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Overview

Field Value
Name (EN) Ice Cream
Name (JP) アイスクリーム
Rarity Common
Cost $5
Effect +100 Chips, loses 5 Chips each hand played
Unlock Available from the start (no unlock required)
Trigger Type On score (chip addition)
Overall Tier B+ (early-to-mid focused)

Rating & Analysis

Ice Cream provides +100 Chips initially, decaying -5 per hand played. At Common $5, it's an immediate +100 Chip boost — bigger than a Flush base (+30) or Full House (+40). It self-destructs after 20 hands but pays back its $5 within 2-3 hands.

The dream pairing is Plasma Deck: chip averaging means a +100 Chip boost effectively reads as +50 Mult, making Ice Cream wildly efficient early. Lifetime extends with Mime / Hanging Chad retriggers (no hand consumption), and Burglar (Hand +3 / Discard -1) lets you spend hands selectively to preserve the chip pool.

The textbook use is muscling through Antes 1-3 with raw chips. Blueprint / Brainstorm copies double the initial value (note the copy decays too). Tier lists rate B+ for the build-tier consensus — strong early carry, expires before late-game. Buy when Ante 1-2 and prep an exit by Ante 4-5.

Deck Ratings

Deck Rating Notes
Plasma A+ Chip averaging boosts +100 Chips to ~+50 Mult equivalent
Yellow A $5 trivial vs starting capital
Abandoned B+ Useful for early-game scoring backbone
Erratic (Challenge) B+ Brute-force early-game pickup
Ghost B Spectral axis pulls in different direction

Good Joker Synergies

Joker Why
Mime Retrigger — chips double without hand consumption.
Hanging Chad First-card retrigger — score doubles per hand.
Blueprint / Brainstorm Copies initial +100 Chips.
Burglar Hand +3 / Discard -1 — flexible early scoring.
Plasma Deck Chip averaging multiplies +Chip exponentially.
Stuntman +250 Chips parallel — chip-axis early ceiling lift.

Recommended Builds

Build Core Loop Target Consumables
Early carry Ice Cream + Burglar + Scholar Enhancement Tarots
Plasma combo Plasma Deck + Ice Cream + Stuntman Chariot (Tarot)
Retrigger combo Ice Cream + Mime + Hanging Chad Strength Tarot
Blueprint stacking Ice Cream + Blueprint = +200 Chips opener Black Hole / The Soul

Tips & Usage

  • Buy in Antes 1-3, plan to consume within 20 hands.
  • Hand-saving builds (retriggers) extend lifetime.
  • Plasma Deck combo creates explosive early scoring.
  • Sell when ~+5 Chips remain (sell value $2-3 still useful).
  • Watch the Joker slot pressure if Blueprint is nearby (copy decays too).

Caveats

  • Decays -5 Chips per hand played; expires after 20 hands.
  • Avoid Perishable — chip decay outpaces expiry timer.
  • Eternal Ice Cream is un-sellable but decay still ticks — eventual dead weight.
  • Discards don't decay (only hand plays count).
  • +100 Chips loses relative value in late-game scaling — never reaches endgame.