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Street Fighter 6

⚡ Input Buffering Guide

How to use buffered inputs to safely punish and cover reads

Intermediate

What Is Input Buffering (Shimiwaza)?

Input buffering is a technique where you input a second action's command while executing another action — so the buffered action only activates under specific conditions.

Overview

Buffering lets a single input cover multiple situations. For example: "a special move only comes out if the normal hit or was blocked."

Types of Input Buffers

Cancel Rush Buffer

  • Drive Rush comes out only if the normal hit OR was blocked
  • While performing a cancelable normal, input the Parry button

Special Move Buffer

  • The special move comes out only if the normal hit OR was blocked
  • While performing a cancelable normal, input the special move command
  • Typically used with moves that aren't punishable on block

Backdash Buffer

  • Punishes the opponent if they use Drive Rush; backdash comes out if they don't
  • Input backdash → normal at the timing the opponent would use Rush
  • Used after making the opponent block a negative-on-block move at a range where they can't punish

Parry Buffer

  • On a safe jump:
    • Parry is possible only when the opponent uses an OD invincible move
    • Especially useful for characters where raw Rush Punish Counter starter deals high damage
    • Be careful not to Just Parry the OD reversal
  • On a light attack meaty:
    • Parry comes out when the opponent uses Drive Reversal
    • Buffer Parry on the second light attack of a chain
    • Since you'd normally be guarding and recovering gauge, do this when you have the room

Throw Buffer

Only valid for A.K.I.

  • On a light attack meaty:
    • Throw comes out when A.K.I. uses OD Snake Steps
    • Buffer throw on the second light of a chain

  • On a safe jump:
    • Throw comes out when A.K.I. uses OD Snake Steps
    • Buffer throw on the second light of a chain

SA Buffer

  • On a light attack meaty:
    • SA comes out when the opponent uses Drive Reversal
    • Buffer SA on the second light of a chain
    • Particularly effective when you are in Burnout
    • A Vacuum Tornado Dragon Punch input motion makes this easy
  • Note for A.K.I.: Don't do this since OD Snake Steps will leak through the SA command

Drive Reversal Buffer

  • After blocking a slow, plus-on-block move:
    • Drive Reversal only comes out if you failed to Just Parry it
  • After blocking the opponent's cr.MK and confirming the Rush flash:
    • Not a true "buffer" per se, but included as a useful reference
    • Drive Reversal comes out when the opponent has a gapless blockstring
    • Ideal to confirm the Rush flash and input Reversal; but if the opponent used a short-recovery move it may be blocked
    • Near the corner, Drive Reversal after cr.MK is a strong option
    • If you confirm the cr.MK fast enough, you can reverse it

OD Invincible Buffer

  • After blocking the opponent's cr.MK and confirming the Rush flash:
    • OD invincible move comes out when the opponent has a gapless blockstring
  • Due to the command, you cannot crouch guard — avoid this vs characters like Kimberly or Sagat who can create natural crouch-guard-only lows

Jump Buffer

  • After confirming a command grab character's cancel Rush:
    • Jump comes out only if the opponent uses a command grab
  • After parrying the opponent's fireball:
    • Jump comes out when the opponent's fireball is Just Parried
    • Especially effective against safe fireballs

Strike Buffer

  • After parrying the opponent's fireball:
    • An attack comes out when the fireball is Just Parried
    • Timing may prevent it from coming out sometimes, but it's a free buffer worth doing

  • Against a non-50/50 blockstring:
    • Against Ken's Burnout cr.MK → low and cr.MK → mid
    • Since cr.MK → low is a true blockstring, buffer LP during it

Rush Buffer

  • When receiving the opponent's okizeme:
    • Escapes Punish Counter throw from delayed throw setups
  • After parrying the opponent's fireball:
    • Drive Rush comes out when the fireball is Just Parried

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