| H Psycho Blitz |     | Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos. |
| H Psycho Flicker |     | A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. |
| H Psycho Flicker (Charged) |     | |
| H Psycho Shoot | (サイコスパーク中に)  | Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range. |
| H Psycho Uppercut |     | Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |
| Kill Rush (Backward) |    | Perform a bob & weave while taking a step back. Useful for helping to create distance from the opponent while analyzing the situation. |
| Kill Rush (Forward) |    | A technique that allows you to quickly move forward. Two different types of attacks are possible during the technique, which are timing dependent. |
| Kill Switch Break | (キルステップ(前方)  | Unleash a short uppercut from Kill Rush. Useful for attacking while closing the distance on an opponent. |
| Kill Switch Chaser | (キルステップ(前方)  | Unleash a powerful uppercut from Kill Rush. The opponent is launched into the air when this connects, making it easy to string together a combo. |
| L Psycho Blitz |     | Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos. |
| L Psycho Flicker |     | A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. |
| L Psycho Flicker (Charged) |     | |
| L Psycho Shoot | (サイコスパーク中に)  | Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range. |
| L Psycho Uppercut |     | Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |
| M Psycho Blitz |     | Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos. |
| M Psycho Flicker |     | A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. |
| M Psycho Flicker (Charged) |     | |
| M Psycho Shoot | (サイコスパーク中に)  | Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range. |
| M Psycho Uppercut |     | Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |
| OD H Psycho Shoot | (ODサイコスパーク中に)  | |
| OD L Psycho Shoot | (ODサイコスパーク中に)  | |
| OD M Psycho Shoot | (ODサイコスパーク中に)  | |
| OD Psycho Blitz |      | Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos. |
| OD Psycho Flicker |      | A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. |
| OD Psycho Spark |      | A close-range punch that generates a ball of Psycho Power. Good for close-range combos or to cancel out an opponent's incoming projectile. |
| OD Psycho Uppercut |      | Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |
| Psycho Blitz |     | Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos. |
| Psycho Flicker |     | A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush. |
| Psycho Spark |     | A close-range punch that generates a ball of Psycho Power. Good for close-range combos or to cancel out an opponent's incoming projectile. |
| Psycho Uppercut |     | Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |