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Chun-Li

チュンリー

Chun-Li — Counter-Guide

Key Info

  • Overhead with combo on active frames
    • 3HP
  • Throw tech whiff available
    • 6HK
  • Defense options
    • 6F startup OD invincible reversal: 22KK
    • 5F startup anti-air invincible: 22LK
    • 236236P startup 8F, no projectile invincibility
    • 236236K startup 11F, has projectile invincibility
    • 214214K startup 8F, has projectile invincibility
  • Projectile invincibility available
    • 214K
  • Moves that are plus on block
    • MP
    • 3HK
  • Jump is 44F
    • Jump is 2F slower than most characters, making her easier to anti-air
    • Her jump attacks themselves are also not particularly strong — always knock them out with a proper anti-air

Neutral Play (Mindset)

  • Dealing with [4]6LP
    • Blocking [4]6LP at long range gives Chun-Li more frame advantage, which strengthens her offense
    • It is okay to guard it, but focus on staying close when you block
  • Dealing with medium attack input strings
    • LP → 4MP and LP → 2MK give Chun-Li a counter hit combo on input — many Chun-Li players go for auto-input strings
      • After blocking jab (crouching LP), hitting back with a 7F-or-less medium attack is often crucial
    • Advanced Chun-Li players confirm jab block and frequently use HP follow-up strings
      • If she does this, one-block jump is a counter