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Overview

Bracelet is a Wild card (white) that deals 100 damage regardless of mana cost. Wild cards can be inserted at any point in the combo staircase — they don't break combo, making them essential glue cards for maintaining the staircase when your hand has gaps.

The 100 base damage is modest compared to dedicated 2–3 mana attack cards, but the Wildcard property — play it between any two cards without interrupting combo — is uniquely valuable. Early-to-mid game stabilizer that gets replaced by specialized cards in the late game unless you gem it up.

Stats

Stat Value
Mana Cost Wild (no restriction)
Damage 100
Targets 1 enemy
Card Type Wild (White)

How Wild Cards Work

Wild cards ignore the ascending mana cost rule of the combo staircase. Regular cards must be played in ascending mana cost order to build combo; Wild cards can be inserted between any two cards without resetting the counter.

Example: 0 → Wild → 1 → 2 → 3 (combo continues) Example: 0 → 1 → Wild → 0 → 1 (reset after Wild, combo restarts from 0)

With the Wild Buff arcana, cards picked up from light sources gain the current combo multiplier — picking Bracelet from a light source during a high combo turn deals massive damage.

Recommended Gems

High Priority:

  1. Triple Damage — 100 → 300 damage as a Wild card, very strong
  2. Double Damage — 100 → 200 damage, reliable
  3. Echo — replays the previous card's effect, powerful combo tool
  4. Draw — draw a card after playing, maintains hand size

Synergy-focused:

  • Coin Card — earn coins every time you play Bracelet
  • Return — Bracelet comes back to hand after each play, reusable every turn
  • Magnetic — auto-draws duplicate Bracelets if you run multiples

Synergies

Crawlers

  • Lama: 50% damage bonus pushes Bracelet to 150 damage
  • Concetta: 10% splash damage hits nearby enemies
  • Pugnala: 20% damage bonus, good pairing

Arcanas

  • Wild Buff: Wild cards picked from light sources gain the combo multiplier — actively farm light sources with Bracelet in hand
  • Jester's Hat: adds a Wild card to your deck each floor, increasing Wild density
  • Chain Link: combo counter persists across turns, making the staircase gaps Bracelet fills less critical

Relics

  • Combo Stack: build combo with regular cards, then safely play Bracelet without losing it
  • Gem Hammer: gem attachment is what makes Bracelet competitive
  • Overkill: continue attacking after boss kills for coins

Tips

Use Bracelet as emergency combo insurance — when your hand doesn't have the right mana cost for the next step, Bracelet bridges the gap. Keep 1–2 copies max; more than that dilutes your damage density.

The Return gem turns Bracelet into a permanent hand fixture that bounces back every turn — an extremely efficient slot for sustaining combo and protecting the staircase. Under the Wild Buff arcana, prioritize picking Bracelet from light sources to convert your combo multiplier into real damage.

Tier Summary

General: C Tier (B Tier with gems)

Base 100 damage is underwhelming versus 2–3 mana attack cards. However, the Wild property is irreplaceable for combo continuity. With Return or Triple Damage gems, the rating jumps significantly. Near-mandatory under Wild Buff arcana.