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v0.101.0 Patch Notes Breakdown

Overview

Released March 27, 2026. This patch mass-reverts many of the experimental changes from v0.100.0 that received poor reception. The biggest talking points are the reverts to Prepared, Borrowed Time, and Capture Spirit. Regent got a sizable round of buffs and is being pulled out of its Weak-character slump.

Developer comment: "Prepared" is still considered too dominant in its synergy with Shivs, but because it ties so deeply into Silent's core identity, the plan going forward is to balance Shivs through a different avenue.

Ironclad

Cinder: discard target changed from "top of the draw pile" to "a random card in hand"

Cinder 2 Before
Cinder
Attack Common
Discard target: top of draw pile
->
Cinder 2 After
Cinder
Attack Common
Discard target: random card in hand

Tremble: Exhaust added

Tremble 1 Before
Tremble
Skill Common
No Exhaust
->
Tremble 1 After
Tremble
Skill Common
Exhaust added

Silent

Prepared Revert

Prepared: the most contentious card change from v0.100. Reverted to the original 0-cost hand cycler, restoring Silent's fundamental flow.

Prepared 1 Before
Prepared
Skill Common
v0.100 version: Cost 1 / Discard 2 / Next turn Energy 2(3)
->
Prepared 0 After
Prepared
Skill Common
Restored to StS1-era: Cost 0 / Draw 1(2) / Discard 1(2)

Serpent Form: damage changed from 4(5) to 4(6)

Serpent Form 3 Before
Serpent Form
Power Rare
Damage 4(5)
->
Serpent Form 3 After
Serpent Form
Power Rare
Damage 4(6)

Regent (Major Buffs)

Arsenal Rework

Arsenal: changed from "On Colorless card play, gain 1(2) Strength" to "On card creation, gain 1 Strength." Innate keyword added.

Arsenal 1 Before
Arsenal
Power Rare
On Colorless card play, gain 1(2) Strength
->
Arsenal 1 After
Arsenal
Power Rare / Innate
On card creation, gain 1 Strength

Other Buffs

Falling Star: damage increased from 7(11) to 8(12)

Falling Star 0 Before
Falling Star
Attack Starter
Damage 7(11)
->
Falling Star 0 After
Falling Star
Attack Starter
Damage 8(12)

Glitterstream: next-turn Block increased from 4(6) to 5(7)

Glitterstream 2 Before
Glitterstream
Skill Common
Next-turn Block 4(6)
->
Glitterstream 2 After
Glitterstream
Skill Common
Next-turn Block 5(7)

Parry: Block increased from 8(11) to 10(14)

Parry 1 Before
Parry
Power Uncommon
Block 8(11)
->
Parry 1 After
Parry
Power Uncommon
Block 10(14)

Refine Blade: Forge increased from 6(10) to 9(13)

Refine Blade 1 Before
Refine Blade
Skill Common
Forge 6(10)
->
Refine Blade 1 After
Refine Blade
Skill Common
Forge 9(13)

Celestial Might: upgrade effect changed from "+2 damage" to "+1 attack count"

Celestial Might 2 Before
Celestial Might
Attack Common
UG: +2 damage
->
Celestial Might 2 After
Celestial Might
Attack Common
UG: +1 attack count

Guiding Star: draw changed from "next turn" to "immediately"

Guiding Star 1 Before
Guiding Star
Attack Common
Draw: next turn
->
Guiding Star 1 After
Guiding Star
Attack Common
Draw: immediately

Sword Sage: removed the Sovereign Blade cost increase

Sword Sage 2 Before
Sword Sage
Power Rare
Sovereign Blade cost increase applied
->
Sword Sage 2 After
Sword Sage
Power Rare
Sovereign Blade cost increase removed

Spoils of Battle: added 2 draw, Forge changed from 12(17) to 5(8)

Spoils of Battle 1 Before
Spoils of Battle
Skill Common
Forge 12(17)
->
Spoils of Battle 1 After
Spoils of Battle
Skill Common
Added 2 draw. Forge 5(8)

Necrobinder

Capture Spirit Revert

Capture Spirit: v0.100 nerf reverted. HP cost and Soul generation are back to their original values.

Capture Spirit 1 Before
Capture Spirit
Skill Uncommon
v0.100 version: Lose 2(3) HP / 2(3) Soul
->
Capture Spirit 1 After
Capture Spirit
Skill Uncommon
Restored: Lose 3(4) HP / 3(4) Soul

Borrowed Time Revert

Borrowed Time: v0.100 nerf reverted. Doom and upgraded Energy are back to their original values.

Borrowed Time 0 Before
Borrowed Time
Skill Uncommon
v0.100 version: Doom 6(3) / Energy 1
->
Borrowed Time 0 After
Borrowed Time
Skill Uncommon
Restored: Doom 3 / Energy 1(2)

Defect

Voltaic: cost nerfed from 2 to 3

Voltaic 2 Before
Voltaic
Skill Rare
Cost 2
->
Voltaic 3 After
Voltaic
Skill Rare
Cost 3

Potions and Relics

Relic Rarity Retuning

  • Pendulum: reworked. "On shuffle, draw 1" -> "Every 3 turns, draw 1"
  • Tiny Post: Common -> Uncommon. Potions gained 1 -> 2
  • Permafrost: Common -> Uncommon
  • Bag of Marbles: Uncommon -> Common
  • Red Mask: Uncommon -> Common
  • Bellows: Uncommon -> Rare
  • Long-Lasting Candy: Rare -> Uncommon

Text Changes

  • Crossbow / Arcane Puzzle / Memory Liquid: "Costs 0" -> "Can be played without paying its cost"

Enemies

  • Doormaker: reworked and nerfed. Reduced combat randomness. Each phase now has its own power
  • Squirming Mass: nerfed. Damage scaling reduced, no longer applies Dizzy
  • Ghost Ship: now applies Dizzy
  • Lost Soul + Forgotten One: stat stealing no longer scales with Ascension
  • Cascade Giant: -10 HP

Events

  • Welcome to Wongoz: gold-gain Relics are no longer offered
  • Time for Invention: Skill effect changed from "0 Energy" to "Cost 0"

Balance Tuning

  • Elites no longer appear on floor 6 (aligned with StS1)
  • Map-generation consistency improved (fixed the issue where shops could appear too rarely)
  • Gloomy Ascension effect: no longer affects "?" rooms