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Power Ups パワーアップ

Revival

Grants one free revival per run when HP drops to 0. HP is partially restored after revival. Max 1 rank.

Effect

A permanent Village upgrade granting one free revival per run when HP drops to 0. After revival, HP is partially restored.

Rank Cost Effect
Rank 1 4,000 coins 1 revival per run
Max Rank 1 only

Priority: Situational (high-difficulty and challenge runs)

Revival is an insurance policy, not a combat power boost. Most valuable in hard dungeons (Cappella Magna, Cappella Ultima) or when running high-Curse stacks where one mistake is costly.

At 4,000 coins (highest cost among Power-Ups), purchase it after core combat upgrades.

Recommended Builds

  • Late-game dungeons: prevent sudden deaths in Cappella-tier content
  • High Curse stacks: enemies deal extreme damage; one revival absorbs the mistake
  • First-time dungeon clears: insurance against unknown boss patterns
  • Score/speedrun attempts: preserve long runs from single mistakes

Synergies

  • Krochi Crawler: +10% revival chance ability. Stacks with this upgrade — Krochi gives probabilistic revival, Power-Up gives guaranteed revival
  • Experimental Medicine arcana: doubles healing — faster recovery after revival
  • Soul Eater / Bloody Tear cards: on-hit/crit healing sustains HP after revival

Krochi vs Revival Power-Up

Feature Krochi Revival Power-Up
Trigger Probabilistic (10%/rank) Guaranteed (once)
Deck impact Uses Crawler slot Power-Up slot only
Cost Free (character choice) 4,000 coins

Notes

  • One revival per run only — not stackable within a run
  • Post-revival HP is not full; play cautiously after revival
  • Highest cost Power-Up — prioritize combat upgrades first