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Lily

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Lily — Counter-Guide

Key Info

  • Can combo from overhead
    • 3HP
  • Defense
    • No OD reversal
    • Has anti-air invincibility starting on frame 4
      • [Wind Charged] 236HK
        • Hits even against safe jumps
    • 236236K — 10F startup
      • No projectile invincibility
    • 214214P — 13F startup
      • Full invincibility
      • Hits against cross-ups
      • Damage boosted while Wind Charged
      • Can activate even in the air
    • (close range) 214214P — 8F startup
      • Full invincibility
  • Moves plus on block
    • [Wind Charged] 236LK — +1F on guard
    • [Wind Charged] 236MK — +1F on guard
    • [Wind Charged] 236HK — +1F on guard
    • [Wind Charged] 236KK — +2F on guard

Neutral Play (Mindset)

  • Punish 214P to prevent Wind stock from building
    • Lily builds wind stacks via 214P, which powers up her moves
    • If you have a projectile, use it to deny 214P wind stacks
  • Understand that [Wind Charged] 236K on block is a +1F mix-up
    • Lily is +1F, so cycle between perfect parry and fastest mash after blocking
    • Drive Reversal is an option, but spending 2 Drive bars to take back only +1F is usually not worth it
  • Think about when you can accept a command grab
    • After Lily's command grab she gains wind stock, but there is no oki, so there are situations where accepting the command grab is fine
    • For example, if your health is above 3000, accepting the command grab returns to neutral, giving you a chance
  • After guarding [Wind Charged] 236KK, use Drive Reversal to push her out
    • Lily is +2F after [Wind Charged] 236KK on block
    • (close range) 63214789P connects, giving Lily a huge advantage
    • Push her out with Drive Reversal

Tomahawk Buster

Lily's anti-air invincible special. Reach and damage scale with strength. While Wind Charged, it is further enhanced.

  • 623LP

  • 623MP

  • 623HP

  • [Wind Charged] 623LP

  • [Wind Charged] 623MP

  • [Wind Charged] 623HP

Recommended Counter

Performance is comparable to other shoryuken-type moves, so don't jump carelessly.

Recommended Counter

[Wind Charged] 623LP has 4F startup. If you press a button during your safe jump, it will get hit. Know that you can guard it by not pressing a button if you read the [Wind Charged] 623LP during your safe jump.

Condor Wind

  • 214LP
  • 214MP
  • 214HP
  • 214PP

Recommended Counter

Letting this through allows Lily to build wind stock. Play your neutral to prevent her from stocking.

Condor Spire

The Wind-consuming rush attack Condor Spire is +1F at close range on block. The universal response is to Drive Reversal on block.

Alternatively, since Drive Reversal costs 2 bars, you can simply accept the +1F and play the mix-up.

Recommended cycle: rotate between fastest mash, OD reversal, and perfect parry.

  • 236LK

  • 236MK

  • 236HK

  • 236KK

  • [Wind Charged] 236LK

  • [Wind Charged] 236MK

  • [Wind Charged] 236HK

  • [Wind Charged] 236KK

Recommended Counter

  • On guarding 236K without Wind

    • All versions are -15F to -16F or more — punish with a heavy attack for big damage
  • On guarding [Wind Charged] 236K

    • Lily is at close range +1F on block
      • Close-range +1F is not that strong — using Drive Reversal here is probably worse than the mix-up below
    • Fastest mash beats throws
    • Perfect parry beats LK strike option
    • Other recommended options are fastest mash and jump-in-place (up input)
      • Ties against fastest crouching light, beats fastest throw
      • May also be a command grab option, so if you read command grab, always input jump-in-place
  • On guarding [Wind Charged] 236KK

    • Lily is +2F on block
      • Unlike [Wind Charged] 236K, command grab connects here
    • Command grab and strike mix-up becomes active, so use Drive Reversal to push back
    • Even with a slower reaction you can make it, so don't give up

Condor Dive

  • (neutral or forward jump) PP

  • (neutral or forward jump) PPP

  • [Wind Charged] (neutral or forward jump) PP

  • [Wind Charged] (neutral or forward jump) (during OD Tomahawk Buster) PPP

Recommended Counter

On block: -23F to -24F disadvantage — punish combo available. Raw rush → heavy attack with 10F or faster startup confirms.

Mexican Typhoon

Lily's command grab.

  • (close range) 63214789LP
  • (close range) 63214789MP
  • (close range) 63214789HP
  • (close range) 63214789PP

Recommended Counter

On read, take neutral jump or backdash.

In midscreen, there is no oki after hit — don't be too afraid of it. In the corner, 2HP connects after, so use Drive Impact (DI) or perfect parry to create your chance.

Crouching Heavy Punch

Extremely long-range move that can be placed while crouching. Getting hit by this starts the mix-up described below.

Counter it with a jump or a poke — it has long recovery so even beginners can punish it.

Crouching Heavy Punch → Condor Wind

A sequence Lily always does to sneak in wind stacking. The all-purpose counter when you see wind charging: any SA move that's strong to the sides will punish.

If that's difficult, when you see wind charging: Drive Impact is recommended, but it loses to Light Condor Wind (214LP). Conversely, raw rush confirms against Light Condor Wind (214LP), making it a mix-up.

Recommended Counter

Press parry at the timing you'd guard Medium Condor Wind, then add a step input — this parries Medium Condor Wind while raw rush confirms against Light Condor Wind Fuzzy parry was considered viable early on, but the difficulty-to-reward ratio is poor and the options it beats are limited. Instead, just use Drive Impact alone.

Let's organize the effective options available to you. Focus on the following four:

  • Drive Impact (DI)
    • Beats 214MP, loses to 214LP
  • Fastest raw rush
    • Beats 214LP, loses to 214MP
  • Fuzzy strike
    • Beats 214LP, ties with 214MP
  • Forward jump
    • Beats delayed 214P follow-ups
    • An option when the opponent reads your fuzzy strike
    • Add this to your mix-up rotation when it comes around

Wakeup Pressure on Lily

Points to watch when applying oki (wakeup pressure) on Lily.

  • No OD reversal
    • Lily has no OD invincible move, so normal oki is fine
  • [Wind Charged] 236HK — H Condor Spire
    • 4F startup, hits even against safe jumps
    • When she has wind stock, hold the option of blocking without pressing a button
  • 214214P
    • 13F startup, full invincibility
    • Close-range version is 8F
    • Can activate mid-air, so watch for it even on jump-in oki
  • 236236K
    • 10F startup

Recommended Counter

  • No OD reversal, so frame-perfect meaty is reliable
  • When she has wind stock, watch for [Wind Charged] 623LP
    • A 5F+ meaty handles it
  • If SA2 close-range version (8F) is possible, use a 9F+ meaty

Canyon Throw

Lily is +20F. Rush enables oki and can dodge OD reversals. Back-roll recovery eliminates oki from Lily, so back-roll is safe — but remember that a wind-stacking mix-up is active.

  • On in-place recovery
    • Enables punishing wind-stacking attempts, but rush-based oki connects
  • On back-roll recovery
    • Rush heavy attack confirms — watch Lily's action after the throw

Recommended Counter

  • On Medium Condor Wind wind-stack, confirm the rush and then press a button
  • In that case, rush Drive Impact (DI) is the answer — remember it
  • Taking distance with back-roll and poking at wind-stack reads is also effective

Falling Cliff

Lily is +32F. In-place recovery means rush oki connects. Throw also connects — this is a true oki situation.

Recommended Counter

  • Back-roll recovery is safe
    • No oki for Lily against back-roll
    • However, just like after forward throw, remember that a wind-stacking mix-up is active
  • On in-place recovery, go for tech throw or reversal mix-up