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チュンリー
Chun-Li — Counter-Guide
Key Info
- Overhead with combo on active frames
- 3HP
- Throw tech whiff available
- 6HK
- Defense options
- 6F startup OD invincible reversal: 22KK
- 5F startup anti-air invincible: 22LK
- 236236P startup 8F, no projectile invincibility
- 236236K startup 11F, has projectile invincibility
- 214214K startup 8F, has projectile invincibility
- Projectile invincibility available
- 214K
- Moves that are plus on block
- MP
- 3HK
- Jump is 44F
- Jump is 2F slower than most characters, making her easier to anti-air
- Her jump attacks themselves are also not particularly strong — always knock them out with a proper anti-air
Neutral Play (Mindset)
- Dealing with [4]6LP
- Blocking [4]6LP at long range gives Chun-Li more frame advantage, which strengthens her offense
- It is okay to guard it, but focus on staying close when you block
- Dealing with medium attack input strings
- LP → 4MP and LP → 2MK give Chun-Li a counter hit combo on input — many Chun-Li players go for auto-input strings
- After blocking jab (crouching LP), hitting back with a 7F-or-less medium attack is often crucial
- Advanced Chun-Li players confirm jab block and frequently use HP follow-up strings
- If she does this, one-block jump is a counter
- LP → 4MP and LP → 2MK give Chun-Li a counter hit combo on input — many Chun-Li players go for auto-input strings