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Ed

Ed

Ed — Overview

Usage Rank#26/ 30(251.0%)
Win Rate49.5%

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Special Moves

MoveCommandDescription
H Psycho Blitz↓↙←HPUnleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
H Psycho Flicker↓↘→HKA quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
H Psycho Flicker (Charged)↓↘→HK
H Psycho Shoot(サイコスパーク中に)→HPSends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range.
H Psycho Uppercut→↓↘HPUnleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
Kill Rush (Backward)←KKPerform a bob & weave while taking a step back. Useful for helping to create distance from the opponent while analyzing the situation.
Kill Rush (Forward)K+KA technique that allows you to quickly move forward. Two different types of attacks are possible during the technique, which are timing dependent.
Kill Switch Break(キルステップ(前方)→PUnleash a short uppercut from Kill Rush. Useful for attacking while closing the distance on an opponent.
Kill Switch Chaser(キルステップ(前方)→PUnleash a powerful uppercut from Kill Rush. The opponent is launched into the air when this connects, making it easy to string together a combo.
L Psycho Blitz↓↙←LPUnleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
L Psycho Flicker↓↘→LKA quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
L Psycho Flicker (Charged)↓↘→LK
L Psycho Shoot(サイコスパーク中に)→LPSends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range.
L Psycho Uppercut→↓↘LPUnleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
M Psycho Blitz↓↙←MPUnleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
M Psycho Flicker↓↘→MKA quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
M Psycho Flicker (Charged)↓↘→MK
M Psycho Shoot(サイコスパーク中に)→MPSends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range.
M Psycho Uppercut→↓↘MPUnleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
OD H Psycho Shoot(ODサイコスパーク中に)→HP
OD L Psycho Shoot(ODサイコスパーク中に)→LP
OD M Psycho Shoot(ODサイコスパーク中に)→MP
OD Psycho Blitz↓↙←PPUnleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
OD Psycho Flicker↓↘→KKA quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
OD Psycho Spark↓↘→PPA close-range punch that generates a ball of Psycho Power. Good for close-range combos or to cancel out an opponent's incoming projectile.
OD Psycho Uppercut→↓↘PPUnleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
Psycho Blitz↓↙←PUnleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
Psycho Flicker↓↘→KA quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
Psycho Spark↓↘→PA close-range punch that generates a ball of Psycho Power. Good for close-range combos or to cancel out an opponent's incoming projectile.
Psycho Uppercut→↓↘PUnleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.

Super Arts

MoveCommandDescription
CA Psycho Chamber(体力25%以下で)↓↘→↓↘→PTies together the feet and hands of an opponent before delivering a series of powerful shots all over their body. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.
SA1 Psycho Storm↓↘→↓↘→KUnleashes a series of high speed flicker jabs cloaked in Psycho Power. Useful as a combo ender, or as a counter attack by using its invincibility time.
SA2 Psycho Cannon↓↙←↓↙←PGenerates a ball of Psycho Power, then sends it flying straight ahead with a punch. This multi-hitting attack can be useful in combos.
SA3 Psycho Chamber↓↘→↓↘→PTies together the feet and hands of an opponent before delivering a series of powerful shots all over their body. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.

Unique Attacks

MoveCommandDescription
Body Blow CombinationMPthenHPA quick series of attacks that can be canceled into any special move except for Kill Rush (Backward).
Cobra Punch→HPAn advancing attack that's great against an opponent's low kicks.
Flicker Combination(2)LKthenLKA quick combination attack that hits multiple times.
Flicker Combination(3)LKthenLKthenLKA quick combination attack that hits multiple times.
Hitman Combination(2)MKthenMKA sequence of attacks with long reach.
Hitman Combination(3)MKthenMKthenHPA sequence of attacks with long reach.
Low Smash Combination↓HPHKA series of attacks, the second of which can be canceled into Super Arts.
Psycho Knuckle(Lv1)HP(Lv1)
Psycho Knuckle(Lv2)HP(Lv2)

Normal Moves

MoveCommandDescription
Crouching Heavy Kick↓HK
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Low Hook Punch↓HPA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Face BusterLPLKGrab your opponent, then deliver a shoulder check to the head before punching them away. Throws your opponent without switching places with them.
Rib Crusher←LPLKGrab your opponent's arm to immobilize them, then deliver a couple of punches to send them away. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive Rush→→Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact (Turn Punch)HPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Hammer BlowHPHK
Drive Reversal (while recovering): Hammer BlowHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK