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Chun-Li
Chun-Li — Overview
Usage Rank#24/ 30(251.7%)
Win Rate50.1%
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View Chun-Li Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| H Aerial Hundred Lightning Kicks | (垂直 or 前ジャンプ中に) | A Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo. |
| H Hazanshu | Leap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance. | |
| H Hundred Lightning Kicks | Unleash a series of high-speed kicks. Useful for creating combos out of normal attacks. | |
| H Kikoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| H Spinning Bird Kick | A series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open. | |
| H Tensho Kicks | Rise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos. | |
| Kikoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| L Aerial Hundred Lightning Kicks | (垂直 or 前ジャンプ中に) | A Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo. |
| L Hazanshu | Leap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance. | |
| L Hundred Lightning Kicks | Unleash a series of high-speed kicks. Useful for creating combos out of normal attacks. | |
| L Kikoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| L Spinning Bird Kick | A series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open. | |
| L Tensho Kicks | Rise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos. | |
| Lightning Kick Barrage | (OD百裂脚後に) | A series of kicks that can be performed following an OD Hundred Lightning Kicks. Useful for tacking on additional damage while also knocking down your opponent. |
| M Aerial Hundred Lightning Kicks | (垂直 or 前ジャンプ中に) | A Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo. |
| M Hazanshu | Leap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance. | |
| M Hundred Lightning Kicks | Unleash a series of high-speed kicks. Useful for creating combos out of normal attacks. | |
| M Kikoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| M Spinning Bird Kick | A series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open. | |
| M Tensho Kicks | Rise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos. | |
| OD Aerial Hundred Lightning Kicks | (垂直 or 前ジャンプ中に) | A Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo. |
| OD Hazanshu | Leap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance. | |
| OD Hundred Lightning Kicks | Unleash a series of high-speed kicks. Useful for creating combos out of normal attacks. | |
| OD Kikoken | Fire a ki blast directly forward. Useful for attacking opponents at range. | |
| OD Spinning Bird Kick | A series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open. | |
| OD Tensho Kicks | Rise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Soten Ranka | (体力25%以下で) | Perform a roundhouse kick, knock your opponent into the air with a series of attacks, and then smash them with a devastating kick. Useful for tacking on big damage in a combo, or as a quick way to turn the tables. |
| SA1 Aerial Kikosho | (ジャンプ中に) | Fire a kikosho diagonally downward while jumping. Effective when used to convert a jumping attack into a combo. |
| SA1 Kikosho | Create a mass of energy directly in front of you. Its swift speed and invulnerability can quickly turn the tables on an opponent. | |
| SA2 Hoyoku-sen | Move forward while unleashing a series of kicks and then launch your opponent into the air. The last hit can be immediately canceled into a jump. | |
| SA3 Soten Ranka | Perform a roundhouse kick, knock your opponent into the air with a series of attacks, and then smash them with a devastating kick. Useful for tacking on big damage in a combo, or as a quick way to turn the tables. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Falling Crane | A knee strike performed after placing yourself behind your opponent while leaping into the air. | |
| Forward Strike | A quick, low kick, performed during Serenity Stream. | |
| Hakkei | A strong attack with quick recovery time. | |
| Lotus Fist | An overhead attack that cannot be blocked while crouching, performed during Serenity Stream. | |
| Orchid Palm | A quick strike, performed during Serenity Stream. | |
| Senpu Kick | A low kick with long reach, performed during Serenity Stream. | |
| Serenity Stream | Adopt a very low, stationary fighting stance. While in this stance, each attack button produces different attacks. | |
| Snake Strike | A forward-moving, repeatable low profile strike, performed during Serenity Stream. | |
| Soaring Eagle Punches | (ジャンプ中に) | A series of attacks performed while jumping. |
| Swift Thrust | A strike with long reach that can be canceled into special moves. | |
| Tenku Kick | A launching kick, performed during Serenity Stream. Can immediately be canceled into a jump on hit. | |
| Water Lotus Fist | An overhead attack that cannot be blocked while crouching. | |
| Yokusen Kick | A jumping kick with long reach that is effective against an opponent's sweeps. | |
| Yoso Kick(1) | (ジャンプ中に) | A stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent. |
| Yoso Kick(2) | (ジャンプ中に) | A stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent. |
| Yoso Kick(3) | (ジャンプ中に) | A stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Gen Assassin Kick | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Neutral Jumping Heavy Kick | (垂直ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Koshuto | Seize your opponent by the arm, spin them around you, and throw them aside. Throws your opponent without switching places with them. | |
| Ryuseiraku | (ジャンプ中に)(近距離で) | Catch your opponent in mid-air and slam them into the ground. Throws your opponent without switching places with them. |
| Taiji Fan | Disrupt your opponent's balance with an elbow strike, scoop them up, and toss them behind you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Hosen Kick | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Hoyoku Kick | ||
| Drive Reversal (while blocking): Hoyoku Kick | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |