Card Effect
Normal Effect
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Upgraded Effect
Gain 13 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 13 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
No Blind Spot
Basic Info
- Type: Skill
- Cost: 1
- Effect: Gain 10 Block. At end of turn, if this is on top of your draw pile, play it automatically.
Upgraded
- Cost: 1
- Effect: Gain 13 Block. At end of turn, if this is on top of your draw pile, play it automatically.
Rating
A conditional "free" Block card: 10-13 Block normally, plus auto-play when it sits atop the draw pile at end of turn. Combined with deck manipulation you can reliably get Block every turn without spending 1 Energy.
The thinner your deck, the higher the chance of hitting the top. In a streamlined build, cross-turn auto-Block triggers frequently. Pair with Prophecy (view and rearrange top 2) to actively set it up top and turn auto-play from luck into plan.
How to Use
- As a baseline, 1-cost for 10-13 Block is already strong. Auto-play is an expected-value bonus
- Shrink your deck to raise top-of-pile probability
- With Prophecy you can stack it on top deliberately, securing free Block
Good Synergies
- Prophecy: Rearranges the top 2 cards. Place No Blind Spot on top on purpose
- Guiding Star: Draw control combos help activate the auto-play trigger
- Battlement: Block scaling Skill. Combined with No Blind Spot gives cross-turn defensive stability
Builds
- Regent Debuff Control (B Tier)
Changelog
| Version | Change |
|---|---|
| v0.100.0 | Block 9(12) -> 10(13) |