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Proces
Event Common

Proces

1. 弁護する → 裁判内容により結果が変化 2. 拒否する(2回拒否で即死) → 2回拒否すると即死

The Trial

You are appointed as judge for the day. Decide the verdict — Guilty or Innocent — for the defendant.

Choices

"Accept"

  • Serve as today's judge

"Refuse"

  • After refusing, "Accept" and "Resist Thoroughly" appear. Choosing "Resist Thoroughly" results in death (instant Game Over)

Once you accept, one of the following defendants appears:

Wealthy Merchant (Murder)

  • Verdict Guilty: Add Regret to your deck. Gain 2 random Relics
  • Verdict Innocent: Add Shame to your deck. Upgrade 2 cards

High-ranking Noble (Corruption)

  • Verdict Guilty: Heal 10 HP
  • Verdict Innocent: Add Regret to your deck. Gain 300 Gold

Unremarkable Woman (Theft and Fraud)

  • Verdict Guilty: Add Doubt to your deck. Gain 2 card rewards
  • Verdict Innocent: Add Doubt to your deck. Transform 2 cards

Recommended Choice

When the Merchant appears, Guilty has the highest expected value. 2 Relics is extremely powerful and well worth the cost of one Curse. Adding 2 Relics in Act 3 significantly boosts the run's output. Innocent with 2 Upgrades is not bad, but it falls short of 2 Relics given it also comes with a Curse.

When the Noble appears, Guilty is the stable pick — 10 HP heal at zero Curse cost. Innocent's 300 Gold is large, but the attached Regret only makes sense if you can spend it all at an upcoming Act 3 shop. Consider Innocent if a shop is nearby or you have Curse removal.

When the Woman appears, both verdicts add Doubt, so Guilty (2 card rewards) is generally preferred for the larger return. Innocent's Transform 2 carries high randomness, and in Act 3 where your deck's direction is set, transforming cards risks replacing them with unwanted ones.

Strategy Tips

  • Priority order: Merchant Guilty > Noble Guilty > Merchant Innocent > Woman Guilty > Noble Innocent > Woman Innocent
  • The defendant type is random, but defaulting to Guilty is safe regardless of who appears
  • This is an Act 3 event, so the number of battles remaining after adding a Curse is limited — the Curse's impact is relatively mild
  • The more cards in your deck, the less impact a single Curse has. Accept Curses freely when chasing Relics or rewards
  • Conversely, thin decks of around 10 cards feel Curses heavily — risk-free picks like Noble Guilty are especially welcome
  • If Curse removal tools are available (Purify potion, removal events), do not hesitate to take high-return Cursed options