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v0.100.0 Patch Notes Breakdown

Overview

Released March 20, 2026. The first major patch after launch. Its main goal is to reduce the difficulty of infinite combos, along with large-scale balance changes across all characters. Also includes a new phobia mode and visual improvements.

New Features

Deprecated Card System

If a card removed by an update is in your deck, it is temporarily replaced with a "Deprecated Card." Drawing it once removes it from the deck and Exhausts it.

Phobia Mode

When enabled in settings, alternate visuals are applied to certain enemies (Hive, Insatiable, Terror Eel, etc.).

General

  • Reduced the price of all Shop Relics by 25 gold
  • Bowler Hat and Amethyst Eggplant no longer appear in shops
  • Power values can no longer exceed 999,999,999

Ironclad

Effect Changes

Dominate (威圧): Reworked to "Apply Weak. Gain Strength equal to the target's Weak."

Dominate 1 Before
Dominate
Skill Uncommon
Previous effect
Dominate 1 After
Dominate
Skill Uncommon
Apply Weak. Gain Strength equal to the target's Weak. Exude.

Expect a Fight (戦いの予感): Reworked to "Gain Energy equal to the number of Attacks in your hand. Cannot gain additional Energy this turn."

Expect a Fight 2 Before
Expect a Fight
Skill Uncommon
Previous effect
Expect a Fight 2 After
Expect a Fight
Skill Uncommon
Gain Energy equal to the number of Attacks in your hand. Cannot gain additional Energy this turn.

Spite (悪意): Reworked to "If you lost HP, draw 1 card. If you lost HP, attack 2(3) times."

Spite 0 Before
Spite
Attack Uncommon
Previous effect
Spite 0 After
Spite
Attack Uncommon
Deal 5 damage. If you lost HP, draw 1 card. If you lost HP, attack 2(3) times.

Stoke (焚きつけ): Reworked to "Exude your entire hand and add that many random cards."

Stoke 1 Before
Stoke
Skill Rare
Previous effect
Stoke 1 After
Stoke
Skill Rare
Exude your entire hand, then add that many random cards.

Buffs

Shatter (破砕): Cost changed from 2 to 1, damage changed from 20(25) to 20(30)

Shatter 2 Before
Shatter
Attack Rare
Cost 2 / Damage 20(25)
Shatter 1 After
Shatter
Attack Rare
Cost 1 / Damage 20(30)

Cinder (黒焦げ): Damage changed from 17(22) to 18(24)

Cinder 2 Before
Cinder
Attack Common
Damage 17(22)
Cinder 2 After
Cinder
Attack Common
Damage 18(24)

Fight Me! (俺と戦え!): Strength gain changed from 2(3) to 3(4)

Fight Me! 2 Before
Fight Me!
Attack Uncommon
Strength Up 2(3)
Fight Me! 2 After
Fight Me!
Attack Uncommon
Strength Up 3(4)

Hemokinesis (ヘモキネシス): Damage changed from 14(19) to 15(20)

Hemokinesis 1 Before
Hemokinesis
Attack Uncommon
Damage 14(19)
Hemokinesis 1 After
Hemokinesis
Attack Uncommon
Damage 15(20)

Tremble (身震い): Weak changed from 2(3) to 3(4)

Tremble 1 Before
Tremble
Skill Common
Weak 2(3)
Tremble 1 After
Tremble
Skill Common
Weak 3(4)

Nerfs

Forgotten Ritual (忘れられし儀式): Added Exude

Forgotten Ritual 1 Before
Forgotten Ritual
Skill Uncommon
No Exude
Forgotten Ritual 1 After
Forgotten Ritual
Skill Uncommon
Added Exude

Silent

Effect Changes

Prepare (準備): Renamed from "Prepared" to "Prepare." Reworked to "Cost 1. Discard 2 cards. Next turn, gain 2(3) Energy."

Prepare 0 Before
Prepare (Prepared)
Skill Common
Previous effect
Prepare 1 After
Prepare
Skill Common
Discard 2. Next turn, gain 2(3) Energy.

