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[Dominion] Hoard Card Guide - Gold per VP Bought

Rating of the Prosperity card Hoard. Cost 6 Treasure. +2 Coin, and when you buy a Victory card, gain a Gold.

Hoard

Basic Info

  • Type: Treasure
  • Cost: 6
  • Effect: +2 Coin. While this is in play, when you buy a Victory card, gain a Gold.

Rating

Same cost as Gold (cost 6, +3 coin) but provides only +2 — looks like a downgrade. The "Gold per Victory buy" rider is the kicker. Each Province/Duchy/Estate buy nets a free Gold.

Overall A tier. Strong in BM and engine. End-game Province buys cascade Golds back into the deck.

Hoard + Province buy = Province + free Gold (effective 8 coin for both). Hoard + Duchy at 5 coin = 3 VP + Gold. Multiple Hoards stack — 3 Hoards in play means 3 Golds per Victory buy.

How to Play

Mid-game on 6 coin: choose between Hoard and Gold based on engine. Engine done? Gold may be better. BM-leaning? Hoard.

Hoard's value compounds: each VP buy nets a Gold, accelerating future buys. Late-game economy doesn't crash even after thinning to Provinces.

Duchy at 5 coin + Hoard = 3 VP + 6-coin equivalent. Strong tempo.

Key Combos

Hoard + Vineyard: Vineyard is Victory; gain Vineyard → Gold.

Hoard + Worker's Village / Artisan: VP-gain triggers via gain effects.

Hoard + King's Court + Smithy: KC + Smithy mass-draw, multi-Hoards in play, multi-Provinces bought = multi-Golds.

Hoard + Bridge: Bridge lowers cost; multi-Province buy + Hoard cascade.

Hoard + Goons: Caveat — Goons VP tokens are NOT Victory cards; no Gold from Hoard.

Hoard + Great Hall: Great Hall (VP-cantrip) gain → Gold.

Synergies

  • Bridge / Grand Market: +Buy + cost-reduction.
  • King's Court / Throne Room: Doubled +2 Coin.
  • Vineyard / Great Hall / Island: VP-card gain triggers.
  • Fishing Village / Wharf: Avoid terminal collisions.
  • Artisan / Worker's Village / Engineer: Gain triggers.
  • Smithy / Library: Drawing reliability.

Counters & Bad Matchups

  • Treasure-trashing strategies (Mint/Trade Route): Conflict.
  • Trash-to-engine plans: Hoard adds Coppers/Golds you might not want.
  • Short games: Province rush without Hoard may finish faster.
  • Boards where 6 coin is hard.

Advanced Tips

Hoard is hybrid economy + VP-buy bonus. Flexible enough for BM and engines alike.

2-3 Hoards in play means 2-3 free Golds per Province buy. Endgame economy explosion.

Duchy-Hoard line: After Provinces empty, Duchy + Hoard nets VP + economy simultaneously.

Black Market interaction: If Hoard appears in Black Market, immediate play for VP-buy support.

3-pile end support: Buying many Provinces with Hoard empties Province and Hoard piles. Combined with another pile = 3-pile.