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What Is Bergamot — The Full Picture of the Discard+Retrieve Combo

Bergamot, Princess of Grand Elegance is one of the princesses included in the Heart of Crown base set. She can be purchased for cost 6, and after enthronement she has a special ability usable once per main phase each turn.

Bergamot's Ability in Detail

Ability text: Once per main phase, "Discard an action card from your hand → Add an action card from your discard pile to your hand."

Breaking this down step by step:

  1. Choose an action card from your hand and place it in your discard pile
  2. Choose an action card from your discard pile (the entire discard pile) and add it to your hand

At first glance it looks like "discard one, pick up one," but the value this effect creates is immense.

Why Bergamot Is Powerful

In Heart of Crown, as in most deck-building games, there is a fundamental constraint: "action cards can only be used once per turn." After you use an action card drawn from your deck, it goes to the discard pile and cannot be used again until the next shuffle.

However, with Bergamot, this constraint is greatly relaxed.

Concrete scenario:

  • The Library (action card) you used last turn is now in your discard pile
  • You have a weaker action card in hand (for example, a used Rider)
  • You use Bergamot's ability: discard the Rider from hand, retrieve the Library from discard
  • You can now use the Library again this turn

In this way, you can keep using powerful action cards every turn. By repeatedly using cards like Library that "generate bonus coins" or Alchemist that "increase draws," the buying power you produce each turn grows continuously.

Bergamot's Position and Comparison with Other Princesses

Among the six princesses in the base set, Bergamot occupies a specific strategic niche.

Princess Characteristic Difference from Bergamot
Lurunazeika Simple compression economy Easier to use but lower explosive potential
Laoriri Gains 5 court ladies at enthronement Fastest post-enthronement speed; more immediate than Bergamot
Cramcram All costs -1 Cost efficiency advantage from the start; different strength than Bergamot
Flamaria Gains 2 cards at enthronement Planning-oriented; like Bergamot, "setup" is crucial
Bergamot Action card retrieval combo Top-tier economy when the deck is fully assembled

Bergamot excels over other princesses in "power once the combo is complete." Laoriri wins on "aggressive speed," Cramcram wins on "cost efficiency" — Bergamot takes an entirely different approach.

Why the Difficulty Is Rated ★★★

Bergamot falls into the highest skill requirement category among combo-type princesses.

Why it's difficult:

Challenge Detail
Difficulty collecting combo pieces Multiple powerful action cards required; may not be available depending on supply
Timing management Purchasing Bergamot is meaningless unless combo pieces are assembled first
Prerequisite for ability The ability cannot be used if there are no action cards in the discard pile
Hand management complexity Every turn requires deciding what to discard and what to retrieve
Vulnerability to disruption If opponent removes your action cards, you weaken dramatically
Balancing economy Allocating too many slots to action cards leaves economy cards too thin

Conversely, when these challenges are overcome, the power is top-tier. Once you reach a state of consistently generating 20+ coins per turn, your speed of collecting succession cards will overwhelm other princesses.


When to Choose Bergamot

Bergamot is a princess with high supply dependency. She is not strong in every situation; her true value manifests when specific conditions are met.

Favorable Supply Conditions

Condition 1: Multiple powerful action cards are available

The most important factor is the variety and quantity of action cards that form Bergamot's combo.

Action Card Cost Main Effect Bergamot Rating
Library Library 4 Bonus coin when action cards are played S — Heart of the combo
Alchemist Alchemist 5 Draw 2 cards S — Increases draw to sustain combo
Supply Corps Supply Corps 4 Draw + economy A — Versatile and easy to use
Rider Rider 2 Draw 1 card B — Also works as "discard fodder"
Mining Town Mining Town 4 Action + economy A — Contributes to combo chains
Ball Ball 5 Multiple actions A — Expands combo potential

If two or more of these cards are available and you expect to obtain a total of 4+ copies, consider Bergamot.

Condition 2: Library is available

Library is uniquely important. Its effect of "gain bonus coins when action cards are played" pairs perfectly with Bergamot's ability to keep playing action cards every turn. If Library is in the supply, strongly consider choosing Bergamot.

Library's value multiplies with each copy. With 2–3 copies, the "coins per action played" effect stacks, meaning Library × 2 + 5 action plays = +10 coin bonus. This combination with Bergamot consistently retrieving Library every turn is the core engine.

Condition 3: Multiple draw cards are available

To "run" the combo, you need the ability to draw the necessary cards into your hand. The more draw-type cards (Alchemist, Supply Corps, Rider) are available, the more stable Bergamot's combo becomes.

Condition 4: Opponent is not playing a hyper-aggressive style

Since Bergamot takes time to build her combo, be aware that against ultra-aggressive strategies (like fast Laoriri), you may not be able to set up in time. Bergamot shines when facing players who favor time-consuming strategies or control-type decks.

Condition 5: Supply has few disruption cards

Curse Witch, Charm Witch, Battering Ram, and similar cards that target action cards specifically increase the risk of the combo being dismantled. Fewer disruption cards in the supply means more stable Bergamot gameplay.

Situations Where You Should Not Choose Bergamot

  • Almost no action cards available in the supply (treasure/economy-focused supply)
  • Opponent is playing ultra-aggressive and there's no time to build the combo
  • You are a beginner and lack confidence in hand management
  • Supply has many disruption cards that could destroy your action cards
  • Neither Library nor Alchemist appears in the supply

Core Combo Mechanics (With Full Examples)

Step-by-Step: The "Library Loop"

The Library Loop is the most basic and powerful form of Bergamot's combo.

Prerequisites:

  • Library is in your hand or deck
  • At least 1 action card is in your discard pile
  • Bergamot is enthroned (ability is usable)

Combo flow in a single turn (with 2 Libraries):

Turn start: Hand = Library A, Library B, Grand City, Lady-in-Waiting ×2
Discard pile: Alchemist (played last turn)

1. Play Library A
   → Library A effect: +1 coin each time you play an action card this turn
   (Current coin count: Lady-in-Waiting ×2 = 4 coins, Grand City = 3 coins → 7 coins base)

2. Play Library B
   → Library A tracking: +1 coin (Library A effect fires on Library B's play)
   → Library B also adds its own tracking effect (+1 coin per action from now on)
   (Both Libraries now stack: each subsequent action = +2 coins)

3. Use Bergamot ability: "Discard [unused action card] from hand, add Alchemist from discard to hand"
   → Alchemist comes back to hand
   (Library A+B effect: using ability = +2 coins)

4. Play Alchemist: Draw 2 cards
   → 2 more cards enter hand
   (Library A+B effect: +2 coins)

5. If drawn cards are economy cards → additional coin gain at treasure phase
   If drawn cards are action cards → combo continues further
   (Example: if Rider is drawn, play it for +1 draw and +2 coins from Library stack)

Through this process, it becomes possible to produce 12–20 coins in a single turn.

