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Ingrid
Ingrid

Sun Flare

↓↙←P
Sun Flare
Special Move

Variants

MoveStartupOn HitOn BlockDMG
Sun Flare
L Sun Flare000

Evaluation

Ingrid's Special Move "Sun Flare". Detailed notes to be added.

How to Use

Notes on how Ingrid uses Sun Flare — combo routes, pressure, pokes — to be added.

How to Counter

The on-block advantage changes based on Sun Symbol stock count.

  • 214LP (Lv0): On block: 0F (neutral)
  • 214MP (Lv1): On block: Ingrid -4F
  • 214HP (Lv2) [1 stock]: On block: Ingrid +4F
  • 214HP (Lv3) [2+ stocks]: On block: Ingrid +5F
  • 214PP (OD Lv1, no stock): On block: Ingrid +4F
  • 214PP (OD Lv2, 1 stock): On block: Ingrid +5F
  • 214PP (OD Lv3, 2+ stocks): On block: Ingrid +9F

Counter Tips

Lv0 (214LP) is neutral — no punish, no pressure. Lv1 (214MP) is your best punish window at -4F. Lv2 and above put Ingrid in advantage — do not mash. Prevent her from stocking Sun Symbols to keep the move at manageable levels.