
リリー
Lily — Counter-Guide
Key Info
- Can combo from overhead
- 3HP
- Defense
- No OD reversal
- Has anti-air invincibility starting on frame 4
- [Wind Charged] 236HK
- Hits even against safe jumps
- [Wind Charged] 236HK
- 236236K — 10F startup
- No projectile invincibility
- 214214P — 13F startup
- Full invincibility
- Hits against cross-ups
- Damage boosted while Wind Charged
- Can activate even in the air
- (close range) 214214P — 8F startup
- Full invincibility
- Moves plus on block
- [Wind Charged] 236LK — +1F on guard
- [Wind Charged] 236MK — +1F on guard
- [Wind Charged] 236HK — +1F on guard
- [Wind Charged] 236KK — +2F on guard
Neutral Play (Mindset)
- Punish 214P to prevent Wind stock from building
- Lily builds wind stacks via 214P, which powers up her moves
- If you have a projectile, use it to deny 214P wind stacks
- Understand that [Wind Charged] 236K on block is a +1F mix-up
- Lily is +1F, so cycle between perfect parry and fastest mash after blocking
- Drive Reversal is an option, but spending 2 Drive bars to take back only +1F is usually not worth it
- Think about when you can accept a command grab
- After Lily's command grab she gains wind stock, but there is no oki, so there are situations where accepting the command grab is fine
- For example, if your health is above 3000, accepting the command grab returns to neutral, giving you a chance
- After guarding [Wind Charged] 236KK, use Drive Reversal to push her out
- Lily is +2F after [Wind Charged] 236KK on block
- (close range) 63214789P connects, giving Lily a huge advantage
- Push her out with Drive Reversal
Tomahawk Buster
Lily's anti-air invincible special. Reach and damage scale with strength. While Wind Charged, it is further enhanced.
623LP
623MP
623HP
[Wind Charged] 623LP
[Wind Charged] 623MP
[Wind Charged] 623HP
Recommended Counter
Performance is comparable to other shoryuken-type moves, so don't jump carelessly.
Recommended Counter
[Wind Charged] 623LP has 4F startup. If you press a button during your safe jump, it will get hit. Know that you can guard it by not pressing a button if you read the [Wind Charged] 623LP during your safe jump.
Condor Wind
- 214LP
- 214MP
- 214HP
- 214PP
Recommended Counter
Letting this through allows Lily to build wind stock. Play your neutral to prevent her from stocking.
Condor Spire
The Wind-consuming rush attack Condor Spire is +1F at close range on block. The universal response is to Drive Reversal on block.
Alternatively, since Drive Reversal costs 2 bars, you can simply accept the +1F and play the mix-up.
Recommended cycle: rotate between fastest mash, OD reversal, and perfect parry.
236LK
236MK
236HK
236KK
[Wind Charged] 236LK
[Wind Charged] 236MK
[Wind Charged] 236HK
[Wind Charged] 236KK
Recommended Counter
On guarding 236K without Wind
- All versions are -15F to -16F or more — punish with a heavy attack for big damage
On guarding [Wind Charged] 236K
- Lily is at close range +1F on block
- Close-range +1F is not that strong — using Drive Reversal here is probably worse than the mix-up below
- Fastest mash beats throws
- Perfect parry beats LK strike option
- Other recommended options are fastest mash and jump-in-place (up input)
- Ties against fastest crouching light, beats fastest throw
- May also be a command grab option, so if you read command grab, always input jump-in-place
- Ties against fastest crouching light, beats fastest throw
- Lily is at close range +1F on block
On guarding [Wind Charged] 236KK
- Lily is +2F on block
- Unlike [Wind Charged] 236K, command grab connects here
- Command grab and strike mix-up becomes active, so use Drive Reversal to push back
- Even with a slower reaction you can make it, so don't give up
- Lily is +2F on block
Condor Dive
(neutral or forward jump) PP
(neutral or forward jump) PPP
[Wind Charged] (neutral or forward jump) PP
[Wind Charged] (neutral or forward jump) (during OD Tomahawk Buster) PPP
Recommended Counter
On block: -23F to -24F disadvantage — punish combo available. Raw rush → heavy attack with 10F or faster startup confirms.
Mexican Typhoon
Lily's command grab.
- (close range) 63214789LP
- (close range) 63214789MP
- (close range) 63214789HP
- (close range) 63214789PP
Recommended Counter
On read, take neutral jump or backdash.
In midscreen, there is no oki after hit — don't be too afraid of it. In the corner, 2HP connects after, so use Drive Impact (DI) or perfect parry to create your chance.
Crouching Heavy Punch
Extremely long-range move that can be placed while crouching. Getting hit by this starts the mix-up described below.
Counter it with a jump or a poke — it has long recovery so even beginners can punish it.
Crouching Heavy Punch → Condor Wind
A sequence Lily always does to sneak in wind stacking. The all-purpose counter when you see wind charging: any SA move that's strong to the sides will punish.
If that's difficult, when you see wind charging: Drive Impact is recommended, but it loses to Light Condor Wind (214LP). Conversely, raw rush confirms against Light Condor Wind (214LP), making it a mix-up.
Recommended Counter
Press parry at the timing you'd guard Medium Condor Wind, then add a step input — this parries Medium Condor Wind while raw rush confirms against Light Condor Wind
Fuzzy parry was considered viable early on, but the difficulty-to-reward ratio is poor and the options it beats are limited.
Instead, just use Drive Impact alone.
Let's organize the effective options available to you. Focus on the following four:
- Drive Impact (DI)
- Beats 214MP, loses to 214LP
- Fastest raw rush
- Beats 214LP, loses to 214MP
- Beats 214LP, loses to 214MP
- Fuzzy strike
- Beats 214LP, ties with 214MP
- Forward jump
- Beats delayed 214P follow-ups
- An option when the opponent reads your fuzzy strike
- Add this to your mix-up rotation when it comes around
Wakeup Pressure on Lily
Points to watch when applying oki (wakeup pressure) on Lily.
- No OD reversal
- Lily has no OD invincible move, so normal oki is fine
- [Wind Charged] 236HK — H Condor Spire
- 4F startup, hits even against safe jumps
- When she has wind stock, hold the option of blocking without pressing a button
- 214214P
- 13F startup, full invincibility
- Close-range version is 8F
- Can activate mid-air, so watch for it even on jump-in oki
- 236236K
- 10F startup
Recommended Counter
- No OD reversal, so frame-perfect meaty is reliable
- When she has wind stock, watch for [Wind Charged] 623LP
- A 5F+ meaty handles it
- If SA2 close-range version (8F) is possible, use a 9F+ meaty
Canyon Throw
Lily is +20F. Rush enables oki and can dodge OD reversals. Back-roll recovery eliminates oki from Lily, so back-roll is safe — but remember that a wind-stacking mix-up is active.
- On in-place recovery
- Enables punishing wind-stacking attempts, but rush-based oki connects
- On back-roll recovery
- Rush heavy attack confirms — watch Lily's action after the throw
Recommended Counter
- On Medium Condor Wind wind-stack, confirm the rush and then press a button
- In that case, rush Drive Impact (DI) is the answer — remember it
- Taking distance with back-roll and poking at wind-stack reads is also effective
Falling Cliff
Lily is +32F. In-place recovery means rush oki connects. Throw also connects — this is a true oki situation.
Recommended Counter
- Back-roll recovery is safe
- No oki for Lily against back-roll
- However, just like after forward throw, remember that a wind-stacking mix-up is active
- On in-place recovery, go for tech throw or reversal mix-up