Buffs

Grand Finale (グランドフィナーレ): Damage changed from 50(60) to 60(75)

Grand Finale 0 Before
Grand Finale
Attack Rare
Damage 50(60)
Grand Finale 0 After
Grand Finale
Attack Rare
Damage 60(75)

Skewer (串刺し): Damage changed from 7(10) to 8(11)

Skewer X Before
Skewer
Attack Uncommon
Damage 7(10)
Skewer X After
Skewer
Attack Uncommon
Damage 8(11)

Nerfs

Anticipate (機先): Dexterity changed from 3(5) to 2(3)

Anticipate 0 Before
Anticipate
Skill Common
Dexterity 3(5)
Anticipate 0 After
Anticipate
Skill Common
Dexterity 2(3)

Corrosive Wave (腐食の波): Poison changed from 3(4) to 2(3)

Corrosive Wave 1 Before
Corrosive Wave
Skill Rare
Poison 3(4)
Corrosive Wave 1 After
Corrosive Wave
Skill Rare
Poison 2(3)

Flick Flack (フリック・フラック): Damage changed from 7(9) to 6(8)

Flick Flack 1 Before
Flick Flack
Attack Common
Damage 7(9)
Flick Flack 1 After
Flick Flack
Attack Common
Damage 6(8)

Pinpoint (ピンポイント): Damage changed from 17(22) to 15(19)

Pinpoint 3 Before
Pinpoint
Attack Uncommon
Damage 17(22)
Pinpoint 3 After
Pinpoint
Attack Uncommon
Damage 15(19)

Untouchable (不可侵): Block changed from 9(12) to 7(9)

Untouchable 2 Before
Untouchable
Skill Common
Block 9(12)
Untouchable 2 After
Untouchable
Skill Common
Block 7(9)

Regent

Effect Changes

Glow (輝き): Reworked to cost 1 and "Gain 1(2) Star. Draw 1 card. Next turn, draw 1 card."

Glow 1 Before
Glow
Skill Common
Previous effect
Glow 1 After
Glow
Skill Common
Gain 1(2) Star. Draw 1 card. Next turn, draw 1 card.

Begone! (失せろ!): Changed to a non-damaging Skill. Now generates Minion Strike instead of Minion Charge.

Begone! 1 Before
Begone!
Attack Common
Previous effect (dealt damage)
Begone! 1 After
Begone!
Skill Common
Changed to non-damaging Skill. Generates Minion Strike.

Charge! (突撃せよ!): Now generates Minion Charge instead of Minion Strike.

Charge! 1 Before
Charge!
Skill Uncommon
Generates Minion Strike
Charge! 1 After
Charge!
Skill Uncommon
Now generates Minion Charge.

Buffs

Wrought in War (百戦錬磨): Forge increased from 5(7) to 7(9)

Wrought in War 1 Before
Wrought in War
Attack Common
Forge 5(7)
Wrought in War 1 After
Wrought in War
Attack Common
Forge 7(9)

Bundle of Joy (思いがけぬ贈り物): Energy cost reduced from 2 to 1

Bundle of Joy 2 Before
Bundle of Joy
Skill Rare
Cost 2
Bundle of Joy 1 After
Bundle of Joy
Skill Rare
Cost 1

Collision Course (衝突軌道): Damage increased from 9(12) to 11(15)

Collision Course 0 Before
Collision Course
Attack Common
Damage 9(12)
Collision Course 0 After
Collision Course
Attack Common
Damage 11(15)

Gather Light (光の集約): Block increased from 7(10) to 8(11)

Gather Light 1 Before
Gather Light
Skill Common
Block 7(10)
Gather Light 1 After
Gather Light
Skill Common
Block 8(11)

Heirloom Hammer (家宝のハンマー): Damage increased from 17(22) to 20(25)

