メインコンテンツへ
Effect
A permanent Village upgrade granting one free revival per run when HP drops to 0. After revival, HP is partially restored.
| Rank | Cost | Effect |
|---|---|---|
| Rank 1 | 4,000 coins | 1 revival per run |
| Max | — | Rank 1 only |
Priority: Situational (high-difficulty and challenge runs)
Revival is an insurance policy, not a combat power boost. Most valuable in hard dungeons (Cappella Magna, Cappella Ultima) or when running high-Curse stacks where one mistake is costly.
At 4,000 coins (highest cost among Power-Ups), purchase it after core combat upgrades.
Recommended Builds
- Late-game dungeons: prevent sudden deaths in Cappella-tier content
- High Curse stacks: enemies deal extreme damage; one revival absorbs the mistake
- First-time dungeon clears: insurance against unknown boss patterns
- Score/speedrun attempts: preserve long runs from single mistakes
Synergies
- Krochi Crawler: +10% revival chance ability. Stacks with this upgrade — Krochi gives probabilistic revival, Power-Up gives guaranteed revival
- Experimental Medicine arcana: doubles healing — faster recovery after revival
- Soul Eater / Bloody Tear cards: on-hit/crit healing sustains HP after revival
Krochi vs Revival Power-Up
| Feature | Krochi | Revival Power-Up |
|---|---|---|
| Trigger | Probabilistic (10%/rank) | Guaranteed (once) |
| Deck impact | Uses Crawler slot | Power-Up slot only |
| Cost | Free (character choice) | 4,000 coins |
Notes
- One revival per run only — not stackable within a run
- Post-revival HP is not full; play cautiously after revival
- Highest cost Power-Up — prioritize combat upgrades first