The key insight: Each Library played adds "+1 coin per subsequent action" for the rest of the turn. Playing Library first is the single most important decision. Playing it last means the bonus is wasted.

The "Alchemist + Supply Corps" Combination

A strategy of alternately recycling Alchemist (draw 2) and Supply Corps (draw + economy) using Bergamot.

Combo flow:

  1. Play Alchemist → draw 2 (pull more combo pieces into hand)
  2. Bergamot ability: discard an unneeded card, retrieve Supply Corps from discard
  3. Play Supply Corps → draw + gain coins
  4. (Alchemist is now back in discard) → retrieve Alchemist with Bergamot next turn

Once this "Alchemist → Supply Corps → Alchemist → Supply Corps" cycle is established, your draw count and buying power increase dramatically each turn.

Why this combo is exceptional:

In normal deck-building, using Alchemist this turn means waiting an average of 3+ turns before drawing it again. With Bergamot, you effectively use Alchemist every single turn. Across a 15-turn game, that's 15 uses × +2 draws = 30 extra cards drawn — a massive advantage.

The Ultimate "Library × 3 + Alchemist × 2" Combo

The highest-tier form of Bergamot's combo.

Combo flow:

Hand: Library A, Library B, Alchemist A, Rider, Grand City
Discard: Library C, Alchemist B (used previous turn)

1. Play Library A: +1 coin per subsequent action (1st Library)
2. Play Library B: +2 coins per subsequent action (2nd Library stacks)
   └ Library A fires: +1 coin
3. Play Alchemist A: draw 2 (say: Lady-in-Waiting, Mining Town)
   └ Libraries A+B: +2 coins
4. Play Rider: draw 1 (say: City)
   └ Libraries A+B: +2 coins
5. Play Mining Town: coin gain
   └ Libraries A+B: +2 coins
6. Bergamot ability: discard Rider (already used), retrieve Library C
   └ Libraries A+B: +2 coins
7. Play Library C: +3 coins per subsequent action (3rd Library stacks)
   └ Libraries A+B: +2 coins
8. (If any action cards remain in hand, continue playing)
   └ Each use: +3 coins

Action phase bonus coins accumulated: 2+2+2+2+2+3... = 15–20 coins
Treasure phase: Lady-in-Waiting + City + Grand City = 2+2+3 = 7 coins
Grand total: 22–27 coins

With this fully realized deck, purchasing Emperor's Crown (cost 13) every single turn becomes realistic.

Prerequisites for the Combo

Prerequisite Importance Reason
At least 1 action card in discard Required Without a retrieval target, the ability can't be used
At least 1 action card in hand to discard Required Needed as the cost
Bergamot enthroned Required The effect only works when she functions as princess
Powerful action card in discard Most important If only weak action cards are available, combo value is low
Sufficient economy cards in deck Important The combo alone may not generate enough buying power

Handling "no action cards in discard" on the first combo turn:

On the turn immediately after enthronement, the discard pile may not yet have action cards. Solutions:

  1. If you have 2+ action cards in hand: play one, it enters discard, then use Bergamot to retrieve it
  2. If you have only 1 action card: play it into discard, immediately use Bergamot to get it back (self-cycle)

The Library Loop in Detail: Turn 12 Walkthrough

After enthronement (around turns 10–11), the combo enters full operation. Here is a concrete hand-by-hand breakdown of Turn 12.

Deck state: Library×2, Alchemist×1, Supply Corps×1, City×3, Grand City×2, Court Lady×3, Village×2, Rider×1 (16 cards total)

Turn 12 opening hand (5-card draw): [Library A, Library B, Alchemist, Duke, Village]

Discard pile contains Supply Corps and Rider used last turn.

Combo execution (step by step):

Hand: [Library A, Library B, Alchemist, Duke, Village]
Discard: Supply Corps (used last turn)

Step 1: Play Library A
 → "Gain +1 coin each time you play an action card this turn" activates (1st stack)

Step 2: Play Library B
 → Library A fires: +1 coin (for Library B's play)
 → Library B also activates its own stack: all subsequent actions = +2 coins total

Step 3: Use Bergamot ability
 → Discard Alchemist from hand; retrieve Supply Corps from discard
 → Library A+B fire: +2 coins (ability use counts as an action)
 → Running action bonus: +4 coins so far (2 Libraries played + 1 ability use)

Step 4: Play Supply Corps
 → Draw 2 cards (assume: City×1, Court Lady×1 drawn)
 → Library A+B fire: +2 coins
 → Running action bonus: +6 coins

Step 5: Treasure phase
 → Village: 1 coin
 → City (drawn): 2 coins
 → Court Lady (drawn): 0 coins (VP only)
 → Treasure total: 3 coins

Turn 12 final coin total:

Source Coins
Action phase bonus (Library×2 × 3 action plays) +6 coins
Treasure phase (Village + City) +3 coins
Total 9 coins

9 coins: Duke (8) + 1 coin left over. Or Senator (5) → 4 coins remaining.

Comparison without the combo:

Same opening hand [Library A, Library B, Alchemist, Duke, Village] with no Bergamot ability and no Library effect applied:

  • Treasure phase only: Village = 1 coin
  • The combo generates +10 coins more than doing nothing

Sample Game Walkthrough (Road to a Complete Bergamot Build)

Assumed supply: Library, Alchemist, Supply Corps, City, Metropolis, Rider, Donation available.

Turns 1–8: Combo Piece Collection Phase

Turn Hand Coins Purchase Deck State
1 [Village×3, Court Lady×2] 4 coins Library (cost 4) Core piece #1 secured
2 [Village×3, Court Lady×1, Library×1] 5 coins 2nd Library (cost 4) Two Libraries ready — stacking effect unlocked
3 [Village×3, Court Lady×2] 4 coins Rider (cost 2) Best use of 4 coins: cheap discard fodder and draw
4 [Village×2, Court Lady×2, Rider×1] 5 coins Alchemist (cost 5) Draw engine secured. Combo can now "run"
5 [Village×3, Court Lady×1, Library×1] 6 coins Supply Corps (cost 4) Alchemist's cycle partner
6 [Village×2, Court Lady×1, City×1, Library×1] 7 coins Bergamot (cost 6) Combo pieces assembled — buy princess
7 [Village×2, Court Lady×2, Alchemist×1] 4 coins City (cost 4) Economy reinforcement for post-enthronement
8 [Village×1, Court Lady×1, City×1, Grand City×1] 8 coins Grand City (cost 6) Coronation preparation complete

