[Dominion] Replace Card Guide - Remodel + Curse Attack
Rating of the Intrigue card Replace. Cost 5 Action-Attack. Trash 1, gain card costing up to $2 more; if Action/Treasure topdeck; if Victory each opponent gains Curse.
Replace
Basic Info
- Type: Action-Attack
- Cost: 5
- Effect: Trash a card from your hand. If you did, gain a card costing up to $2 more than it. If the gained card is an Action or Treasure, put it onto your deck. If a Victory, each other player gains a Curse.
Rating
Intrigue's Remodel + Attack hybrid. Strict upgrade over Remodel ($4) with the bonus Curse-spread on Victory gains.
Defining trait: gain Action/Treasure → topdeck (next-turn use). Estate → Duchy ($5) → opponents Curse-spread.
Tier B+ to A. Thinning + transformation + attack trinity.
How to Play
Early: $5 buy. Estate → Silver / Village conversions.
Mid: Silver → Duchy ($5) for Curse-spread. Or Silver → other $5.
End: Estate → Duchy for Curse-spread + Province support.
"+$2" Gain Routes
- Estate ($2) → $4: Ironworks / Bridge.
- Copper ($0) → $2: Estate / Pawn.
- Silver ($3) → $5: Duchy / Minion / Market / Festival. Duchy = Curse-spread.
- Gold ($6) → $8: Province. Province = Curse-spread.
- $4 → $6: Harem / Nobles / Gold.
Duchy conversion = Replace's killer ability.
Key Combos
Replace + Chapel: Thin + transform.
Replace + Masquerade: Thin + draw + pass.
Replace + Witch: Curse-spread synergy.
Replace + Minion: Chain support.
Replace + Bridge: Cost reduction extends transform reach.
Replace + King's Court (Prosperity): KC + Replace = 3 trashes + transforms + curses.
Replace + Throne Room: TR + Replace = 2 trashes + transforms.
Replace + Mining Village: Action support.
Synergies
- Chapel: Two-stage thin.
- Masquerade: Thin + draw.
- Witch: Curse pairing.
- Minion: Chain.
- Bridge: Cost reduction.
- King's Court: Triples.
- Throne Room: Doubles.
- Mining Village: Actions.
- Duke: Duchy gain route.
- Tailor (Dark Ages): Trash + gain.
Counters & Bad Matchups
- Moat: Reaction blocks.
- Lighthouse: Persistent.
- Don't-want-to-trash decks: No effect.
- Heavy terminals: Replace also terminal.
- No "+2 cost" targets: Conversion fails.
- Pure BM: Simple Silver suffices.
Advanced Tips
Duchy = Curse-spread trigger: Silver → Duchy spreads Curses to all opponents. Province via Gold ($6).
Topdeck effect: Action/Treasure gains land on top of deck → guaranteed next-turn hand.
KC + Replace: 1 KC plays Replace 3x = 3 trashes + transforms + Curse-spread. Massive 1-turn impact.
"Replace vs. Remodel": Remodel ($4) = trash + 2-cost gain. Replace ($5) = trash + 2-cost gain + topdeck + Curse-spread. Replace edges by effect.
3-pile-out: Replace 10 + Estate 8 + Curse 10.
Duke strategy: Silver → Duchy + Curse-spread = economy + VP + attack triple-win.
Post-Curse-pile-empty: Curse-spread gone, Replace becomes plain Remodel+.