Card Effect
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile. Exhaust.
+ Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile. Exhaust.
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile. Exhaust.
+ Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile. Exhaust.
Bombardment
Basic Info
- Type: Attack
- Cost: 3
- Effect: Deal 18 damage. At the start of each turn, play from the Exude pile. Exude.
Rating
A specialty attack: 3 Energy deals 18 damage, then it Exudes, but from that point forward it auto-plays from the Exude pile at the start of every turn. After the initial cast, it becomes a permanent passive dealing 18 auto-damage per turn for free.
Total damage scales with fight length — by turn 5 you've banked 90 damage total (72 free after the initial 3-Energy cost). Casting early gives overwhelming long-fight value. The 3-Energy first play is hard to fit early, but install it on a flex turn as soon as possible.
How to Use
- Deploy as early as possible to maximize turn-over-turn auto-damage
- Auto-activation at turn start leaves the rest of your hand free for other plays
- Multiple copies = multiple auto-hits per turn. 2 copies yields 36 free damage every turn
Good Synergies
- Pressure: Turn-start Strength debuffs from Pressure stack onto Bombardment's auto-attacks, compounding damage over time
- Sovereign's Glare: Strength debuff per attack. Check whether Bombardment's auto-plays count toward its trigger
- Monologue: +1 Strength per card play. Check whether the auto-play triggers Monologue before slotting both