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Overview

Field Value
Name (EN) The Tribe
Name (JP) トライブ
Rarity Rare
Cost $8
Effect x2 Mult if the played hand contains a Flush
Unlock Available from the start (no unlock required)
Trigger Type On score
Overall Tier A

Rating & Analysis

The Tribe is a hand-conditional xMult Jokerx2 Mult on any hand containing a Flush. x2 looks small, but Flushes hit 25% (or 50% in Checkered Deck) — much more reliable than Four of a Kind or Straight Flush, making The Tribe an everyday damage anchor. Flush-axis upper hands (Flush House, Straight Flush, Flush Five) all trigger it.

The dream pairing is Smeared Joker (4 suits → 2) + Checkered Deck + The Tribe — Flush rate climbs from 50% to nearly 100%. Add Bloodstone (+Mult per Heart) / Arrowhead (+50 Chips per Spade) to compound suit-axis bonuses on top of Tribe's x2.

Blueprint / Brainstorm copying The Tribe yields effectively x4 Mult. Straight Flush triggers The Tribe x2 + The Order x3 = x6 Mult stack. Tier lists rate The Tribe A+ in Flush builds. The $8 cost is fair; mandatory in any Flush-axis build.

Good Joker Synergies

Joker Why
Smeared Joker 2-suit collapse → Flush rate 50%, raising Tribe's ceiling.
Bloodstone / Arrowhead Suit-axis +Mult / +Chips compounds with Flush triggers.
Four Fingers 4-card Flush — even higher hit rate.
The Order (Straight x3) Straight Flush stacks Tribe x2 + Order x3 = x6 Mult.
Blueprint / Brainstorm Copy x2 → effectively x4 Mult.
Checkered Deck Spades + Hearts only — natural 50% Flush rate.

Recommended Builds

Build Core Loop Target Consumables
Flush focus Smeared + Tribe + Bloodstone + Arrowhead Jupiter (Flush Planet)
Checkered + Tribe Checkered Deck + Tribe = stable x2 Enhancement Tarots
Straight Flush Smeared + Order + Tribe = x6 Mult Main hand Planet
Blueprint stacking Tribe + Blueprint = x4 Mult Black Hole / The Soul

Tips & Usage

  • Smeared / Four Fingers / Checkered Deck secure Flush reliability.
  • Jupiter (Flush) / Black Hole level the base score.
  • Blueprint to Tribe's right doubles the xMult to x4.
  • Straight Flush triggers Order + Tribe stack — explosive damage.
  • Bloodstone adds compound +xMult per Heart — pair with Tribe for layered scaling.

Caveats

  • Triggers only on Flush (contained) — variance-dependent.
  • Standard deck's 25% Flush rate makes solo Tribe shaky — needs suit support.
  • Perishable Tribe is risky — losing the xMult on expiry hurts.
  • Stone cards (no rank/suit) don't count toward Flush detection.
  • Without Smeared / Four Fingers, all 4 suits in standard deck make consistent Flushes hard.