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Banished Flame
Common 進化ボール

Banished Flame

Add 1 stack of darkflame on hit for {[burn_length]} seconds (max {[max_burn_stacks]} stacks). Darkflame deals {[min_burn_damage]}-{[max_burn_damage]} damage per stack per second. When the darkflame goes out, it deals {[min_darkflame_burst]}-{[max_darkflame_burst]} to the enemy.

Banished Flame Ball Guide

Quick Reference

Item Details
Effect Applies 1 darkflame stack on hit (lasts X seconds, max X stacks). Darkflame deals X-X damage per stack per second. When darkflame expires, it deals X-X burst damage to the enemy
Category DOT + Burst
Tier A

Rating

Banished Flame (Darkflame) is an A-tier hybrid DOT-plus-burst ball. It applies a unique "darkflame" debuff that delivers damage in two distinct phases:

  1. While active: deals X-X DOT damage per stack per second for the duration
  2. On expiry: triggers a burst of X-X bonus damage when the stacks run out

The expiry burst is Darkflame's standout mechanic. Unlike pure DOTs that simply fade, Darkflame ends with a final punch. Stacking to maximum and then letting the timer run creates a predictable burst window that you can time combos around.

This makes Darkflame useful in builds that want both sustained damage and a reliable burst moment, without requiring the complexity of proc-based or threshold systems.

When to Pick

  • Builds wanting DOT with a built-in burst finisher
  • Target-focus strategies where you can stack darkflame on one enemy then time the burst
  • Combo setups where the expiry burst syncs with other damage sources
  • Multi-DOT builds that treat darkflame as an additional DOT layer with bonus burst

Best Characters

Character Synergy Reason
Stack-focused builds S Maximizing stacks then timing the burst window is optimal
DOT hybrids A Darkflame's ongoing DOT combines with other sources during the active window
Multi-hit builds A More hits stack darkflame faster for controlled burst timing

Recommended Passives

Passive Synergy
Darkflame DOT damage up More damage per second during active window
Darkflame burst damage up Higher burst on expiry
Stack cap increase More stacks = higher sustained DOT and bigger burst potential
Duration extension Longer active window = more total DOT before burst fires
Fire rate increase Faster stacking for quicker burst readiness

Tips

  1. Max stacks then let expire — accumulate to the stack cap before letting the timer run for maximum burst damage
  2. Time the burst with follow-up — the burst fires on a predictable timer; coordinate other ball attacks to land simultaneously
  3. Re-stack immediately after burst — don't leave gaps; start building stacks again as soon as the burst fires
  4. Prioritize dangerous targets — high-attack enemies are worth burning a full darkflame cycle on to eliminate them

TL;DR

Banished Flame stacks DOT damage then detonates for a burst when stacks expire. A-tier hybrid DOT+burst. Strongest when managed intentionally — stack, let burn, let burst, repeat.