Turns 9–12: Bergamot Purchase, Coronation, Combo Ignition

Turn Hand Coins Action
9 [Village×1, City×2, Library×1] City×2=4+Village=1=5 coins Buy City (3rd). Waiting for coronation
10 [Village×1, City×2, Grand City×1, Library×1] Village=1+City×2=4+Grand City=3=8 coins Play Library → Coronate! Total 6+ coins with Grand City
11 [Village×2, Alchemist×1, Library×1] Village×2=2 (+action bonuses) Library → Alchemist (draw 2) → Bergamot: retrieve Supply Corps → Buy Senator (5)
12 [Library×2, Alchemist×1, City×1, Village×1] Full combo active! See "Turn 12 Walkthrough" above → 9 coins generated

Turns 13+: Life with a Complete Combo

Turn Coins Purchase Cumulative VP
13 13 coins Emperor's Crown (13)! 14 VP
14 15 coins Duke (8) + Senator (5) = 9 VP 23 VP
15 18 coins Emperor's Crown (13) + Court Lady (3) = 16 VP 39 VP
16 20 coins Emperor's Crown (13) + Senator (5) = 17 VP 56 VP
17 22 coins Emperor's Crown (13) + Duke (8) = 20 VP 76 VP

76+ VP by end of Turn 17 essentially guarantees victory.


Build Path Quick Reference (Fastest Route to Combo Completion)

Turn Purchase Combo Progress Note
1 Library Core piece 1/2 Highest priority. Buy immediately if 4+ coins
2 Library (2nd) Core piece 2/2 Two copies unlock the stacking bonus
3 Rider Discard fodder secured Best use of 4 coins. Later becomes Bergamot's "discard cost"
4 Alchemist Draw engine secured The combo's "engine." Buy at 5 coins without hesitation
5 Supply Corps Draw engine backup Alchemist's cycle partner for every-turn draw
6 Bergamot Princess purchased Combo pieces ready — unlock the princess
7 City Economy reinforced Ensure post-coronation buying power
8 Grand City Coronation prep The 3-coin card needed for coronation
9 City or 2nd Grand City Coronation stabilized Ensure 9+ coins reliably each turn
10–11 Coronate Combo fires! Achieve 12 coins while holding Grand City
12+ VP cards Combo running Generate 11–20 coins/turn for Emperor's Crown and Duke

Minimum conditions for combo completion:

  1. Library ×2 (secured by turns 1–2)
  2. Alchemist or Supply Corps ×1 (secured by turns 3–5)
  3. Bergamot purchased (turns 6–8)
  4. Enthronement (turns 10–12)

Once all four conditions are met, the combo is live.


Phase-by-Phase Strategy (Complete Version)

Bergamot's ideal game flow is divided into 3 phases.

Phase 1: Collecting Action Cards (Turns 1–5)

The goal of this phase is to "gather the action cards that form the combo while building a foundation economy." You will usually not purchase Bergamot herself during this phase.

Action card purchase priorities:

Top Priority (always secure 2–3 copies if seen):

  • Library (cost 4) — Core of the combo. Multiple copies stack the "bonus coin per action" effect. This is the single most important card to acquire.
  • Alchemist (cost 5) — Increases draw. Secure 1–2 to dramatically improve deck cycling speed.

Priority (actively secure if available):

  • Supply Corps (cost 4) — Balances draw and coins; excellent as Alchemist substitute or complement
  • Mining Town (cost 4) — Convenient card that generates coins while consuming action plays

Supplementary (useful as "discard fodder"):

  • Rider (cost 2) — Cheap 1-draw. Useful for hand adjustment and can be consumed as Bergamot's discard cost
  • Ball (cost 5) — Grants multiple actions; expands combo chains

Economy and Action Card Balance:

Turn Range Coin Range Purchase Priority Reasoning
Turn 1 2–3 coins Rider (2) or Donation (2) Best use of low-coin turns
Turn 2 3–4 coins Library (4) or City (4) Library is top priority at 4 coins
Turn 3 4–5 coins Library 2nd copy or Alchemist start Build combo core
Turn 4 5–6 coins Alchemist (5) or Supply Corps (4) Secure draw sources
Turn 5 5–7 coins Library 3rd or Bergamot prep Refine combo assembly

What NOT to do in Phase 1:

  • Buy only City cards (4–5 copies) without any action cards → economy rises but combo never forms
  • Over-invest in Donation (3+ copies) → deck gets too small before action cards are in place
  • Skip Library when it's available → by the time you realize the mistake, supply may be gone

Phase 2: Establishing the Combo (Turns 6–12)

This phase is about "integrating the collected action cards into the deck and creating the state where the combo starts running."

Conditions for the combo to start working:

  1. Library: 1–2 copies in deck
  2. Alchemist or Supply Corps: 1–2 copies in deck
  3. Total action cards ≥ 25% of deck size (4+ cards in a 15-card deck)

When these conditions are met, drawing 5 cards per turn will frequently yield 1–2 action cards in hand.

Mid-game checkpoints when the combo hasn't started yet:

  • Fewer than 3 action cards in deck: too early for combo; acquire 1–2 more
  • No Library in deck: acquire urgently (top priority purchase if in stock)
  • Library in deck but no draw cards: next purchase should be Alchemist/Supply Corps/Rider

Bergamot Purchase Timing (after combo pieces are assembled):

Bergamot costs 6 and is a princess. However, "buy and immediately enthrone" is not the right approach — first assemble the combo pieces, then purchase Bergamot.

Why:

  • Bergamot's ability only works "during the main phase after enthronement"
  • Buying Bergamot without enthronement just adds a dead card to your deck
  • Enthroning with an incomplete combo means the ability retrieves only weak action cards

Ideal purchase and enthronement timeline:

Step Target Turn Action Reasoning
Library ×1 purchased Turn 2–4 Combo core secured Highest priority card
Library ×2 purchased Turn 4–6 Combo stabilizes with two copies Two copies enable stacking effect
Alchemist ×1 purchased Turn 5–7 Draw source secured The "engine" of the combo
Bergamot purchased Turn 7–9 Princess added to deck After combo pieces are in place
Grand City purchased Turn 8–10 3-coin enthronement card secured Enthronement preparation
Enthronement Turn 10–13 Combo activation begins Full preparation complete

Pre-Bergamot-purchase final checklist:

  • At least 1 Library is in the deck
  • At least 1 draw action card (Alchemist/Supply Corps) is in the deck
  • The concept of "accumulating action cards in the discard pile" is clear
  • Speed check: can you enthrone before the opponent gets too far ahead?

The most common Phase 2 mistake:

"Too many action cards, too few economy cards." Action cards are the combo's fuel, but if the treasure phase generates no coins, succession cards can't be purchased.

