Effect
A permanent Village upgrade that adds +2 Skip uses per rank. Skip discards the entire current level-up selection and draws a completely new set of card options.
| Rank |
Cost |
Effect |
| Rank 1 |
250 coins |
Skip +2 |
| Rank 2 |
250 coins |
Skip +2 (total +4) |
| Rank 3 |
250 coins |
Skip +2 (total +6) |
| Rank 4 |
250 coins |
Skip +2 (total +8) |
| Rank 5 |
250 coins |
Skip +2 (total +10) |
| Max |
— |
Rank 5 (total +10) |
Priority: Low–Medium (similar utility to Banish)
Skip improves deck building quality by letting you reject entire bad selection sets. Most useful when none of the current options fit your build.
Cheapest Power-Up at 250 coins per rank — easy to pick up with spare early coins. No direct combat benefit, so prioritize combat upgrades.
Skip vs Banish Decision Guide
| Situation |
Best Action |
| One card you want |
Take it (no Skip/Banish needed) |
| One unwanted card among good ones |
Banish the bad one |
| Nothing good in entire selection |
Skip all |
| Running low on Banish |
Skip as substitute |
Recommended Builds
- Evolution combo builds: skip until specific evolution materials appear
- Specific Crawler builds: skip until target Crawler shows up
- Mono-type card builds: skip non-matching card types efficiently
Skip vs Banish vs Reroll
| Action |
Effect |
Upgrade Cost |
| Skip |
Replace entire selection with new set |
250 coins/rank |
| Banish |
Remove one card from current selection |
300 coins/rank |
| Reroll |
Replace entire selection (similar to Skip) |
200 coins/rank |
Notes
- Skip count resets each run (Village upgrade increases starting default)
- Repeated skips may cycle through the same card pool — options are finite
- Cheapest Power-Up available; low opportunity cost but no direct combat value