Basic Info
| Field |
Value |
| English name |
Lasting Candy |
| Rarity |
Uncommon |
| Character |
Common |
| Acquisition |
Uncommon reward (normal combat or chest) |
| Overall tier |
B+ |
Rating
An Uncommon relic that adds a Power card to every other combat's card rewards. Powers are deck engines and naturally appear at a low rate, so extra choices are very welcome. If you're building around Powers, your odds of hitting the ones you want jump considerably.
Character Rating
| Character |
Rating |
Comment |
| Ironclad |
B |
More Power options are nice, but attack-heavy decks deprioritize this. |
| Silent |
B+ |
Accelerates decks that scale via Poison or Dexterity Powers. |
| Defect |
A |
Power-centric lists benefit most from extra Powers. |
| Necrobinder |
A |
More chances at minion-boosting Powers improve deck completeness. |
| Regent |
A- |
Power-based builds thrive with extra Power choices broadening strategy. |
Synergies
| Card / Relic |
Reason |
| Game Token |
Playing a Power draws a card, so more Powers means better cycling. |
| Mummy's Hand |
Cost reduction on Power plays chains harder in Power-dense decks. |
| Frozen Egg |
Extra Powers auto-upgrade and immediately perform. |
| Permafrost |
First-Power Block consistently triggers when Powers are abundant. |
Featured Builds
| Build |
Character |
| Barricade Build |
Ironclad |
| Poison Build |
Silent |
| Corrosion Draw Build |
Silent |
| Passive Doom Scaling Build |
Necrobinder |
| Defensive Reflect Build |
Regent |
Changelog
| Version |
Change |
| v0.103.0 |
Rarity: Rare → Uncommon |