Heirloom Hammer 2 Before
Heirloom Hammer
Attack Rare
Damage 17(22)
Heirloom Hammer 2 After
Heirloom Hammer
Attack Rare
Damage 20(25)

I Am Invincible (我に死角なし): Block increased from 9(12) to 10(13)

I Am Invincible 1 Before
I Am Invincible
Skill Rare
Block 9(12)
I Am Invincible 1 After
I Am Invincible
Skill Rare
Block 10(13)

Kingly Kick (王様キック): Damage increased from 24(30) to 27(35)

Kingly Kick 4 Before
Kingly Kick
Attack Uncommon
Damage 24(30)
Kingly Kick 4 After
Kingly Kick
Attack Uncommon
Damage 27(35)

Kingly Punch (王様パンチ): Base damage increased from 8(8) to 8(10); scaling damage increased from 3(5) to 4(6)

Kingly Punch 1 Before
Kingly Punch
Attack Uncommon
Base damage 8(8) / scaling 3(5)
Kingly Punch 1 After
Kingly Punch
Attack Uncommon
Base damage 8(10) / scaling 4(6)
  • Minion Charge: Cost changed from 1 to 0
  • Parry: Block changed from 6(9) to 8(11)
  • Buckler Up: Block changed from 8(10) to 9(11)
  • Solar Strike: Damage changed from 8(9) to 9(10)
  • Spoils: Forge changed from 10(15) to 12(17)

Nerfs

  • Minion Strike: Damage changed from 7(10) to 6(9)

Void Form (虚無化): Now has Ethereal. Upgrade effect changed from "+1 free play" to "Lose Ethereal."

Void Form 3 Before
Void Form
Power Rare
Standard. Upgrade: +1 free play
Void Form 3 After
Void Form
Power Rare
Added Ethereal. Upgrade: Lose Ethereal

Alignment (星の巡り): Star cost increased from 2 to 3

Alignment 1 Before
Alignment
Skill Uncommon
Star cost 2
Alignment 1 After
Alignment
Skill Uncommon
Star cost 3

Necrobinder

Effect Changes

Defy (反抗): Upgrade no longer increases Weak; instead, Block increases by +3 rather than +1.

Defy 1 Before
Defy
Skill Common
Upgrade: +Weak / +1 Block
Defy 1 After
Defy
Skill Common
Upgrade: no Weak / +3 Block

Grave Warden (墓守): Block upgrade changed from 8(10) to 8(11); no longer upgrades Soul.

Grave Warden 1 Before
Grave Warden
Skill Common
Block 8(10). Upgrades Soul
Grave Warden 1 After
Grave Warden
Skill Common
Block 8(11). No Soul upgrade

Buffs

Danse Macabre (死の舞踏): Block increased from 3(4) to 4(6)

Danse Macabre 1 Before
Danse Macabre
Power Uncommon
Block 3(4)
Danse Macabre 1 After
Danse Macabre
Power Uncommon
Block 4(6)

Debilitate (衰弱): Damage increased from 7(9) to 10(12)

Debilitate 1 Before
Debilitate
Attack Uncommon
Damage 7(9)
Debilitate 1 After
Debilitate
Attack Uncommon
Damage 10(12)

Sculpting Strike (彫刻のストライク): Damage increased from 8(11) to 9(12)

Sculpting Strike 1 Before
Sculpting Strike
Attack Common
Damage 8(11)
Sculpting Strike 1 After
Sculpting Strike
Attack Common
Damage 9(12)

Nerfs

Banshee's Cry (バンシーの叫び): Cost increased from 6 to 9(7). Upgrade no longer increases damage.

Banshee's Cry 6 Before
Banshee's Cry
Attack Rare
Cost 6. Upgrade: +damage
Banshee's Cry 9 After
Banshee's Cry
Attack Rare
Cost 9(7). Upgrade: no damage change

Borrowed Time (借り物の時間): Self-Doom increased from 3(3) to 6(3). Upgrade no longer increases Energy gained.

