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Ruby Raider (Axe)

⚠️ This card has been removed from the current version of Slay the Spire 2. Kept here for reference to older patches.

Basic Info

  • HP: 20-22 (Ascension: 21-23)
  • Act: Overgrowth
  • Subregion: Overgrowth
  • Passive: None

The axe type of Ruby Raider. Has multiple attack patterns, with Heavy Swing at 12 damage as the main threat. Low HP makes for quick processing.

Attack Patterns

Action Damage Effect
Swing Attack
Heavy Swing 12 Attack
Weak Swing 5 Attack

Heavy Swing's 12 damage hits hardest. Weak Swing at 5 is a chance to save on Block.

Strategy Points

  • Match Heavy Swing's 12 damage with solid Block. Check intents and thicken defense on Heavy Swing turns
  • On Weak-attack turns, minimize Block and push damage for an early kill
  • When paired with other Ruby Raiders, the Assassin's stable damage is more dangerous, so usually kill it first
  • HP 20-22 is fragile, so starter decks can handle it without issue