Skip to main content
メインコンテンツへ

Overview

Field Value
Name (EN) Seltzer
Name (JP) セルツァー
Rarity Uncommon
Cost $6
Effect Retriggers every played card for the next 10 hands
Unlock Available from the start (no unlock required)
Trigger Type On score (10-hand consumable)
Overall Tier A (S in Enhancement-card builds)

Rating & Analysis

Seltzer retriggers every card played for the next 10 hands — among Balatro's strongest temporary effects. At Uncommon $6, a 5-card Flush / Straight scores 10 times per hand, effectively doubling chip/Mult output across the run.

The dream pairing is Enhancement-card axes. Glass Card (x2 Mult / 1-in-4 break) + Seltzer = retriggered x2 ≈ x4 expected Mult. Lucky Card + Oops! All 6s + Seltzer doubles +20 Mult / +$20 procs, growing Lucky Cat at double speed. Bonus Card (+30 Chips) + Seltzer = stable +60 Chips per played card.

Hanging Chad (first-card retrigger) + Seltzer multiplies — first card scores 4 times. Other retriggers (Mime / Sock and Buskin) compound output exponentially. Tier lists rate A overall, S in Enhancement-card builds. $6 for 10 hands of retriggers is theft — buy on sight.

Deck Ratings

Deck Rating Notes
Ghost S Spectral axis → mass Enhancement cards, perfect synergy
Magic A+ Strength + Magician produces Enhancement cards reliably
Anaglyph A Double Tags duplicate Enhancement Tags
Red / Blue A Stable on standard decks
Yellow A $6 trivial vs starting cash

Good Joker Synergies

Joker Why
Hanging Chad First-card retrigger — Seltzer × Chad = 4 scores on first card.
Mime Held-card retrigger — held-axis parallel.
Sock and Buskin Face-card retrigger — face-axis parallel.
Blueprint / Brainstorm Copy = 20 hands of retriggers (both consume).
Lucky Cat Retrigger doubles growth rolls — permanent xMult explodes.
Oops! All 6s All probabilities ×2 — retrigger procs at higher rate.

Recommended Builds

Build Core Loop Target Consumables
Enhancement axis Seltzer + Glass / Lucky + Antimatter Justice / Magician (Tarot)
Hanging Chad combo Seltzer + Hanging Chad + Sock and Buskin Enhancement Tarots
Lucky mass-production Seltzer + Oops! All 6s + Lucky Cat The Magician (Tarot)
Blueprint stacking Seltzer + Blueprint = 10 hands × 2 Black Hole / The Soul

Tips & Usage

  • 10-hand consumable — save for Boss Blind kill hands.
  • Enhancement Cards (Glass / Lucky / Mult) + Seltzer creates explosive output.
  • Hanging Chad + Seltzer = 4 scores on first card per hand.
  • Blueprint to its right doubles to 20 hands (both decay).
  • Sell when ~1-2 hands remain (sell value $3 still useful).

Caveats

  • Expires after 10 hands — consumable by design.
  • Perishable still works (10 hands fits in 5 blinds × 2 hands).
  • Eternal Seltzer is dead weight after 10 hands — un-sellable.
  • Discards don't count (only hand plays).
  • Retriggers affect the score phase only — hand detection (Flush etc.) unchanged.