Greed Charm
Basic Info
- Effect: Gain Greed
- Category: Economy / Gold Generation
Greed Charm grants the Greed keyword to the equipped unit. Greed is an ongoing economy effect: the unit generates Bling (currency) passively at various trigger points, such as when it acts, when enemies die nearby, or through other mechanic-specific events.
Rating: C
Greed Charm, like Bling Charm, is a purely economic effect that provides no combat benefit. Its value is entirely in the downstream purchasing power — more Bling means better items, charms, and upgrades from shops and events.
The Greed keyword itself typically generates more Bling than the one-time per-kill grant from Bling Charm, but the exact amount depends on the run's encounter patterns. In runs with many enemies and battles, Greed accumulates significant currency. In short runs or boss-heavy campaigns, Greed's passive trigger count is lower.
The primary weakness is identical to Bling Charm: occupying a charm slot with no combat benefit. In difficult fights, an offensive or defensive charm would directly improve survival. Greed Charm is a bet on future purchasing power over immediate combat capability.
Best used in runs where you already have strong combat capability and additional Bling would meaningfully improve your remaining run options.
How to Use / What to Put On
Equip on any unit — there's no combat-specific synergy requirement. Best on your most active unit (fastest Counter) since more activations likely means more Greed triggers.
Consider whether your run needs more economy or more combat power before taking this charm.
Good Synergy
- Bling Charm: Stack both economy charms for maximum currency generation
- Cloudberry Charm: Stack kill-rewards — healing and currency from the same kill events
- Any solid combat core: Greed Charm is best when your combat is already winning consistently