Hook Charm
Basic Info
- Effect: Gain Pull 2 (ヤンク)
- Category: Control / Positioning
Hook Charm grants the equipped unit Pull 2 (ヤンク), causing it to pull enemies 2 positions forward when attacking. This is a positioning control charm that forces enemies out of their preferred formation, exposing back-row enemies and disrupting carefully arranged enemy lineups.
Rating: B
Positioning control is one of Wildfrost's most underrated mechanics. Enemy formations are set up deliberately — tanks in front, high-threat units in the back. Pull disrupts this by dragging back-row enemies into the front, removing their positional protection and exposing them to your full team's attacks.
Pull 2 is particularly strong because it can pull enemies completely past the front row in some configurations, isolating previously protected targets. A backline boss or healer suddenly finding themselves in melee range of your entire team is a dramatic shift in board state.
The charm also has indirect value: enemies that are pulled may collide with or displace their allies, causing chaotic positioning that benefits your attacking patterns.
On a fast-Counter unit, repeated Pull 2 creates constant positional disruption that the enemy cannot maintain a stable formation against.
How to Use / What to Put On
Equip on a fast, reliable attacker that activates frequently. Each attack re-applies Pull, continuously destabilizing the enemy formation.
Highly effective in encounters where high-value targets hide in the back row — boss phases with shielded or healer-type units are ideal targets for Pull disruption.
Good Synergy
- Frenzy Charm: x2 Frenzy means two Pull applications per activation, rapidly repositioning multiple enemies
- Balance Charm: Counter 3 fast unit with Pull becomes a positioning machine that constantly reshuffles the enemy formation
- Smackback (スマックバック) units: Pulling enemies into positions where your Smackback units can punish them
- High-threat backline enemy formations: Where Pull value is highest