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[Dominion] Druid Card Guide - Boon-Selecting Cantrip

Rating of the Nocturne card Druid. Cost 2 Action-Fate. +1 Buy, receive one of 3 Boons set aside at game start.

Druid

Basic Info

  • Type: Action - Fate
  • Cost: 2
  • Effect: +1 Buy. Receive one of the 3 Boons set aside at game start (face-up beside the supply), then turn it face down again.

Rating

A-tier. At cost 2, +1 Buy plus your pick of one of three locked Boons every turn. +1 Buy is a rare effect comparable to Worker's Village or Festival, making cost 2 absurdly efficient.

Three Boons remain fixed for the game; pre-game, study the trio. Forest's Gift (+1 Card +1 Action) makes Druid a near-cantrip. Mountain's Gift (+1 VP token) provides slow VP accrual.

Weaknesses: terminal Action; only one Boon picked per play, with the rest cycling.

How to Play

Top $2 pick when no other +Buy exists.

Mid-game, Druid every turn, take +1 Buy plus best Boon. With Forest's Gift, it acts as a cantrip.

Late, +1 Buy enables Province+Duchy or double-Province on a fat turn.

Key Combos

Druid + Chapel: +1 Buy buys Chapel efficiently.

Druid + Bridge/Highway: Cost reduction + +1 Buy → bulk gains.

Druid + Forest's Gift: Pseudo-cantrip every turn.

Synergies

  • Chapel: Early thinning support.
  • Bridge / Highway: Cost reduction synergy.
  • Smithy: Draw chaining.
  • Bellows: Cost reduction.
  • Silver / Gold: BM route + Buy use.

Counters & Bad Matchups

  • Weak Boon set: payoff thin.
  • Terminal-heavy supplies: Druid is terminal too.
  • Short games: Boon cycling fails to close.

Advanced Tips

At game start, study the three Boons carefully. Forest, Mountain, River, Field — strong Boons spike priority.

Two-Druid build viable: double +Buy enables Province+Duchy+Duchy fat turns.