Rule of thumb: Action cards : Economy cards ≈ 4:8 in a 20-card deck. Economy cards (City × 3–4, Grand City × 1–2, Lady-in-Waiting × 3) should total at least 8–10 cards.


Phase 3: Combo Explosion and Succession Point Collection

With the combo fully established, this phase is about collecting succession points as efficiently as possible.

Fully realized combo deck — ideal card list (19 cards total):

Card Count Role Turn Contribution
Farm 2 Residual (removable) None (dead weight)
Lady-in-Waiting 3 Base deck (2 VP × 3 = 6 VP) 0 coins (VP only)
City 3 Main economy 2 coins × 3 = 6 coins
Grand City 2 High-value economy 3 coins × 2 = 6 coins
Library 3 Combo heart +3 coins per action played (3 copies stacked)
Alchemist 2 Draw source +2 draws per use
Supply Corps 2 Draw + coins Draw + coins per use
Bergamot 1 Princess (enthroned) Action card retrieval

Expected coins per turn with this deck: 15–22 coins

Expected coin calculation breakdown:

  • Economy cards in 5-card draw (10 economy out of 19 total) ≈ 2.6 economy cards per turn
  • 2.6 cards × average 2 coins = ~5.2 coins from treasure phase
  • Action cards in 5-card draw (8 action cards out of 19) ≈ 2.1 action cards per turn
  • Library stacking bonus: Library × 2 + 5 action plays = +10 coin bonus
  • Total: ~15–22 coins per turn consistently

Ideal succession point purchase order (by cost efficiency):

Purchase Priority Card Cost Points Cost Efficiency
1 Councillor 5 3 pts 1.67 coins/pt
2 Margrave 6 3 pts + special Effectively 1.5 or better
3 Duke 8 6 pts 1.33 coins/pt — best value overall
4 Lady-in-Waiting 3 2 pts 1.5 coins/pt
5 Emperor's Crown 13 14 pts 0.93 coins/pt — absolute best

Pure efficiency-wise, Emperor's Crown is the best purchase. Securing it as soon as the combo is online is optimal.

Sample purchase plan after enthronement (mid-speed combo):

Enthronement turn (combo unstable): 12 coins
  → Councillor (5 pts) + Councillor (5 pts) = 6 pts purchased

Turn 2 post-enthronement (combo starts): 16 coins
  → Duke (8, 6 pts) + Councillor (5, 3 pts) = 9 pts purchased

Turn 3–5 post-enthronement (combo complete): 20+ coins
  → Emperor's Crown (13, 14 pts) + Councillor (5, 3 pts) = 17 pts purchased
  OR Duke (8, 6 pts) + Duke (8, 6 pts) = 12 pts purchased

Over 5–6 turns total:
  6 + 9 + 17 + 17 + 17 ≈ 66+ succession points secured

Combo Piece Priority Ranking

S Tier: Heart of the combo (always secure)

Card Cost Target Copies Reason Alternative
Library Library 4 2–3 Coin bonus per action played; multiple copies stack None (irreplaceable)
Alchemist Alchemist 5 1–2 Draw +2; dramatically increases ability to pull combo pieces Supply Corps (partial)

A Tier: Strengthens and stabilizes combo (actively secure)

Card Cost Target Copies Reason Alternative
Supply Corps Supply Corps 4 1–2 Draw + coins; excellent as Alchemist substitute Alchemist
Mining Town Mining Town 4 1–2 Generates coins while consuming action plays Rider + City
Ball Ball 5 1 Multiple actions; enables combo card spam turns

B Tier: Functions as "discard fodder" (1–2 copies)

Card Cost Target Copies Reason Value as Fodder
Rider Rider 2 1–2 Cheap action card; easy to use as Bergamot's discard cost High (cheap and accessible)
Star Reader Witch Star Reader Witch 3 1 Deck-top manipulation for advanced techniques Medium (advanced use)

Cards to Skip (when using Bergamot)

  • Donation (over-buying): 1–2 copies is enough. Bergamot's draw power reduces the impact of Farm cards
  • Excess economy stacking: Grand City × 4+ is unnecessary; the combo compensates
  • Early disruption cards: Disrupts economy and action card balance in early/mid game

When Bergamot Is Weak and How to Deal With It

Situation 1: No Action Cards in Supply

Problem: Action cards are barely present in the supply and combo pieces can't be assembled.

Solutions:

  1. Switch to a different princess — This is always the best option. Bergamot has extremely high supply dependency; without combo pieces, switch to alternatives like Laoriri or Lurunazeika.
  2. Compromise with available action cards — Gather cost-efficient action cards like Rider (cost 2) or Mining Town (cost 4) and try to form a weaker combo.
  3. Shift to "economy-type Bergamot" — Without Library, run an "Alchemist + Supply Corps draw-heavy" variant. Bergamot's ability weakens but isn't completely wasted.

Minimum combo conditions without Library:

  • Alchemist × 2 + Supply Corps × 2 → at minimum +4–6 extra draws per turn
  • Bergamot cycles "Alchemist → Supply Corps → Alchemist" every turn
  • Strategy shifts to drawing the entire deck rapidly to access all economy cards

Situation 2: Disruption Destroys the Combo

Problem: Curse Witch or Charm Witch forces discarding of your action cards.

Disruption Card Counter
Curse Witch (distributes curses) Add a curse removal card to deck
Charm Witch (forces discarding action cards) Secure extra action cards to prevent depletion
Farmland Decree (distributes farms) Buy additional Donations to immediately remove farms
Battering Ram (forces discarding from hand) Don't over-hold cards; play action cards out each turn

Key countermeasure: Rather than having the "minimum necessary" action cards, secure enough to have a buffer against disruption. Aim for 3 Libraries instead of 2, 2 Alchemists instead of 1. The "disruption resistance" mindset means always having 1–2 spare copies of each critical action card.

Situation 3: Enthronement Is Too Slow

Problem: Spending too much time building the combo lets the opponent extend their lead.

Solutions:

  1. Move up the enthronement timing — Even with an incomplete combo (Library ×1, Alchemist ×1), enthroning and fighting with a partial combo is still viable.
  2. Secure succession points early — After enthronement, immediately start buying Councillors (cost 5) to close the point gap.
  3. Fight with a "rough combo" — A partial combo still provides some economic advantage.

Guideline to prevent "regret about enthronement timing": Once the opponent holds 10+ succession points, decide on enthronement even if the combo is incomplete. Waiting beyond this point makes reversal extremely difficult.


Matchup-Specific Strategies

vs. Laoriri: Use combo speed to close the gap

Laoriri gains 5 court ladies upon enthronement, giving explosive economic growth. Post-enthronement speed for Laoriri is very high, so Bergamot needs to establish her combo early to compete.

