Banished Flame
Add 1 stack of darkflame on hit for {[burn_length]} seconds (max {[max_burn_stacks]} stacks). Darkflame deals {[min_burn_damage]}-{[max_burn_damage]} damage per stack per second. When the darkflame goes out, it deals {[min_darkflame_burst]}-{[max_darkflame_burst]} to the enemy.
Banished Flame Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Applies 1 darkflame stack on hit (lasts X seconds, max X stacks). Darkflame deals X-X damage per stack per second. When darkflame expires, it deals X-X burst damage to the enemy |
| Category | DOT + Burst |
| Tier | A |
Rating
Banished Flame (Darkflame) is an A-tier hybrid DOT-plus-burst ball. It applies a unique "darkflame" debuff that delivers damage in two distinct phases:
- While active: deals X-X DOT damage per stack per second for the duration
- On expiry: triggers a burst of X-X bonus damage when the stacks run out
The expiry burst is Darkflame's standout mechanic. Unlike pure DOTs that simply fade, Darkflame ends with a final punch. Stacking to maximum and then letting the timer run creates a predictable burst window that you can time combos around.
This makes Darkflame useful in builds that want both sustained damage and a reliable burst moment, without requiring the complexity of proc-based or threshold systems.
When to Pick
- Builds wanting DOT with a built-in burst finisher
- Target-focus strategies where you can stack darkflame on one enemy then time the burst
- Combo setups where the expiry burst syncs with other damage sources
- Multi-DOT builds that treat darkflame as an additional DOT layer with bonus burst
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Stack-focused builds | S | Maximizing stacks then timing the burst window is optimal |
| DOT hybrids | A | Darkflame's ongoing DOT combines with other sources during the active window |
| Multi-hit builds | A | More hits stack darkflame faster for controlled burst timing |
Recommended Passives
| Passive | Synergy |
|---|---|
| Darkflame DOT damage up | More damage per second during active window |
| Darkflame burst damage up | Higher burst on expiry |
| Stack cap increase | More stacks = higher sustained DOT and bigger burst potential |
| Duration extension | Longer active window = more total DOT before burst fires |
| Fire rate increase | Faster stacking for quicker burst readiness |
Tips
- Max stacks then let expire — accumulate to the stack cap before letting the timer run for maximum burst damage
- Time the burst with follow-up — the burst fires on a predictable timer; coordinate other ball attacks to land simultaneously
- Re-stack immediately after burst — don't leave gaps; start building stacks again as soon as the burst fires
- Prioritize dangerous targets — high-attack enemies are worth burning a full darkflame cycle on to eliminate them
TL;DR
Banished Flame stacks DOT damage then detonates for a burst when stacks expire. A-tier hybrid DOT+burst. Strongest when managed intentionally — stack, let burn, let burst, repeat.