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Ed

エド

Ed — Counter-Guide

Key Info

  • No overhead
  • Defense
    • 623PP: invincible, startup 13F
    • 623LP: anti-air invincible, startup 10F
    • 236236K: startup 13F, no projectile invincibility
    • 214214P: startup 8F
    • 236236P: startup 10F
  • Moves with frame advantage on block
    • HK: +4F
    • 236KK: +4F

Neutral Play (Mindset)

  • Watch out for MK
    • When fighting Ed, the key spacing to be aware of is MK range
    • Think about whether to whiff-punish MK or to walk in closer and place your own move first
    • If you struggle with walk-guard, try rushing in instead
  • Use crossup jumps often
    • Once inside MK range, crossup jumps are very effective
    • Ed's anti-air invincible move, 623LP, has a slow startup and generally cannot beat crossups
    • Using ambiguous crossup jumps lets you take your offensive turn
  • Use whiff-bait jumps often
    • If you are outside MK range, jumping from a distance to bait Ed's 623LP is highly effective
  • Apply light attacks on wakeup often
    • As an oki option, overlapping a light attack can make Ed's invincible moves safe-jump-proof
    • Find your character's 5F-advantage setplay and use light attack overlaps at key moments

Psycho Uppercut

Ed's anti-air invincible move. Startup and damage vary by strength.

  • 623LP
    • Startup 10F
    • Ed's main anti-air
  • 623MP
    • Startup 14F
  • 623HP
    • Startup 16F
  • 623PP
    • OD invincible
    • Startup 13F

Recommended Counter

All versions have slow startup, making whiff-bait jumps and crossup jumps extremely effective. If you haven't tried these yet, give them a shot.

Psycho Blitz

Special move used to end Ed's combos.

  • 214LP
    • On hit: Ed is +3F
    • On block: Ed is -14F
  • 214MP
    • On block: Ed is -12F
  • 214HP
    • On block: Ed is -12F

Recommended Counter

Psycho Flicker

Ed's neutral poke special move.

  • 236LK
    • Startup 16F
    • Holding it in causes Ed to pull you in on block, giving Ed +4F
    • Walking shimmy is not possible after the follow-up
  • 236MK
    • Startup 20F
    • Holding it causes Ed to pull you in on block, giving Ed +4F
    • Walking shimmy is not possible after the follow-up
  • 236HK
    • Startup 17F
    • Used as an anti-air
  • 236KK
    • Startup 25F — enough time to beat Drive Impact if you are ready
      • Difficult without practice, but worth training
    • After pulling you in, close-range Ed is +4F

Recommended Counter

Counter to 236LK and 236MK:

  • Aim for perfect parry
    • After a perfect parry you get +19F, so if distance is far follow up with cancel rush → medium attack
  • Advanced counter
    • While attempting perfect parry, buffer a cancel rush (→→) so that if 236K whiffs you automatically get a rush follow-up
    • Difficult to do every time, but worth practicing

---After being pulled in---

  • Accept the throw (tech throw)
    • Ed's situation after a throw is not very good
    • Just accept it
  • Shimmy is not possible
    • +4F but walking shimmy cannot be done
  • Crouching guard → fuzzy back-walk → (varies by character)
    • While holding crouching guard, back-walk a few frames after 2MK's startup window ends to punish Ed's throw-tech punish HP

The following are recorded in the video below:

  • Charged Psycho Flicker → 2MK
  • Charged Psycho Flicker → Backdash → HP
  • Charged Psycho Flicker → (Jump) HP

Standing Medium Kick

Ed's standard normal with long reach, excellent for placing and poking. He uses this to cancel into various specials and continue pressure.

Recommended Counter

  • Cancel Rush
    • This does not create a block string
    • Use OD invincible reversal

Grasping Upper

On hit, Ed is +24F.

Taking a back-roll recovery means Ed's oki (wakeup pressure) does not connect, so back-roll recovery is the stable option.

On a panic counter throw, it is a true 50/50 mix-up so just do your best.

Back Throw

On hit, Ed is +24F.

Taking a back-roll recovery means Ed's oki (wakeup pressure) does not connect, so back-roll recovery is the stable option.

On a panic counter throw, it is a true 50/50 mix-up so just do your best.