[Dominion] Old Witch Card Guide - Witch with Self-Cleanse
Rating of the Renaissance card Old Witch. Cost 5 Action-Attack. +3 Cards, each other player gains a Curse and may trash a Curse from hand.
Old Witch
Basic Info
- Type: Action-Attack
- Cost: 5
- Effect: +3 Cards / Each other player gains a Curse, then may trash a Curse from their hand.
Rating
A near-upgrade to Witch. Cost 5: +3 Cards (Smithy+) plus Curse-spread. Opponents may trash a hand-Curse, but only what they hold — long-term Curse buildup persists.
Biggest strength: +3 Cards draw power. Witch is +2 Cards; Old Witch is Smithy-grade. Curse + heavy draw on one card.
Caveat: opponents' self-cleanse partially negates Curse pressure. Only hand-Curses qualify — discard / deck Curses persist, so the cumulative attack still bites.
Overall A tier. Cost-5 +3 Cards + curser is decisive, especially on thinning-poor boards.
How to Play
Auto-buy at 5 coins. Top contender alongside Witch.
Mid: spread Curses every turn while drawing.
Late: pure +3 terminal draw post-Curse-pile.
Self-Cleanse Tactics
Mitigate opponent cleansing:
- Speed Curse-spread: hit before they hold Curses in hand.
- Cleanse-tempo: each opponent cleanse uses their hand slot.
- Cumulative: 1-per-turn cleanse doesn't keep up.
Self benefit: trash own Curses received from opponents' Old Witch with your own.
Key Combos
Old Witch + Chapel: Bulk-trash own Curses; opponents stuck with hand-only.
Old Witch + Acting Troupe / Lackeys: Terminal relief.
Old Witch + Mountain Village: Recycle for repeat plays.
Old Witch + City Gates: +1 hand size.
Old Witch + Inventor: Gain ($5→$4 with Inventor).
Old Witch + Throne Room: TR + OW = +6 Cards / 2 Curses.
Synergies
- Chapel: Self-Curse thin.
- Acting Troupe / Lackeys: Terminal relief.
- Mountain Village / Fishing Village: Repeat plays.
- City Gates Project: +1 hand.
- Inventor / Workshop: Gain chain.
- Throne Room: Doubled.
- Masquerade: Curse hot-potato.
Counters & Bad Matchups
- Thinning-rich boards: Opponents can answer.
- Ambassador (Seaside): Returns Curses.
- Quick-finish: Curse pile undrained.
- No +1 Buy: Hard to combine with other buys.
Advanced Tips
Mirror match: Both buy Old Witch — Curses ping-pong, self-cleanse balances. Big-Money-like outcome.
Curse-pile distribution: 4-player has 10 Curses split across 3. Early Old Witch monopolizes.
First-player edge: First Old Witch is one Curse ahead; mirror matches favor priority.
Note: hand-Curse cleanse can apply right after gaining one if Curse is already in hand (unusual, typically post clean-up).