Basic Info
| Item |
Detail |
| English Name |
Punch Dagger |
| Rarity |
Shop |
| Character |
All |
| Acquisition |
Shop purchase only |
| Overall Tier |
S |
Rating
Punch Dagger enchants 1 Attack with Momentum 5. Momentum deals bonus damage on play, so enchanting a main every-turn attack builds cumulative damage growth across the whole run. Target low-cost attacks used every turn or cards that keep returning to hand for maximum efficiency.
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
S |
Enchant on a heavy attack for massive per-hit spikes |
| Silent |
A |
Many hits per turn — enchanting the most-used attack maximizes efficiency |
| Defect |
A |
Moderate attack frequency, but enchanting the main attack reliably adds damage |
| Necrobinder |
A |
Enchant the main attack for a steady bonus damage source |
| Regent |
B |
Slightly lower attack frequency means a relatively smaller benefit |
Synergies
| Card / Relic |
Reason |
| Mystical Lighter |
Enchanted attacks take +9 damage, combining with Momentum for massive damage |
| Gnarled Hammer |
Sharp + Momentum dual enchantment drastically raises per-card value |
| Shuriken |
Strength gain from chained attacks and Momentum damage compound |
| Screaming Flagon |
Per-play Strength buildup and Momentum damage accelerate together |
Featured Builds
| Build |
Character |
| Strength Build |
Ironclad |
| Colorless Strength Build |
Regent |