Sneezle
Basic Info
- Tribe: Pets
- Attack: 2
- HP: 6
- Counter: 3
- Effect: When hit, Draw 1
Rating
A-tier draw engine and front-row tank. Sneezle draws 1 card every time he's hit, converting incoming damage into card advantage. At 6 HP — the highest base HP among pets — he absorbs enough hits to generate meaningful draws before going down. Counter 3 means he also attacks reliably, giving him genuine damage output alongside his utility. The community straightforwardly calls him the premier pet tank: consistent, adaptive, valuable in nearly any deck that needs front-row durability.
How to Use
Place Sneezle in the front row as your primary tank. Every enemy attack on him generates a draw, which either accelerates your combo pieces or replaces spent items. In multi-wave fights where Sneezle survives across waves, his draw accumulation can net 4–5 cards over a full encounter — enough to cycle through most of your deck.
Healing keeps him alive longer and extends his draw engine. Booshu's party-wide heal after each fight keeps Sneezle healthy entering each combat. In-fight healing from items or Berry-type allies extends his lifespan within fights, generating more draw triggers.
HP charms are the most direct upgrade: each additional HP point is one more potential draw trigger before Sneezle dies. Teeth from Tusk means every enemy that hits Sneezle also takes 3 damage back — the combination makes Sneezle a passive damage source while he draws cards.
Advanced Techniques
Sneezle + Tusk = passive damage on every draw trigger. Each enemy attack that draws Sneezle a card also returns 3 Teeth damage. With a high-HP Sneezle absorbing 6+ hits, that's 18+ Teeth damage generated for free.
Draft Sneezle early and charm him for HP. Unlike most cards, Sneezle's value is entirely HP-gated. The more HP charms invested, the longer the draw engine runs. Early investment compounds across every fight in the run.
Good Synergy Cards & Charms
- Booshu — party-wide heal restores Sneezle's HP between fights, maximizing draw triggers per run
- HP-up charms — most direct upgrade; each extra HP is one more draw trigger
- Tusk — Teeth aura converts every draw trigger into 3 passive damage to the attacker
- Shell appliers — Shell reduces incoming damage but still triggers the Draw effect; Sneezle draws while taking less damage
- Any card-advantage-hungry deck — combo decks that need specific pieces benefit most from Sneezle's consistent Draw generation
In-game Effect Text
Draw 1 when hit