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Ed
Ed

Hitman Combination(2)

MKthenMK
Hitman Combination(2)
Startup
7
Active
7-8
Recovery
20
On Hit
0
On Block
-6
DMG
300
Unique Attack

A sequence of attacks with long reach.

Variants

MoveStartupOn HitOn BlockDMG
Hitman Combination(2)70-6300
Hitman Combination(3)11D-11600

Evaluation

Hitman Combination 2nd hit (MK→MK) is the second strike in the Hitman Combination target combo. It extends Ed's mid-range pressure string initiated from Standing Medium Kick. Since MK has strong range, this chain is useful for reaching opponents who are trying to stay just outside of LP range.

How to Use

  • Mid-range chain: After landing MK at its effective range, follow up with MK→MK to continue the pressure string into the third hit or stop for a throw.
  • Opponent conditioning: Using the two-hit chain repeatedly conditions the opponent to block and then react — you can exploit this with a stop-and-grab at any point.
  • Gateway into full chain: MK→MK→HP completes the Hitman Combination with a heavy punch finisher for higher damage.