Special Move
Variants
| Move | Startup | On Hit | On Block | DMG |
|---|---|---|---|---|
| Sun Flare | — | — | — | — |
| L Sun Flare | — | 0 | 0 | 0 |
Evaluation
Ingrid's Special Move "Sun Flare". Detailed notes to be added.
How to Use
Notes on how Ingrid uses Sun Flare — combo routes, pressure, pokes — to be added.
How to Counter
The on-block advantage changes based on Sun Symbol stock count.
- 214LP (Lv0): On block: 0F (neutral)
- 214MP (Lv1): On block: Ingrid -4F
- 214HP (Lv2) [1 stock]: On block: Ingrid +4F
- 214HP (Lv3) [2+ stocks]: On block: Ingrid +5F
- 214PP (OD Lv1, no stock): On block: Ingrid +4F
- 214PP (OD Lv2, 1 stock): On block: Ingrid +5F
- 214PP (OD Lv3, 2+ stocks): On block: Ingrid +9F
Counter Tips
Lv0 (214LP) is neutral — no punish, no pressure. Lv1 (214MP) is your best punish window at -4F. Lv2 and above put Ingrid in advantage — do not mash. Prevent her from stocking Sun Symbols to keep the move at manageable levels.

