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Fool
Basic Info
- Type: Action - Fate
- Cost: 3
- Effect: If you aren't "Lost in the Woods", take it and receive 3 Boons (then turn each face down).
- Heirloom: Lucky Coin (cost 4 Treasure, +$1, +1 Buy).
Rating
Specialty card. Cost-3 Action grants 3 Boons on first fire — potentially +3 Cards +3 Actions equivalent depending on Boons.
The "Lost in the Woods" mat is exclusive to one player; opponents stealing it neutralizes Fool.
Lucky Coin heirloom is a strong $4 +$1 +1 Buy treasure.
How to Play
Open Fool at $3; Lucky Coin smooths $4 turns.
Mid-game, fire Fool first time for 3 Boons. Subsequent fires depend on holding the Mat.
Key Combos
Fool + Druid/Pixie: Boon control.
Fool + Lucky Coin: Economy boost.
Synergies
- Druid: Boon control.
- Pixie: Boon synergy.
- Chapel: Thinning support.
Counters & Bad Matchups
- Multi-player: Lost-in-Woods contested.
- Weak Boon set: payoff thin.
Advanced Tips
1-2 Fools suffice. Use Lucky Coin as opening economy.
The Lost-in-Woods Mat is held by one player only — losing it tanks Fool's value.
Lucky Coin is a Silver-plus treasure with +1 Buy, very efficient.