Berserk
Each hit has a {[berserk_chance]} chance of causing enemies to go berserk for {[berserk_length]} seconds. Berserk enemies deal {[min_berserk_damage]}-{[max_berserk_damage]} damage to adjacent enemies every second.
Berserk Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Each hit has a chance to trigger berserk on enemies. Berserk enemies deal damage to adjacent enemies every second |
| Category | Debuff / Chaos |
| Tier | S |
Rating
Berserk is an S-tier evolved ball from the Charm line. Its unique mechanic doesn't charm enemies to your side — it turns them into uncontrolled rage machines that attack everything around them, including other enemies. A single berserk trigger in a dense enemy group can cause a chain reaction of self-inflicted group damage.
The effect relies on a per-hit proc chance, which introduces variance, but the payoff when it fires is substantial: high-damage elite enemies in berserk state can devastate their own formation. The more enemies are clumped together, the more total damage each berserk proc generates.
Compared to Charm (which redirects one enemy to fight for you), Berserk trades control for chaos — less predictable but with higher ceiling damage potential, especially in large enemy clusters.
When to Pick
- Dense enemy groups where berserk-triggered infighting can cascade
- Encounters with high-damage elite or mini-boss enemies you can turn against their allies
- Builds with many hits per second to maximize proc frequency
- When Charm isn't available but you still want a disruption-based ball
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Multi-hit builds | S | More hits per second = more berserk procs = more enemy infighting |
| Group management builds | S | Berserk turns dense enemy clusters into self-destructing formations |
| Charm-synergy builds | A | Charm + Berserk creates layered confusion to disrupt enemy formations |
Recommended Passives
| Passive | Synergy |
|---|---|
| Berserk proc chance up | Higher trigger rate per hit for more consistent activation |
| Berserk duration up | Enemies stay berserk longer, dealing more total infighting damage |
| Berserk damage up | Increases DPS enemies deal to each other while berserk |
| Hit count increase | More hits generates more berserk opportunities |
| Debuff spread | If available, spread berserk to nearby enemies for cascading chaos |
Tips
- Prioritize strong enemies — a high-damage elite in berserk mode deals massive friendly fire to surrounding enemies
- Aim into clusters — the denser the enemy group, the more targets a berserk enemy can attack simultaneously
- Compensate for proc variance — pair with fire-rate buffs to reduce reliance on single proc windows
- Combine with terrain traps — berserk enemies bumbling around terrain can hit zoned enemies more frequently
TL;DR
Berserk evolves from Charm and flips enemies into uncontrolled fighters that attack everything nearby. S-tier chaos ball — converts enemy attack power into self-inflicted group damage. Strongest in dense clusters and against high-damage elites.