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Overview

Field Value
Name (EN) Dusk
Name (JP) ダスク
Rarity Uncommon
Cost $5
Effect Retrigger all played cards on the final hand of each round
Unlock Available from the start (no unlock required)
Trigger Type On final-hand play (full retrigger)
Overall Tier A (A+ in low-hand / Enhancement-card builds)

Rating & Analysis

Dusk retriggers every played card on the final hand of each round — a permanent conditional retrigger Joker. At Uncommon $5, you get 1 guaranteed retrigger per round, unlike Seltzer (10-hand cap). It's a stable late-round amplifier across the full run.

The dream pairing is low-hand builds: Burglar (Hand -1 / Discard -1 / Hand Size +3) brings the "final hand" forward each round, multiplying Dusk's value. Half Joker / Ride the Bus etc. (round-once Jokers) align naturally because the final hand is your boss-killer.

Enhancement-card axis (Glass / Lucky / Mult) is a perfect match — same as Seltzer. Hanging Chad + Dusk = 4 scores on first card of final hand (Chad +2 × Dusk +1 = 4 reads). Other retriggers (Mime / Sock and Buskin) compound output exponentially. Tier lists rate A overall, A+ in Enhancement / low-hand builds. $5 for permanent retrigger is a steal — buy on sight.

Deck Ratings

Deck Rating Notes
Ghost A+ Spectral axis → mass Enhancement cards, perfect synergy
Black A +1 slot — Joker-count ensured
Abandoned A Number-axis Three of a Kind triggers reliably
Magic A Easy Enhancement-card production
Plain A- Debuffs occasionally trim damage

Good Joker Synergies

Joker Why
Hanging Chad First-card retrigger — Dusk × Chad = 4 scores on first card.
Mime Held-card retrigger — held-axis parallel.
Sock and Buskin Face-card retrigger — face-axis parallel.
Burglar Hand -1 — final hand arrives faster.
Blueprint / Brainstorm Copy = 4 scores per card on final hand.
Glass / Lucky Card Retrigger doubles Enhancement procs.

Recommended Builds

Build Core Loop Target Consumables
Low-hand combo Dusk + Burglar + Hanging Chad Enhancement Tarots
Enhancement axis Dusk + Glass / Lucky + Antimatter Justice / Magician (Tarot)
Multi-retrigger Dusk + Mime + Sock and Buskin Enhancement Tarots
Blueprint stacking Dusk + Blueprint = 4 scores per card on final hand Black Hole / The Soul

Tips & Usage

  • Save key damage for the round's final hand.
  • Burglar shortens the round, accelerating Dusk procs.
  • Hanging Chad + Dusk = 4 scores on first card of final hand.
  • Blueprint to its right doubles the final hand to 4 scores per card.
  • Enhancement-card axis (Glass / Lucky) maximizes Dusk's value.

Caveats

  • Final hand only — opening / mid-round hands don't trigger.
  • Perishable still works (5 blinds × 1 final hand = 5 procs guaranteed).
  • Eternal Dusk is fine — value persists run-long.
  • Discards aren't retriggered (only plays).
  • Retriggers affect score phase only — hand detection unchanged.