Overview
| Field | Value |
|---|---|
| Name (EN) | Card Sharp |
| Name (JP) | カードシャープ |
| Rarity | Uncommon |
| Cost | $6 |
| Effect | x3 Mult if the played poker hand has already been played this round |
| Unlock | Available from the start (no unlock required) |
| Trigger Type | On score (round-internal duplicate hand check) |
| Overall Tier | A (A+ in specific-hand builds) |
Rating & Analysis
Card Sharp grants x3 Mult when the played hand has already been played this round — at Uncommon $6, x3 Mult is on par with Lucky Cat / 8 Ball / The Idol. With a minimum of 2 hands per round, the second hand and onward fire reliably when both are the same type.
The dream pairing is single-hand-axis builds (Flush / Straight / Full House). Build with Four Fingers + The Tribe + Droll / Crafty for Flush axis — every hand is a Flush, so every hand from the 2nd onward triggers x3.
The Supernova (per-hand-type-play +Mult) and Ride the Bus (consecutive No-Face +Mult) parallel for same-axis stacking. Blueprint / Brainstorm copy = x9 Mult (independent rolls on duplicate hands). Space Joker (1/4 hand level-up) completes the hand-level axis. Tier lists rate A overall, A+ in specific-hand builds. $6 for x3 Mult is theft — buy on sight.
Deck Ratings
| Deck | Rating | Notes |
|---|---|---|
| Blue | A+ | +1 Hand makes 2+ same-type plays easy |
| Abandoned | A | Number-axis builds repeat hand types |
| Red / Blue | A | Stable on standard decks |
| Yellow | A | $6 trivial vs starting capital |
| Plasma | A | Chip averaging amplifies xMult |
Good Joker Synergies
| Joker | Why |
|---|---|
| The Supernova | +Mult per hand-type play — same axis. |
| Ride the Bus | +Mult on consecutive No-Face — same axis. |
| Space Joker | 1/4 hand level-up — hand-level axis parallel. |
| Four Fingers | 4-card Flush / Straight — repeat hand reliably. |
| Shortcut | Skip-rank Straights — same. |
| Blueprint / Brainstorm | Copies x3 Mult to effective x9 Mult. |
Recommended Builds
| Build | Core Loop | Target Consumables |
|---|---|---|
| Single-hand axis | Card Sharp + Flush / Straight build | Enhancement Tarots |
| Supernova combo | Card Sharp + The Supernova | Enhancement Tarots |
| Hand-level scaling | Card Sharp + Space Joker + Constellation | Black Hole (Spectral) |
| Blueprint stacking | Card Sharp + Blueprint = x9 Mult | Black Hole / The Soul |
Tips & Usage
- Lock into one hand type for guaranteed x3 every 2nd hand onward.
- Minimum 2 hands per round — the 2nd hand is the kill hand.
- Blueprint to its right gives effective x9 Mult.
- Plan opening hand to set up the duplicate.
- The Supernova parallel: same-type plays double-stack output.
Caveats
- First hand of a round never triggers — 2nd onward only.
- +1 Hand pieces (Blue Deck / Burglar) raise reliability.
- Avoid Perishable — losing it collapses the build.
- Eternal locks the build path — plan accordingly.
- Mixed-hand builds (balanced approach) defeat the purpose.