Super Art
Variants
| Move | Startup | On Hit | On Block | DMG |
|---|---|---|---|---|
| SA2 Sun Order (Lv1) | ※ | — | — | 1600 |
| SA2 Sun Order (Lv2) | ※ | — | — | 2400 |
| SA2 Sun Order (Lv3) | ※ | — | — | 3400 |
Evaluation
Ingrid's Super Art "SA2 Sun Order (Lv1)". Detailed notes to be added.
How to Use
Notes on how Ingrid uses SA2 Sun Order (Lv1) — combo routes, pressure, pokes — to be added.
How to Counter
- 214214P
- No fixed on-block frame value (the falling shot has variable landing timing)
- Startup depends on button strength: Weak 103F / Medium 68F / Strong 98F
Counter Tips
SA2 Sun Order fires a shot upward that falls back down, so the block frame advantage varies with landing timing — there is no single fixed value. Be aware that Ingrid may act before you recover. Holding the button for 26F+ upgrades to Lv2 and 76F+ to Lv3. If you read an SA2 activation, back off and observe rather than committing to an approach.

