Overview
| Field | Value |
|---|---|
| Name (EN) | Sixth Sense |
| Name (JP) | シックスセンス |
| Rarity | Uncommon |
| Cost | $6 |
| Effect | If the first hand of the round plays exactly one 6, destroy it and create a Spectral card (consumable slot needed) |
| Unlock | Available from the start (no unlock required) |
| Trigger Type | First hand of round |
| Overall Tier | A |
Rating & Analysis
Sixth Sense is a unique conditional Joker — first hand of round + exactly one 6 played triggers destruction of the 6 + Spectral card creation. Spectrals include extremely powerful cards (The Soul → Legendary Joker, Black Hole → +1 to all hand levels, Antimatter → +1 Joker slot), so a guaranteed Spectral per round is huge build value.
The dream pairing is Ghost Deck + Sixth Sense. Ghost Deck already has Spectral shop access; adding Sixth Sense guarantees an extra Spectral per round. Add DNA to permanently duplicate 6s into the deck, ensuring Sixth Sense triggers reliably without running out of 6s.
Perkeo + Sixth Sense + generated Spectrals = Negative-copied Spectrals = permanent reusable powerhouses. Tier lists rate Sixth Sense A in Spectral-axis or Ghost Deck builds. The $6 cost is fair.
Good Joker Synergies
| Joker | Why |
|---|---|
| Perkeo | Negative-copies Sixth Sense's Spectrals for permanence. |
| DNA | Permanent 6 duplication for stable Sixth Sense triggers. |
| Blueprint / Brainstorm | Copy effect → 2 Spectrals per round. |
| Fortune Teller / Cartomancer | Tarot axis pairs for compound consumable supply. |
| Antimatter Spectral | Sixth Sense itself can produce Antimatter → +1 Joker slot. |
| Cartomancer | Tarot supply complement to Spectral axis. |
Recommended Builds
| Build | Core Loop | Target Consumables |
|---|---|---|
| Ghost Deck setup | Ghost Deck + Sixth Sense + Perkeo | Any Spectral |
| 6-concentration | DNA duplicates 6s for stable triggers | DNA-supporting hands |
| Perkeo + Sixth Sense | Negative-copy generated Spectrals | Black Hole / The Soul |
| Blueprint stacking | 2 Spectrals per round | Enhancement Tarots |
Tips & Usage
- Inspect hand at round start; if 6 present, plan to play exactly one on first hand.
- Use 4 discards to clear non-6 cards from hand each round.
- Keep a consumable slot open — full slots block Spectral generation.
- DNA duplicating 6s ensures the trigger keeps firing.
- Antimatter Spectral generation = +1 Joker slot expansion.
Caveats
- First hand + exactly one 6 played — 2+ 6s or non-first hand cancel.
- Standard 4 6s in deck — running out blocks future triggers.
- Full consumable slot prevents Spectral generation.
- Perishable Sixth Sense is risky — Spectral supply halts on expiry.
- Discarding 6s reduces stock permanently — manage carefully.