Specific approach:

  • Aim for enthronement at turns 9–11 (1–2 turns behind Laoriri, but acceptable)
  • Once combo is complete, maintain 20+ coins per turn continuously
  • Securing Emperor's Crown (14 pts) early can negate Laoriri's 5 court ladies advantage

Key mindset: "Short-term you may be losing, long-term you will win." Once Bergamot's combo reaches full speed, the per-turn purchasing power overwhelms Laoriri's court ladies bonus.

vs. Cramcram: Establish combo before disruption escalates

Important: Against Cramcram, the opponent can purchase disruption cards at reduced cost.

Cramcram's "all costs -1" effect means Curse Witch (normally 5) costs only 4, allowing early deployment of disruption. This is a direct threat to Bergamot's action card collection.

Counter:

  • Secure action cards 5–6 copies total (instead of the usual 4)
  • Don't rush the combo setup; ensure solid preparation before enthronement
  • Consider preemptively buying disruption cards to deny them from Cramcram

vs. Flamaria: Embrace the long game

Flamaria gains 2 powerful cards upon enthronement as a planning-type princess. She tends to prolong the game with careful timing.

Approach:

  • Both players taking time makes it easier to complete Bergamot's combo
  • Take your time collecting combo pieces; enthrone in a fully prepared state
  • Compete for cards Flamaria wants early (Star Reader Witch, Alchemist)

Key insight: Flamaria "checks that Star Reader Witch and Alchemist are available before enthroning." If Bergamot buys all the Alchemists first, Flamaria's enthronement plan is disrupted.

vs. Lurunazeika: Pure economic power contest

Lurunazeika is a straightforward compression economy princess. No special disruption; it becomes a pure race of who collects the most succession points.

Approach:

  • Once combo is complete, per-turn buying power exceeds Lurunazeika's
  • Don't fall behind on early compression race (Donation) vs. Lurunazeika
  • After combo completion, pursue aggressive succession point collection to win

Multiplayer (3–4 players)

In multiplayer, reading "who is targeting which princess and which cards" becomes critical.

Bergamot strategy in multiplayer:

  • Watch the action card competition closely; if opponents are ignoring action cards, monopolize them
  • With multiple disruptive opponents, increase action card stock even more (+3–4 above normal)
  • Use the "fisherman's gain" strategy: let opponents fight over resources while quietly completing your combo

Advanced Techniques

Technique 1: Calculating Optimal Combo Order Within a Turn

The biggest skill differentiator for Bergamot is "calculating in advance which order to play action cards this turn."

Key principles:

  • Play Library first — Library's "bonus coin per action played" applies to all actions played after Library. The earlier you play Library, the more actions receive the bonus.
  • Use Bergamot ability after draw effects — After using Alchemist or Supply Corps, the newly drawn cards can serve as the "discard cost" for Bergamot's ability
  • Play economy cards (treasures) last — Finalize coin count after the action phase
  • Use multiple-action cards at the right moment — Ball grants extra action plays; use it before the cards you want to play multiple times

Optimal combo sequence (detailed example):

Hand: Library, Alchemist, City ×2, Lady-in-Waiting
Discard: Supply Corps

1. Play Library (subsequent actions generate +1 coin each)
   └ [No prior actions to trigger]

2. Play Alchemist → draw 2 (assume: Rider, Mining Town)
   └ +1 coin from Library

3. Play Rider → draw 1 (assume: Grand City)
   └ +1 coin from Library

4. Play Mining Town → coin gain
   └ +1 coin from Library

5. Bergamot ability: discard an already-used card, retrieve Supply Corps
   └ +1 coin from Library

6. Play Supply Corps → draw + coins
   └ +1 coin from Library

7. Treasure phase: count all coins

Result: +6 coin bonus from Library (×6 action uses/triggers)
Plus base economy from treasure phase

Cost of playing Library last (for comparison): If Library had been played last instead: steps 2–6 would generate zero bonus coins. Library would be played at the end with no subsequent actions, yielding +0 coin bonus. The difference: +6 coins vs +0 coins = 6 coins lost. That's enough to buy a Councillor (cost 5) — a difference that can decide the game.

Technique 2: "Pre-Reading" Using the Discard Pile

Since Bergamot can "choose an action card from the discard pile to retrieve," always knowing your discard pile's contents is critical.

Pre-reading process:

  1. Check discard pile each turn — Stay constantly aware of "which action cards are currently in the discard pile"
  2. Decide in advance which action card to retrieve — Plan ahead: "next turn I'll retrieve Alchemist to increase draws"
  3. Decide what to send to discard this turn — "This turn I'll play Alchemist and put it in discard, then use Bergamot to retrieve Library"

Priority for choosing which card to retrieve:

Situation Best Retrieval Target Reason
Short on coins Library (top priority) Maximize coin bonus from action plays
Low hand size Alchemist or Supply Corps Increase next turn's hand size
Succession buying turn Supply Corps Maintain high buying power with coins + draw
Opponent is disrupting Draw-type action card Overcome disruption by increasing hand size
Economy is weak this turn Supply Corps or coin-gen action card Direct coin increase

"Pre-reading calendar" concept:

Advanced players plan 2–3 turns ahead:

Current turn: Use Library and Alchemist, send them to discard
              → Retrieve Supply Corps from discard and use it

Next turn: Supply Corps now in discard after use
           → Retrieve Library from discard and use first (pre-planned)

Turn after that: Library and Alchemist both in discard
                → Can use both without Bergamot retrieval

Technique 3: Optimizing the "What to Discard" Decision

Bergamot ability's cost is "discard 1 action card from hand." Choosing what to discard is equally important.

Discard priority order (lowest priority to discard = most valuable):

  1. Farm cards — Not action cards; cannot be discarded (important constraint to remember)
  2. Rider (already used) — If you've already used its effect, it's ideal discard fodder. "Use then discard" is the ideal flow.
  3. Weak action cards — Cards with low standalone value make perfect Bergamot costs
  4. Alchemist (not needed this turn) — If you have enough draws already, intentionally discarding Alchemist to retrieve something else then retrieving Alchemist next turn is a valid plan

Cards you never want to discard:

  • Library (if not yet played this turn) — Using it first, then discarding as fodder is fine; discarding before use is pure waste
  • Any action card you intend to play this turn

"Play then discard" technique:

  1. Play Rider (draw 1)
  2. Bergamot ability: discard the used Rider, retrieve Library from discard
  3. Play Library (coin bonus activates)

Used action cards immediately become discard fodder for Bergamot — this chain maximizes efficiency.

Technique 4: Deck Cycle Calculation

With a small deck (15–18 cards), you can calculate how many turns until specific cards come to hand.

