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Lily
Lily — Overview
Usage Rank#29/ 30(195.2%)
Win Rate50.7%
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View Lily Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Condor Dive | (垂直or前ジャンプ中に) | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile. |
| Condor Spire | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. | |
| Condor Wind | Twirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves. | |
| H Condor Spire | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. | |
| H Condor Wind | Twirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves. | |
| H Mexican Typhoon | (近距離で) | Grab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range. |
| H Tomahawk Buster | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| L Condor Spire | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. | |
| L Condor Wind | Twirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves. | |
| L Mexican Typhoon | (近距離で) | Grab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range. |
| L Tomahawk Buster | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| M Condor Spire | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. | |
| M Condor Wind | Twirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves. | |
| M Mexican Typhoon | (近距離で) | Grab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range. |
| M Tomahawk Buster | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| Mexican Typhoon | (近距離で) | Grab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range. |
| OD Condor Dive | (垂直or前ジャンプ中に)(ODトマホークバスター中に) | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile. |
| OD Condor Spire | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. | |
| OD Condor Wind | Twirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves. | |
| OD Mexican Typhoon | (近距離で) | Grab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range. |
| OD Tomahawk Buster | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| Tomahawk Buster | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. | |
| [Windclad]Condor Dive | 風纏い(垂直or前ジャンプ中に) | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile. |
| [Windclad]Condor Spire | 風纏い | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. |
| [Windclad]H Condor Spire | 風纏い | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. |
| [Windclad]H Tomahawk Buster | 風纏い | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| [Windclad]L Condor Spire | 風纏い | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. |
| [Windclad]L Tomahawk Buster | 風纏い | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| [Windclad]M Condor Spire | 風纏い | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. |
| [Windclad]M Tomahawk Buster | 風纏い | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| [Windclad]OD Condor Dive | 風纏い(垂直or前ジャンプ中に)(ODトマホークバスター中に) | While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile. |
| [Windclad]OD Condor Spire | 風纏い | Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance. |
| [Windclad]OD Tomahawk Buster | 風纏い | Use the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Raging Typhoon | (近距離で)(体力25%以下で) | A more powerful Mexican Typhoon in which you smash your opponent into the ground twice. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once. |
| SA1 Breezing Hawk | After the attack begins, you'll unleash a series of spinning attacks centered around your opponent. It is slow to come out, but it does lots of damage and is invincible at the start. | |
| SA2 Soaring Thunderbird | (ジャンプ中に) | Thunderbird performed while airborne. It is primarily useful as a way to finish air combos. |
| SA2 Thunderbird | Remaining in place, leap directly upwards while unleashing a series of spinning attacks. It executes quickly, making it useful as an anti-air attack or as a way to turn the tables while doing lots of damage. | |
| SA3 Raging Typhoon | (近距離で) | A more powerful Mexican Typhoon in which you smash your opponent into the ground twice. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once. |
| [Windclad]SA2 Soaring Thunderbird | (ジャンプ中に)風纏い | Thunderbird performed while airborne. It is primarily useful as a way to finish air combos. |
| [Windclad]SA2 Thunderbird | 風纏い | Remaining in place, leap directly upwards while unleashing a series of spinning attacks. It executes quickly, making it useful as an anti-air attack or as a way to turn the tables while doing lots of damage. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Desert Storm(1) | A sequence of attacks that deals big damage. | |
| Desert Storm(2) | A sequence of attacks that deals big damage. | |
| Desert Storm(3) | A sequence of attacks that deals big damage. | |
| Double Arrow | (ジャンプ中に) | A combination attack that is useful against jumping opponents. |
| Great Spin | (ジャンプ中に) | A body press with an area of attack so wide that it can hit an opponent even if it crosses over them. |
| Horn Breaker | An attack with long reach that can be canceled into special moves. | |
| Ridge Thrust | An overhead attack that cannot be blocked while crouching. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Punch | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Squall Kick | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Canyon Throw | Grab an opponent's leg with your war clubs and toss them into the air. Throws your opponent without switching places with them. | |
| Falling Cliff | Grab an opponent's head between your war clubs and toss them behind you. Throws your opponent while switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Earth's Rage | Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive. | |
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Cross Hammer | ||
| Drive Reversal (while recovering): Cross Hammer | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |