeck. SP = cantrip +2 / anywhere. Engine = SP; BM = Courtyard.
Lab comparison: Lab = +1 / +1 cantrip. SP = +2 / +1 / insert. SP near-strict upgrade.