Borrowed Time 0 Before
Borrowed Time
Skill Uncommon
Doom 3(3). Upgrade: +Energy
Borrowed Time 0 After
Borrowed Time
Skill Uncommon
Doom 6(3). Upgrade: no Energy change

Capture Spirit (霊魂抽出): HP loss reduced from 3(4) to 2(3); Souls generated reduced from 3(4) to 2(3)

Capture Spirit 1 Before
Capture Spirit
Skill Uncommon
Lose 3(4) HP / Generate 3(4) Souls
Capture Spirit 1 After
Capture Spirit
Skill Uncommon
Lose 2(3) HP / Generate 2(3) Souls

Dirge (葬送歌): Added Exude

Dirge X Before
Dirge
Skill Uncommon
No Exude
Dirge X After
Dirge
Skill Uncommon
Added Exude

Seance (降霊術): Cost increased from 0 to 1(0). Upgrade no longer generates Soul+.

Seance 0 Before
Seance
Skill Rare
Cost 0. Upgrade: generate Soul+
Seance 1 After
Seance
Skill Rare
Cost 1(0). Upgrade: no Soul+ generation

Defect

Buffs

Rocket Punch (ロケットパンチ): Cost reduction now lasts until played rather than until end of turn.

Rocket Punch 2 Before
Rocket Punch
Attack Uncommon
Cost reduction: until end of turn
Rocket Punch 2 After
Rocket Punch
Attack Uncommon
Cost reduction: until played

Nerfs

Hotfix (ホットフィックス): Now has Exude. Upgrade now removes Exude instead of increasing Focus.

Hotfix 0 Before
Hotfix
Skill Common
No Exude. Upgrade: +Focus
Hotfix 0 After
Hotfix
Skill Common
Added Exude. Upgrade: Lose Exude

Colorless Cards

Effect Changes

Hidden Gem (隠された宝石): Reworked. Skill - Cost 1 - "A random card in your draw pile without Replay gains Replay 2(3)."

Hidden Gem 1 Before
Hidden Gem
Skill Rare
Previous effect
Hidden Gem 1 After
Hidden Gem
Skill Rare
Grants Replay 2(3) to 1 random card in your draw pile without Replay.

Discovery (発見): Changed from "Cost is 0 this turn" to "Can be played for free this turn." This means if the generated card has a Star cost, that cost is also reduced to 0 for the turn.

Discovery 1 Before
Discovery
Skill Uncommon
Cost is 0 this turn
Discovery 1 After
Discovery
Skill Uncommon
Can be played for free this turn (Star cost also 0)
  • Hidden Gem: No longer generated mid-combat by effects such as Skill Potion

Production (生産): Upgrade changed from "Lose Exude" to "+1 additional Energy."

Production 0 Before
Production
Skill Uncommon
Upgrade: Lose Exude
Production 0 After
Production
Skill Uncommon
Upgrade: +1 additional Energy

Buffs

Seeker Strike (シーカーストライク): Damage increased from 6(9) to 9(12)

Seeker Strike 1 Before
Seeker Strike
Attack Uncommon
Damage 6(9)
Seeker Strike 1 After
Seeker Strike
Attack Uncommon
Damage 9(12)
  • Impervious: Plated Armor changed from 7(9) to 9(12)

Potions & Relics

Buffs

  • Amethyst Eggplant: Gold gain changed from 10 to 15
  • Book of Five Rings: Healing changed from 15 to 20
  • Bowler Hat: Gold gain changed from 20% to 25%
  • Permafrost: Block gain changed from 6 to 7
  • Star Chart: HP healed changed from 4 to 5
  • Stone Cracker: Now works in every combat, but only upgrades 2 cards

Enemies

Effect Changes

  • Doormaker: Reworked. Watch out.
  • Writhing Mass: Reworked. Now has a more lethal moveset.
  • Stone-Clad Zealot + Toad Tadpole encounter: Changed to Stone-Clad Zealot + Sea Punk
  • Tunneler normal encounter: Bowl Bug replaced with Chomper, which gives a Dizzy status card on turn 1
  • Nibbet: Now scales properly with Ascension. Intimidate gains Strength 3 instead of 2 at A9; Slice damage scales from 6 to 7 at A9; Slice Block scales from 5 to 6 at A8.
  • Specimen: Phase 2 no longer uses Smash; instead, it uses Flurry every turn.

