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Lily

Lily

Lily — Overview

Usage Rank#29/ 30(195.2%)
Win Rate50.7%

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Special Moves

MoveCommandDescription
Condor Dive(垂直or前ジャンプ中に)PPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile.
Condor Spire↓↘→KLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
Condor Wind↓↙←PTwirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves.
H Condor Spire↓↘→HKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
H Condor Wind↓↙←HPTwirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves.
H Mexican Typhoon(近距離で)→↘↓↙←↖↑↗HPGrab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range.
H Tomahawk Buster→↓↘HPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
L Condor Spire↓↘→LKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
L Condor Wind↓↙←LPTwirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves.
L Mexican Typhoon(近距離で)→↘↓↙←↖↑↗LPGrab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range.
L Tomahawk Buster→↓↘LPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
M Condor Spire↓↘→MKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
M Condor Wind↓↙←MPTwirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves.
M Mexican Typhoon(近距離で)→↘↓↙←↖↑↗MPGrab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range.
M Tomahawk Buster→↓↘MPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
Mexican Typhoon(近距離で)→↘↓↙←↖↑↗PGrab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range.
OD Condor Dive(垂直or前ジャンプ中に)(ODトマホークバスター中に)PPPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile.
OD Condor Spire↓↘→KKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
OD Condor Wind↓↙←PPTwirl your clubs above your head to summon and envelop yourself in wind. This will grant you one Windclad stock, which powers up certain special moves.
OD Mexican Typhoon(近距離で)→↘↓↙←↖↑↗PPGrab your opponent with both war clubs and smash them into the ground with a spinning slam. Useful for slipping through an opponent's guard at close range.
OD Tomahawk Buster→↓↘PPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
Tomahawk Buster→↓↘PUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
[Windclad]Condor Dive風纏い(垂直or前ジャンプ中に)PPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile.
[Windclad]Condor Spire風纏い↓↘→KLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
[Windclad]H Condor Spire風纏い↓↘→HKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
[Windclad]H Tomahawk Buster風纏い→↓↘HPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
[Windclad]L Condor Spire風纏い↓↘→LKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
[Windclad]L Tomahawk Buster風纏い→↓↘LPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
[Windclad]M Condor Spire風纏い↓↘→MKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
[Windclad]M Tomahawk Buster風纏い→↓↘MPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.
[Windclad]OD Condor Dive風纏い(垂直or前ジャンプ中に)(ODトマホークバスター中に)PPPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks from the air or as a way to counterattack someone after dodging a projectile.
[Windclad]OD Condor Spire風纏い↓↘→KKLeap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
[Windclad]OD Tomahawk Buster風纏い→↓↘PPUse the momentum of swinging your arms to diagonally leap into the air with a tackle. It is invincible against jumping attacks, making it useful as an anti-air attack.

Super Arts

MoveCommandDescription
CA Raging Typhoon(近距離で)(体力25%以下で)↓↙←↓↙←PA more powerful Mexican Typhoon in which you smash your opponent into the ground twice. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once.
SA1 Breezing Hawk↓↘→↓↘→PAfter the attack begins, you'll unleash a series of spinning attacks centered around your opponent. It is slow to come out, but it does lots of damage and is invincible at the start.
SA2 Soaring Thunderbird(ジャンプ中に)↓↘→↓↘→KThunderbird performed while airborne. It is primarily useful as a way to finish air combos.
SA2 Thunderbird↓↘→↓↘→KRemaining in place, leap directly upwards while unleashing a series of spinning attacks. It executes quickly, making it useful as an anti-air attack or as a way to turn the tables while doing lots of damage.
SA3 Raging Typhoon(近距離で)↓↙←↓↙←PA more powerful Mexican Typhoon in which you smash your opponent into the ground twice. Can be used to slip through an opponent's guard at close range and deal tons of damage all at once.
[Windclad]SA2 Soaring Thunderbird(ジャンプ中に)風纏い↓↘→↓↘→KThunderbird performed while airborne. It is primarily useful as a way to finish air combos.
[Windclad]SA2 Thunderbird風纏い↓↘→↓↘→KRemaining in place, leap directly upwards while unleashing a series of spinning attacks. It executes quickly, making it useful as an anti-air attack or as a way to turn the tables while doing lots of damage.

Unique Attacks

MoveCommandDescription
Desert Storm(1)→HPA sequence of attacks that deals big damage.
Desert Storm(2)→HPthenHPA sequence of attacks that deals big damage.
Desert Storm(3)→HPthenHPthenHPA sequence of attacks that deals big damage.
Double Arrow(ジャンプ中に)MPthenMPA combination attack that is useful against jumping opponents.
Great Spin(ジャンプ中に)↓HPA body press with an area of attack so wide that it can hit an opponent even if it crosses over them.
Horn Breaker←HPAn attack with long reach that can be canceled into special moves.
Ridge Thrust↘HPAn overhead attack that cannot be blocked while crouching.

Normal Moves

MoveCommandDescription
Crouching Heavy Punch↓HP
Crouching Light Kick↓LK
Crouching Light Punch↓LP
Crouching Medium Kick↓MK
Crouching Medium Punch↓MP
Jumping Heavy Kick(ジャンプ中に)HK
Jumping Heavy Punch(ジャンプ中に)HP
Jumping Light Kick(ジャンプ中に)LK
Jumping Light Punch(ジャンプ中に)LP
Jumping Medium Kick(ジャンプ中に)MK
Jumping Medium Punch(ジャンプ中に)MP
Squall Kick↓HKA low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Standing Heavy KickHK
Standing Heavy PunchHP
Standing Light KickLK
Standing Light PunchLP
Standing Medium KickMK
Standing Medium PunchMP

Normal Throws

MoveCommandDescription
Canyon ThrowLPLKGrab an opponent's leg with your war clubs and toss them into the air. Throws your opponent without switching places with them.
Falling Cliff←LPLKGrab an opponent's head between your war clubs and toss them behind you. Throws your opponent while switching places with them.

System

MoveCommandDescription
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Earth's RageHPHKLunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Cross HammerHPHK
Drive Reversal (while recovering): Cross HammerHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK