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Guile
Guile

Double Shot

↓MPthen↓MP
Double Shot
Startup
12
Active
12-14
Recovery
16
On Hit
D
On Block
-6
DMG
400
Unique Attack

A quick series of attacks that can be canceled into special moves.

Evaluation

Guile's Command Normal "Double Shot". A two-hit target combo with special-cancel capability.

How to Use

A two-hit punch target combo cancelable into specials. Used to create blockstrings or confirm into Sonic Boom for damage. The second hit can be omitted to mix-up timing.

How to Counter

A special-cancel target combo — Guile will often cancel the second hit to avoid being punished on full execution (which is -6F).

Recommended counters

Because Guile hides behind a special-cancel (usually Sonic Boom), use a reversal with projectile invincibility (6F or faster) to interrupt the cancel.

If you have no projectile-invincible reversal, just-parry the Sonic Boom follow-up and punish.