Buffs

  • Byrdnis: Dive Attack damage changed from 16(18) to 17(19)
  • Rocket: Charge Up Strength gain now scales 2(2) to 2(3) with Ascension; HP 189(199) to 199(209); Crab Rage Strength gain 5 to 6
  • Crusher: Adapt Strength gain now scales 2(2) to 2(3) with Ascension; HP 199(209) to 209(219); Crab Rage Strength gain 5 to 6
  • Lost One and Forgotten One encounter: Status drain now scales with Ascension. Each status increases from 2 to 3 at A9. The Forgotten One now deals 1 additional damage per point of its own Dexterity.
  • Sea Punk: Sea Kick damage changed from 11(12) to 11(13)

Nerfs

  • Ancient Idol: Damage changed from 15(17) to 13(15) (still attacks with 10 Strength)
  • Myriapod: HP changed from 42(48)-48(56) to 40(46)-46(52)
  • Fabricator: HP of all bots reduced by 5
  • Living Mist encounter: Gas Bomb HP changed from 10(12) to 7(8)
  • Phantasm: HP changed from 28(29)-32(33) to 26(27)-31(32)
  • Terror Eel: Crush damage changed from 17(19) to 16(18); Smash Vigor changed from 7 to 6

Ancient

Effect Changes

  • Added new Neow blessing "Hefty Tablet": Choose 1 Rare card out of 3 to add to your deck. Adds 1 Wound to your deck.
  • Added new Neow blessing "Neow's Charm": Upgrades 1 Strike and 1 Defend.
  • Tanks's Three-Pronged Boomerang: The "Instinct" enchantment no longer reduces cost; instead, it doubles the damage of the enchanted Attack.
  • Vaku's Bottled Fog: Cards removed reduced from 5 to 3. Folly now has Ethereal.

Buffs

  • Neow's Wrath: Cards returned to hand on upgrade changed from 2 to 3

Nerfs

  • Neow's Herbal Poultice: Max HP loss from the blessing increased from 10 to 12
  • Neow's Dangerous Shears: Self-damage from the blessing increased from 13 to 16

Events

Effect Changes

  • Jungle event: The "Push Through" option now reads "Lose 8 HP. Gain 61-99 Gold."
  • Endless Conveyor event: Now only appears if all players have at least 120 gold (up from 105). The "Grab from Belt" option cost increased from 35 to 40 gold.
  • Forgotten One's Tomb event: Now only appears if all players have at least one card with Exude in their deck.
  • Morphic Grove event: Now only appears if all players have at least 2 transformable cards in their deck. The "Swarm" option now consumes all of the player's gold. In multiplayer, it is now a co-op event.
  • Spirit Grafter event: The "Refuse" option now reads "Lose 10 HP. Upgrade 1 card."
  • Round Table Tea Party event: Now only appears if all players have at least 12 HP.

Multiplayer

Nerfs

Beacon of Hope (希望の道標): No longer stacks

Beacon of Hope 1 Before
Beacon of Hope
Power Rare
Stackable
Beacon of Hope 1 After
Beacon of Hope
Power Rare
No longer stacks

I Believe in You (お前を信じる): Energy reduced from 3(4) to 2(3)

I Believe in You 0 Before
I Believe in You
Skill Uncommon
Energy 3(4)
I Believe in You 0 After
I Believe in You
Skill Uncommon
Energy 2(3)

Huddle Up (作戦会議): Added Exude

Huddle Up 1 Before
Huddle Up
Skill Uncommon
No Exude
Huddle Up 1 After
Huddle Up
Skill Uncommon
Added Exude