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Overview

Field Value
Name (EN) Sly Joker
Name (JP) スライジョーカー
Rarity Common
Cost $3
Effect +50 Chips if played hand contains a Pair
Unlock Available from the start (no unlock required)
Trigger Type On score (Pair-inclusion check)
Overall Tier B+ (A in chip-trio builds)

Rating & Analysis

Sly Joker grants +50 Chips when the played hand contains a Pair — fires on Pair / Two Pair / Three of a Kind / Four of a Kind / Full House. Trigger rate is ~70-80% on standard decks. At Common $3, it's the cheapest reliable chip source in the game.

The dream pairing is the chip-trio: Sly (Pair +50) + Clever (Two Pair +80) + Wily (Three of a Kind +100). Full House triggers all three for +230 Chips combined. Total cost $3+$4+$4=$11 — phenomenal value for early/mid-Ante carry.

Half Joker (3-or-fewer +20 Mult) + The Duo (Pair x2 Mult) + Sly also forms a strong Pair-axis trio. Jolly Joker (Pair +8 Mult) parallels well, growing both chips and Mult. Plasma Deck turns Sly into chip-axis exponential. Tier lists rate B+ overall, A in chip-trio. $3 is the cheapest top-tier chip source — buy on sight.

Deck Ratings

Deck Rating Notes
Plasma A Chip averaging amplifies +50 Chips exponentially
Abandoned A- No faces — Pair / Two Pair becomes main hand
Red / Blue B+ Stable on standard decks
Yellow B+ $3 trivial vs starting capital
Ghost B Spectral axis pulls in different direction

Good Joker Synergies

Joker Why
Clever Joker Two Pair +80 Chips — chip-trio core.
Wily Joker Three of a Kind +100 Chips — chip-trio capstone.
Half Joker 3-or-fewer +20 Mult — Pair-play combo.
The Duo Pair x2 Mult — chip + Mult dual axis.
Jolly Joker Pair +8 Mult — Pair-trigger parallel.
Blueprint / Brainstorm Copies +50 Chips to effective +100 Chips.

Recommended Builds

Build Core Loop Target Consumables
Chip-trio Sly + Clever + Wily Enhancement Tarots
Pair axis Sly + Jolly + The Duo Strength Tarot
Plasma combo Plasma Deck + Sly + Stuntman Chariot (Tarot)
Blueprint stacking Sly + Blueprint = +100 Chips/Pair Black Hole / The Soul

Tips & Usage

  • Mandatory pickup. $3 for +50 Chips on near-every hand.
  • Chip-trio (Sly + Clever + Wily) carries early/mid-Ante.
  • Fires on every hand except High Card — versatile across builds.
  • Blueprint to its right doubles output to +100 Chips/Pair.
  • Four of a Kind / Full House also trigger — flexible build paths.

Caveats

  • Doesn't fire on High Card — Pair inclusion required.
  • Perishable still works for early-game scoring.
  • Eternal locks the build path — plan accordingly.
  • Stone Card builds (rankless) don't satisfy Pair condition.
  • Mid/late xMult builds outscale flat +Chips — replacement candidate.