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Chun-Li

Chun-Li

Chun-Li — Overview

Usage Rank#24/ 30(251.7%)
Win Rate50.1%

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Special Moves

MoveCommandDescription
H Aerial Hundred Lightning Kicks(垂直 or 前ジャンプ中に)↓↘→HKA Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo.
H Hazanshu↓↙←HKLeap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance.
H Hundred Lightning Kicks↓↘→HKUnleash a series of high-speed kicks. Useful for creating combos out of normal attacks.
H Kikoken[4]→HPFire a ki blast directly forward. Useful for attacking opponents at range.
H Spinning Bird Kick↑HKA series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open.
H Tensho Kicks↓↓HKRise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
Kikoken[4]→PFire a ki blast directly forward. Useful for attacking opponents at range.
L Aerial Hundred Lightning Kicks(垂直 or 前ジャンプ中に)↓↘→LKA Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo.
L Hazanshu↓↙←LKLeap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance.
L Hundred Lightning Kicks↓↘→LKUnleash a series of high-speed kicks. Useful for creating combos out of normal attacks.
L Kikoken[4]→LPFire a ki blast directly forward. Useful for attacking opponents at range.
L Spinning Bird Kick↑LKA series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open.
L Tensho Kicks↓↓LKRise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
Lightning Kick Barrage(OD百裂脚後に)K+KA series of kicks that can be performed following an OD Hundred Lightning Kicks. Useful for tacking on additional damage while also knocking down your opponent.
M Aerial Hundred Lightning Kicks(垂直 or 前ジャンプ中に)↓↘→MKA Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo.
M Hazanshu↓↙←MKLeap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance.
M Hundred Lightning Kicks↓↘→MKUnleash a series of high-speed kicks. Useful for creating combos out of normal attacks.
M Kikoken[4]→MPFire a ki blast directly forward. Useful for attacking opponents at range.
M Spinning Bird Kick↑MKA series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open.
M Tensho Kicks↓↓MKRise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
OD Aerial Hundred Lightning Kicks(垂直 or 前ジャンプ中に)↓↘→KKA Hundred Lightning Kicks performed while jumping. Effective when used to convert a jumping attack into a combo.
OD Hazanshu↓↙←KKLeap forward, rotate in the air, and slam your leg downward with a powerful kick. Useful for checking an opponent's sweeps, or as a way to close distance.
OD Hundred Lightning Kicks↓↘→KKUnleash a series of high-speed kicks. Useful for creating combos out of normal attacks.
OD Kikoken[4]→PPFire a ki blast directly forward. Useful for attacking opponents at range.
OD Spinning Bird Kick↑KKA series of rotating, upside-down kicks with your legs extended wide. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open.
OD Tensho Kicks↓↓KKRise into the air with multiple kicks. Useful for countering an opponent's jumping attacks, or as a way to close out combos.

Super Arts

MoveCommandDescription
CA Soten Ranka(体力25%以下で)↓↙←↓↙←KPerform a roundhouse kick, knock your opponent into the air with a series of attacks, and then smash them with a devastating kick. Useful for tacking on big damage in a combo, or as a quick way to turn the tables.
SA1 Aerial Kikosho(ジャンプ中に)↓↘→↓↘→PFire a kikosho diagonally downward while jumping. Effective when used to convert a jumping attack into a combo.
SA1 Kikosho↓↘→↓↘→PCreate a mass of energy directly in front of you. Its swift speed and invulnerability can quickly turn the tables on an opponent.
SA2 Hoyoku-sen↓↘→↓↘→KMove forward while unleashing a series of kicks and then launch your opponent into the air. The last hit can be immediately canceled into a jump.
SA3 Soten Ranka↓↙←↓↙←KPerform a roundhouse kick, knock your opponent into the air with a series of attacks, and then smash them with a devastating kick. Useful for tacking on big damage in a combo, or as a quick way to turn the tables.

Unique Attacks

MoveCommandDescription
Falling Crane↘HKA knee strike performed after placing yourself behind your opponent while leaping into the air.
Forward Strike↓↙←PthenLKA quick, low kick, performed during Serenity Stream.
Hakkei←HPA strong attack with quick recovery time.
Lotus Fist↓↙←PthenHPAn overhead attack that cannot be blocked while crouching, performed during Serenity Stream.
Orchid Palm↓↙←PthenLPA quick strike, performed during Serenity Stream.
Senpu Kick↓↙←PthenMKA low kick with long reach, performed during Serenity Stream.
Serenity Stream↓↙←PAdopt a very low, stationary fighting stance. While in this stance, each attack button produces different attacks.
Snake Strike↓↙←PthenMPA forward-moving, repeatable low profile strike, performed during Serenity Stream.
Soaring Eagle Punches(ジャンプ中に)HPthenHPA series of attacks performed while jumping.
Swift Thrust←MPA strike with long reach that can be canceled into special moves.
Tenku Kick↓↙←PthenHKA launching kick, performed during Serenity Stream. Can immediately be canceled into a jump on hit.
Water Lotus Fist↘HPAn overhead attack that cannot be blocked while crouching.
Yokusen Kick→HKA jumping kick with long reach that is effective against an opponent's sweeps.
Yoso Kick(1)(ジャンプ中に)↓MKA stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent.
Yoso Kick(2)(ジャンプ中に)↓MKA stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent.
Yoso Kick(3)(ジャンプ中に)↓MKA stomping attack performed while jumping. Follow-ups can be performed after the first hit connects with or is blocked by the opponent.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Gen Assassin Kick↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Neutral Jumping Heavy Kick(垂直ジャンプ中に)HK
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
KoshutoLPLKSeize your opponent by the arm, spin them around you, and throw them aside. Throws your opponent without switching places with them.
Ryuseiraku(ジャンプ中に)(近距離で)LPLKCatch your opponent in mid-air and slam them into the ground. Throws your opponent without switching places with them.
Taiji Fan←LPLKDisrupt your opponent's balance with an elbow strike, scoop them up, and toss them behind you. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Hosen KickHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Hoyoku KickHPHK
Drive Reversal (while blocking): Hoyoku KickHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK