| Aerial Tatsumaki Senpu-kyaku | (前ジャンプ中に)    | A Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above. |
| Dragonlash Kick |     | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| Gorai Axe Kick |        | An axe kick performed from Jinrai Kick that cannot be blocked crouching. Useful against opponents who try to stiffen their guard against your Jinrai Kick. |
| H Dragonlash Kick |     | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| H Hadoken |     | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| H Jinrai Kick |     | A forward-moving roundhouse kick that can be followed up by one of three different kicks. |
| H Shoryuken |     | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| H Tatsumaki Senpu-kyaku |     | Unleash a series of roundhouse kicks while moving forward. Useful when canceled into from normal moves to create combos. |
| Hadoken |     | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| Jinrai Kick |     | A forward-moving roundhouse kick that can be followed up by one of three different kicks. |
| Kasai Thrust Kick | (OD轟雷落とし後に)  | A sequence of kicks performed following any type of OD Jinrai Kick. Useful for slipping through your opponent's guard to tack on additional damage. |
| Kasai Thrust Kick | (OD閃火脚後に)  | A sequence of kicks performed following any type of OD Jinrai Kick. Useful for slipping through your opponent's guard to tack on additional damage. |
| Kasai Thrust Kick |            | A sequence of kicks performed following any type of OD Jinrai Kick. Useful for slipping through your opponent's guard to tack on additional damage. |
| Kazekama Shin Kick |        | A low kick performed from Jinrai Kick that cannot be blocked standing. Useful against opponents who try to move after your Jinrai Kick. |
| L Dragonlash Kick |     | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| L Hadoken |     | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| L Jinrai Kick |     | A forward-moving roundhouse kick that can be followed up by one of three different kicks. |
| L Shoryuken |     | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| L Tatsumaki Senpu-kyaku |     | Unleash a series of roundhouse kicks while moving forward. Useful when canceled into from normal moves to create combos. |
| M Dragonlash Kick |     | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| M Hadoken |     | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| M Jinrai Kick |     | A forward-moving roundhouse kick that can be followed up by one of three different kicks. |
| M Shoryuken |     | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| M Tatsumaki Senpu-kyaku |     | Unleash a series of roundhouse kicks while moving forward. Useful when canceled into from normal moves to create combos. |
| OD Aerial Tatsumaki Senpu-kyaku | (前ジャンプ中に)     | A Tatsumaki Senpu-kyaku performed while airborne. Useful for altering the trajectory of your jump, or for staging a surprise attack from above. |
| OD Dragonlash Kick |      | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| OD Gorai Axe Kick |         | An axe kick performed from Jinrai Kick that cannot be blocked crouching. Useful against opponents who try to stiffen their guard against your Jinrai Kick. |
| OD Hadoken |      | Fire a ki blast directly forward. Useful for attacking opponents at range. |
| OD Jinrai Kick |      | A forward-moving roundhouse kick that can be followed up by one of three different kicks. |
| OD Kazekama Shin Kick |         | A low kick performed from Jinrai Kick that cannot be blocked standing. Useful against opponents who try to move after your Jinrai Kick. |
| OD Senka Snap Kick |         | A roundhouse that can be used to combo from Jinrai Kick. Effective when used to make a combo after landing a Jinrai Kick. |
| OD Shoryuken |      | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| OD Tatsumaki Senpu-kyaku |      | Unleash a series of roundhouse kicks while moving forward. Useful when canceled into from normal moves to create combos. |
| Senka Snap Kick |        | A roundhouse that can be used to combo from Jinrai Kick. Effective when used to make a combo after landing a Jinrai Kick. |
| Shoryuken |     | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| [Quick Dash] Dragonlash Kick |        | A leaping roundhouse kick that pulls your opponent toward you. An extremely versatile move that can be used to launch surprise attacks from mid-range, as a way to continue your offensive pressure, or in combos. |
| [Quick Dash] Shoryuken |        | Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos. |
| [Quick Dash] Tatsumaki Senpu-kyaku |        | Unleash a series of roundhouse kicks while moving forward. Useful when canceled into from normal moves to create combos. |