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Ingrid
Ingrid

Sun Vanish (Forward)

→KKK
Sun Vanish (Forward)
Startup
36
Active
36-39
Recovery
18
On Hit
D
On Block
-3
DMG
1000
Special Move

Evaluation

Ingrid's Special Move "Sun Vanish (Forward)". Detailed notes to be added.

How to Use

Notes on how Ingrid uses Sun Vanish (Forward) — combo routes, pressure, pokes — to be added.

How to Counter

  • 6KKK
    • On block: Ingrid is -3F

Counter Tips

Ingrid is -3F on block — slightly minus. A hard punish is not available, but a 3F normal can contest. Avoid challenging during frames 13–27 which are fully invincible. The airborne state (frames 21–46) also creates unusual hitbox angles. Block the landing and prepare for her high/low/throw mix-up.