Basic calculation:

  • Deck size ÷ cards drawn per turn = turns per cycle
  • Example: 15-card deck, draw 5 per turn = 15 ÷ 5 = 3 turns per cycle
  • With 1 Alchemist in deck: Alchemist comes to hand every ~3 turns on average
  • With 2 Alchemists in deck: every ~1.5 turns (roughly every turn)

Bergamot shortcircuits the wait: By retrieving action cards from the discard pile via Bergamot's ability, you bypass the deck cycle entirely. Bergamot effectively means "no waiting for key action cards" — they can be reclaimed every single turn regardless of where they are in the deck.

Technique 5: Designing the "Succession Buying Turn"

After the combo is complete, standardize the priority order for succession point purchases.

Guidelines for designing succession buying turns:

13+ coins: Emperor's Crown (13, 14 pts) — always top priority
8–12 coins: Duke (8, 6 pts)
6–7 coins: Margrave (6, 3 pts + special) or Councillor (5, 3 pts)
5 coins or less: Councillor (5, 3 pts) or Lady-in-Waiting (3, 2 pts)

Handling coin surplus (minimize waste):
  20 coins: Emperor's Crown (13) + Duke (8) = 21 → 1 short, try Emperor's Crown (13) + Margrave (6) + Lady-in-Waiting (3) = 22 ← exceeds by 2, pick best fit
  18 coins: Emperor's Crown (13) + Councillor (5) = 18 ← perfect
  16 coins: Duke (8) + Duke (8) = 16 ← perfect

Pre-calculating purchase combinations before your turn ensures coins are never wasted.


Summary — Conditions for Mastering Bergamot

Bergamot is a princess that delivers maximum power when preparation and knowledge are fully in place. She demands planning and calculated design more than improvisation and adaptability.

Bergamot's Golden Rules

  1. Always play Library first — This single rule alone adds 5–10 extra coins per turn
  2. Buy Bergamot only after combo pieces are assembled — Never rush the purchase before the setup is ready
  3. Check the discard pile every turn — Bergamot's value is generated from this information
  4. Maintain a buffer of extra action cards — Always keep 1–2 spare copies against disruption
  5. Never forget economy cards — The combo alone doesn't purchase succession points

Bergamot Readiness Checklist

Check Item Pass Condition
Supply compatibility 2+ types of powerful action cards (Library, Alchemist, Supply Corps) available
Combo knowledge Understand "Library Loop" and "Alchemist+Supply Corps Loop" procedures
Timing Able to purchase and enthrone Bergamot only after combo pieces are assembled
Hand management Can decide "what to discard and what to retrieve" every turn
Disruption awareness Extra action cards secured as buffer against opponent disruption
Order calculation Play Library first; bonus applies to all subsequent actions
Pre-reading Can plan 2–3 turns of discard pile management in advance

Reward for Mastery

  • Stable buying power of 15–25 coins per turn
  • Ability to purchase Emperor's Crown (14 pts) in multiple consecutive turns
  • A combo that surpasses every other princess's economic speed at full completion
  • The most exhilarating win condition in Heart of Crown

Common Failure Patterns and Fixes

Failure Pattern Root Cause Fix
Under 10 coins per turn despite having Library Playing Library last Always play Library first — before any other action card
Bergamot ability useless No action cards in discard Use one action card per turn to keep the discard pile stocked
Combo running but losing to opponent Enthronement too late Push enthronement timing 2–3 turns earlier next game
Deck has too many action cards Economy cards neglected 8+ economy cards before enthronement is the minimum
Disruption destroys the combo Action card stock too low Secure +2 extra copies of each critical action card

The Mathematics of Bergamot's Power

In a normal deck (18 cards, drawing 5 per turn): Alchemist comes to hand every 18÷5 ≈ 3.6 turns on average.

With Bergamot retrieving Alchemist every turn: frequency changes from once per 3.6 turns to once per turn — a 3.6× multiplier on the effect frequency.

This mathematical multiplier applies to Library as well. Normally Library might come every 3–4 turns; with Bergamot it appears every turn. The compounding effect of this across 15+ turns is what generates Bergamot's dominant late-game economy.

Beyond the ★★★ difficulty barrier lies the most exhilarating win condition in Heart of Crown. The satisfaction when the combo clicks into perfect motion is a unique experience no other princess can offer.

FAQ

Q1: How many times can Bergamot's ability be used per turn?

A: Once per main phase — meaning once per turn. However, this "once per turn, guaranteed" usage enables consistent combo maintenance. The predictability is a strength: you can always plan around having exactly one retrieval per turn.

Q2: Can you discard non-action cards for Bergamot's ability?

A: No. The cost is specifically "discard 1 action card from hand." Economy cards (Farms, Cities, Grand Cities, Ladies-in-Waiting) cannot be discarded. If your hand contains zero action cards, the ability cannot be activated. This is the most important restriction to remember.

Q3: Can you choose any action card from the discard pile to retrieve?

A: Yes, any action card in the entire discard pile may be chosen. When multiple action cards are available, choose the most valuable one. This selective retrieval is the core of the pre-reading technique.

Q4: Can Bergamot's combo be used before enthronement?

A: No. Bergamot's ability only functions after enthronement. Simply having her card in your deck without enthronement does not activate any ability.

Q5: How long does Library's effect last?

A: Library's bonus coin effect lasts only for the current turn. It resets next turn. This is why retrieving Library with Bergamot every turn is so important — you re-activate it fresh each turn.

Q6: What is the minimum viable combo without Library?

A: Alchemist x2 + Supply Corps x2 with Bergamot rotating retrieval still generates stable +4 to +6 extra draws per turn. This creates a full deck cycling strategy. Weaker than Library combos but functional.


Deck Construction Roadmap

Standard Roadmap (Enthronement around Turn 14)

Turn Target Purchase Cumulative Deck Notes
1 Rider or Donation 11 cards Best use of 2-coin turns
2 Library (4 coins) 12 cards Top priority
3 Library 2nd or City 13 cards Build combo core
4 Alchemist (5 coins) 14 cards Draw source
5 Supply Corps or Library 3rd 15 cards Combo preparation
6 City or Grand City 16 cards Economy top-up
7 Bergamot (6 coins) 17 cards Princess purchase
8 City or Supply Corps 18 cards Economy continued
9 Grand City (6 coins) 19 cards Enthronement prep
10-12 City or Grand City 20-21 cards Economy strengthening
12-14 Enthronement Combo begins
15+ Succession points Accumulate points

Accelerated Roadmap (Enthronement at Turn 11, vs. Fast Opponents)

Turn Target Purchase Notes
1-2 City x2 Prioritize City at 4 coins
3 Library Combo core
4 Alchemist Draw source
5 Grand City Enthronement preparation
6 Library 2nd Combo reinforcement
7 Bergamot Princess secured
8-10 City or Supply Corps Final preparation
11 Enthronement Early activation

Use the accelerated roadmap against Laoriri and other fast opponents. An incomplete combo with early enthronement prevents an insurmountable point gap.


Succession Point Purchase Matrix

Coins Available 1st Choice 2nd Choice Total Points
5-7 coins Councillor (5, 3 pts) 3 pts
8-9 coins Duke (8, 6 pts) 6 pts
10-11 coins Duke (8) + Lady-in-Waiting (3) 8 pts
13 coins Emperor's Crown (13, 14 pts) 14 pts
16 coins Emperor's Crown (13) + Lady-in-Waiting (3) 16 pts
18 coins Emperor's Crown (13) + Councillor (5) 17 pts
21 coins Emperor's Crown (13) + Duke (8) 20 pts
26 coins Emperor's Crown (13) x2 28 pts

Common Failure Collection

Failure 1: Playing Library Last

Symptom: Under 10 coins per turn even with Library. Root Cause: Library played last — its bonus fires for zero subsequent actions. Fix: Library is always the very first action every turn.

Failure 2: Buying Bergamot Too Early

Symptom: Bergamot purchased at turns 3-4 but ability never fires. Root Cause: No combo pieces yet; Bergamot is dead weight in the deck. Fix: Purchase Bergamot only after Library x2 and Alchemist x1 secured (turns 7-9).

Failure 3: Too Few Economy Cards at Enthronement

Symptom: Combo runs but only 10 coins per turn. Root Cause: Action cards over-prioritized; Cities and Grand Cities neglected. Fix: Ensure 7-8 economy cards before enthronement.

Failure 4: Forgetting to Check the Discard Pile

Symptom: Bergamot ability unusable because discard pile has no action cards. Fix: Check "which action cards are in my discard pile" at the end of every turn.

Failure 5: Discarding Library Before Playing It

Symptom: Discarded an unplayed Library as Bergamot cost — wasted the entire coin bonus. Fix: Always play action cards before discarding them. Golden rule: use it first, then discard it.

Failure 6: Over-Compressing with Donation

Symptom: Deck compressed to 10 cards with 3 Donations but action cards are scarce. Fix: 1-2 Donations is sufficient for Bergamot. Do not over-compress. A Library x3 + Alchemist x2 deck with some Farms is far stronger than a 0-Farm deck without action cards.


Game-Theoretic Analysis of the Combo

The Wait Time Problem in Normal Deck Building

In a normal 18-card deck drawing 5 per turn: 18 divided by 5 equals approximately 3.6 turns per cycle. After using Alchemist, you wait an average of 3.6 turns before drawing it again. After using Library, you wait 3.6 turns before its coin bonus can activate again.

How Bergamot Eliminates Wait Time

With Bergamot's ability, the action card used last turn can be retrieved and used again this very turn. Wait time becomes effectively zero — powerful action cards used every single turn.

Numerical impact:

  • Normal frequency: Alchemist used once per 3.6 turns on average
  • With Bergamot: Alchemist used once per turn

For a card with +2 draw effect, the 3.6x frequency multiplier means 3.6x total draws over the game. Over 15 turns: without Bergamot approximately 4 Alchemist uses, with Bergamot up to 15 uses. That is 22 extra draws from Alchemist alone.

The same logic applies to Library: normally appearing once per 3-4 turns, with Bergamot activating every single turn. Library's coin bonus firing every turn of a 15-turn game is what generates the 20+ coin turns that make Bergamot's strategy so overwhelming at full speed.


10 Iron Rules for Winning with Bergamot

  1. Always play Library first — this one rule adds 5-10 coins per turn
  2. Buy Bergamot only after combo pieces are assembled
  3. Check the discard pile every single turn
  4. Decide which card to retrieve before starting your action phase
  5. Keep action card stock with +2 extra copies as disruption buffer
  6. Secure at least 8 economy cards before enthroning
  7. When opponent has 10+ succession points, enthrone even if combo incomplete
  8. Always track Emperor's Crown inventory in the supply
  9. Pre-calculate purchase combinations to eliminate coin waste
  10. After any loss, analyze root cause and apply the lesson next game

Following these 10 rules consistently unlocks Bergamot's full potential. The exhilaration of a perfectly assembled combo generating 25+ coins per turn and purchasing Emperor's Crown consecutively — this experience is unique to Bergamot and is the ultimate reward for mastering the most technically demanding princess in Heart of Crown.

Supply Analysis: When to Pick and When to Skip Bergamot

Understanding which supply configurations favor Bergamot is a critical skill. Here are detailed analyses of common supply patterns.

Supply Pattern 1: "Ideal Bergamot Supply" (Full Green Light)

Required cards present: Library, Alchemist, Supply Corps, City, Grand City

Why this is ideal:

  • Library provides the coin bonus engine
  • Alchemist provides draw acceleration
  • Supply Corps provides backup draw + coins
  • City and Grand City provide the economy base

Expected combo timeline: Turns 10-12 enthronement, turns 13-15 combo completes Expected peak output: 20-25 coins per turn

Construction priority:

  1. Library x3 (turns 2-6)
  2. Alchemist x2 (turns 4-7)
  3. Supply Corps x1 (turns 5-8)
  4. City x3 (turns 1-6)
  5. Bergamot (turn 7-9)
  6. Grand City x2 (turns 8-11)

Supply Pattern 2: "Library-Only" (Conditional)

Library present but no Alchemist or Supply Corps available.

Assessment: Bergamot is viable but weaker. Without Alchemist, the Library combo relies on Rider and Mining Town as draw sources.

Adjustment:

  • Rider x2-3 as draw substitute
  • Mining Town x2 as action economy hybrid
  • Ball x1 if available for multi-action turns

Expected peak output: 14-18 coins per turn (lower ceiling without Alchemist)

When to switch away: If the supply has Laoriri and the opponent chooses her, the Library-only Bergamot may be too slow. Consider Flamaria or another princess instead.


Supply Pattern 3: "No Library, Other Actions Present" (Use with Caution)

Library absent, but Alchemist + Supply Corps + Ball available.

Assessment: A functional "draw-heavy" Bergamot is possible, but significantly weaker than Library variants.

How it works:

  • Alchemist x2 + Supply Corps x2 rotated with Bergamot = consistent extra draws
  • Ball provides multi-action to use both in one turn
  • Without Library's coin bonus, total coin output per turn is lower
  • Strategy shifts toward "draw your whole deck and access all economy cards"

Expected peak output: 12-16 coins per turn

Recommendation: Only choose this variant if the opponent is also building slowly. Against aggressive opponents, choose a different princess.


Supply Pattern 4: "Economy-Heavy Supply" (Avoid Bergamot)

Almost no action cards: only City, Grand City, Donation, and succession point cards available.

