Card Effect
Normal Effect
Deal 10 damage. Double the enemy's Vulnerable.
Upgraded Effect
Deal 14 damage. Double the enemy's Vulnerable.
Deal 10 damage. Double the enemy's Vulnerable.
Deal 14 damage. Double the enemy's Vulnerable.
Magma Fist
Basic Info
- Type: Attack
- Cost: 1
- Effect: Deal 10 damage. Double the enemy's Weak stacks. Exude.
Upgraded
- Cost: 1
- Effect: Deal 14 damage. Double the enemy's Weak stacks. Exude.
Rating
A Cost 1 Exude Attack dealing 10 damage (14 upgraded) that doubles the enemy's Weak stacks. Baseline damage is solid, but the Weak-doubling is explosive — after Bash applies 3 Weak, Magma Fist makes it 6, and combined with Dismantle or Ruthlessness, it delivers massive damage. Exude limits it to one use per fight, but it can also support Exude-synergy cards (Ash Strike, Evil Eye, Feel No Pain). A powerful single-card finisher for Weak decks.
How to Use
Stack enough Weak first to maximize the doubling effect. Stack 3-5 Weak via Bash, Uppercut, or Tremor, then double with Magma Fist, and finish with Ruthlessness or Dismantle. Exude means one shot per fight — use at the most important moment. With Dark Embrace (draw on Exude) in play, you gain a draw from the Exude too. After several turns of Ruthlessness (Weak bonus damage) accumulating, doubling Weak with Magma Fist can make a single Attack land for 100+ damage.
Good Synergies
- Bash: Weak 2-3 applicator starter. Apply Weak first, then double with Magma Fist — the basic combo.
- Ruthlessness: Power granting bonus damage to Weak enemies. Post-doubling attacks become monstrous.
- Dismantle: Attack hitting twice against Weak enemies. After doubling with Magma Fist, Dismantle delivers even more damage.
- Ash Strike: Exude-count scaling attack. Magma Fist's Exude boosts Ash Strike's damage.
- Feel No Pain: Power granting Block on Exude. Magma Fist's Exude grants Block automatically.