dood
メインコンテンツへ
愚者
夜想曲 / カード

Fool

Fool (Nocturne) card reference. Dominion strategy database.

Fool

Basic Info

  • Type: Action - Fate
  • Cost: 3
  • Effect: If you aren't "Lost in the Woods", take it and receive 3 Boons (then turn each face down).
  • Heirloom: Lucky Coin (cost 4 Treasure, +$1, +1 Buy).

Rating

Specialty card. Cost-3 Action grants 3 Boons on first fire — potentially +3 Cards +3 Actions equivalent depending on Boons.

The "Lost in the Woods" mat is exclusive to one player; opponents stealing it neutralizes Fool.

Lucky Coin heirloom is a strong $4 +$1 +1 Buy treasure.

How to Play

Open Fool at $3; Lucky Coin smooths $4 turns.

Mid-game, fire Fool first time for 3 Boons. Subsequent fires depend on holding the Mat.

Key Combos

Fool + Druid/Pixie: Boon control.

Fool + Lucky Coin: Economy boost.

Synergies

  • Druid: Boon control.
  • Pixie: Boon synergy.
  • Chapel: Thinning support.

Counters & Bad Matchups

  • Multi-player: Lost-in-Woods contested.
  • Weak Boon set: payoff thin.

Advanced Tips

1-2 Fools suffice. Use Lucky Coin as opening economy.

The Lost-in-Woods Mat is held by one player only — losing it tanks Fool's value.

Lucky Coin is a Silver-plus treasure with +1 Buy, very efficient.