Assessment: Do not choose Bergamot. Without action cards, her ability has no combo pieces to work with. The ability essentially becomes dead weight.

Recommended alternatives:

  • Lurunazeika: Straightforward compression economy
  • Laoriri: Fast enthronement with court lady economy
  • Cramcram: Cost reduction on all economy cards

Card Interaction Reference Table

A comprehensive reference of how key cards interact with Bergamot.

Synergy Interactions (Positive)

Card Pair Interaction Effect Synergy Level
Bergamot + Library Library bonus fires on every Bergamot ability use; retrieve Library every turn S+ (Core combo)
Bergamot + Alchemist Alchemist used every single turn; +2 draws per turn consistently S (Core combo)
Bergamot + Supply Corps Draw + coins every turn via retrieval cycle A (Strong support)
Bergamot + Ball Ball gives extra action; use it before other action cards for maximum plays A (Combo extender)
Bergamot + Mining Town Mining Town extends combo chain while generating coins B+ (Solid support)
Bergamot + Rider Cheap action card doubles as discard fodder for Bergamot cost B (Utility)
Bergamot + Star Reader Witch Manipulate deck top to ensure the right cards come next turn B (Advanced)

Neutral/Situational Interactions

Card Interaction with Bergamot Notes
Donation Removes Farms to tighten deck; limited to 1-2 purchases Don't over-invest at the expense of action cards
Grand City High-value economy; necessary for enthronement cost Buy 2 copies; don't delay beyond turn 10
City Core economy; 3 copies recommended Standard economy building block

Negative Interactions (Disruption)

Disruption Card How It Hurts Bergamot Counter
Curse Witch Curses clog draw, reducing effective hand size Add 1 curse removal card
Charm Witch Forces discarding action cards — directly destroys combo pieces Stock extra action cards (+2 buffer per key card)
Farmland Decree Adds Farms back, increasing deck pollution Buy Donation immediately upon receiving Farms
Battering Ram Forces hand discard — can lose action cards before using them Don't over-accumulate; play action cards immediately

Coin Generation Analysis: Turn-by-Turn Expectations

Early Game (Turns 1-5)

In the initial 10-card deck (7 Farms, 3 Ladies-in-Waiting), average coins per turn:

Turn 1 Hand Example Coins Generated
Farm x4, Lady x1 2 coins
Farm x3, Lady x2 4 coins
Farm x2, Lady x3 6 coins

Average: 3-4 coins per turn in the starting deck.

With 1-2 Cities purchased:

Turn Range Expected Coins What to Buy
Turn 3-4 4-6 coins Library (4) or Alchemist (5)
Turn 5-6 5-7 coins Continue building action cards

Mid Game (Turns 6-10)

After purchasing Library x2, Alchemist x1, City x2:

Deck Composition (15 cards) Expected Coins
No action cards in hand 7-8 coins (economy only)
Library x1 in hand + 2 actions 10-12 coins
Library x2 in hand + 3 actions 13-16 coins

Late Game (Turns 11+, Post-Enthronement)

With fully assembled combo deck (19 cards):

Scenario Expected Coins
No action cards drew 9-10 coins (rare)
1 Library + 2 actions 12-14 coins
2 Libraries + 4 actions 17-20 coins
2 Libraries + Bergamot retrieval + 5 actions 20-24 coins
3 Libraries + Bergamot retrieval + 6 actions 25-29 coins

Solitaire Practice Methodology

To improve Bergamot skills without opponents, practice these specific exercises:

Exercise 1: "Library First" Reflex Training

Setup: Deal 5-card hands repeatedly. Practice always identifying and "playing" Library first if present. Goal: The reflex to play Library immediately should become automatic within 10 practice rounds. Success metric: Zero instances of playing Library last in a session.

Exercise 2: Discard Pile Tracking

Setup: Play a solitaire game tracking only the discard pile composition each turn. Goal: At any given moment, name all action cards currently in the discard pile without looking. Success metric: Ability to accurately name discard pile contents 3 turns back.

Exercise 3: Purchase Sequence Optimization

Setup: Given a random supply, plan the optimal purchase sequence for turns 1-14. Goal: Identify the purchase order that assembles Library x2 + Alchemist x1 fastest while maintaining economy. Success metric: Consistent enthronement at turns 11-13 across multiple simulated games.


Advanced Combo Timing: The "Warmup Turn" Concept

One key insight for expert Bergamot play is the concept of the "warmup turn" — the turn immediately before enthronement.

The Warmup Turn Strategy

On the turn before you plan to enthrone:

  1. Use all your action cards (Library, Alchemist, etc.) this turn
  2. They enter the discard pile
  3. On the enthronement turn: enthrone Bergamot immediately
  4. Now the discard pile is stocked with powerful action cards
  5. Bergamot's ability fires immediately on the enthronement turn

Why this matters: Without the warmup turn, the turn you enthrone often has no action cards in the discard pile, making Bergamot's first ability use impossible. The warmup turn ensures Bergamot is immediately functional upon enthronement.

Implementation:

Turn N-1 (warmup turn):
  - Use Library A, Library B, Alchemist (all in hand this turn)
  - They go to discard pile after use
  - Buy something (not enthronement yet)

Turn N (enthronement turn):
  - Discard pile now contains: Library A, Library B, Alchemist
  - Enthrone Bergamot immediately
  - Action phase: use action cards in hand
  - Use Bergamot ability: retrieve Library from discard (already stocked!)
  - Combo fires immediately on Turn N

This technique is the difference between enthroning and immediately having a functional combo versus enthroning and waiting one more turn for the discard pile to fill.


Endgame Checklist: Closing Out with Bergamot

Once the combo is fully online and succession points are accumulating, use this checklist to close out the game efficiently:

Per-Turn Endgame Protocol

At the start of each turn:

  1. Count opponent's total succession points — how far behind/ahead are you?
  2. Count remaining Emperor's Crown and Duke inventory in the supply
  3. Calculate: can the game end this turn if you buy optimally?

During the action phase: 4. Play Library first (always) 5. Chain draw and action cards 6. Use Bergamot ability to retrieve the most valuable action card in discard 7. Calculate total expected coins for this turn

During the buying phase: 8. Buy succession points in highest-value order (Emperor's Crown > Duke > Margrave) 9. If a supply stack is near empty (1-2 cards), consider buying to trigger game-end condition 10. After buying, verify the total succession points are on track to win

Game-End Triggering

When you are ahead in succession points and the supply is depleting:

  • Deliberately buy from the stack closest to empty
  • Time your Emperor's Crown purchases to empty that pile while maximizing your point total
  • Don't let the opponent "time" the game end when they have the lead

Understanding the game-end conditions and actively triggering them at the right moment is the final skill that separates good Bergamot players from masters.