Patch Notes v0.101
v0.101.0 Patch Notes Breakdown
Overview
Released March 27, 2026. This patch mass-reverts many of the experimental changes from v0.100.0 that received poor reception. The biggest talking points are the reverts to Prepared, Borrowed Time, and Capture Spirit. Regent got a sizable round of buffs and is being pulled out of its Weak-character slump.
Developer comment: "Prepared" is still considered too dominant in its synergy with Shivs, but because it ties so deeply into Silent's core identity, the plan going forward is to balance Shivs through a different avenue.
Ironclad
Cinder: discard target changed from "top of the draw pile" to "a random card in hand"
2
Before
2
After
Tremble: Exhaust added
1
Before
1
After
Silent
Prepared Revert
Prepared: the most contentious card change from v0.100. Reverted to the original 0-cost hand cycler, restoring Silent's fundamental flow.
1
Before
0
After
Serpent Form: damage changed from 4(5) to 4(6)
3
Before
3
After
Regent (Major Buffs)
Arsenal Rework
Arsenal: changed from "On Colorless card play, gain 1(2) Strength" to "On card creation, gain 1 Strength." Innate keyword added.
1
Before
1
After
Other Buffs
Falling Star: damage increased from 7(11) to 8(12)
0
Before
0
After
Glitterstream: next-turn Block increased from 4(6) to 5(7)
2
Before
2
After
Parry: Block increased from 8(11) to 10(14)
1
Before
1
After
Refine Blade: Forge increased from 6(10) to 9(13)
1
Before
1
After
Celestial Might: upgrade effect changed from "+2 damage" to "+1 attack count"
2
Before
2
After
Guiding Star: draw changed from "next turn" to "immediately"
1
Before
1
After
Sword Sage: removed the Sovereign Blade cost increase
2
Before
2
After
Spoils of Battle: added 2 draw, Forge changed from 12(17) to 5(8)
1
Before
1
After
Necrobinder
Capture Spirit Revert
Capture Spirit: v0.100 nerf reverted. HP cost and Soul generation are back to their original values.
1
Before
1
After
Borrowed Time Revert
Borrowed Time: v0.100 nerf reverted. Doom and upgraded Energy are back to their original values.
0
Before
0
After
Defect
Voltaic: cost nerfed from 2 to 3
2
Before
3
After
Potions and Relics
Relic Rarity Retuning
- Pendulum: reworked. "On shuffle, draw 1" -> "Every 3 turns, draw 1"
- Tiny Post: Common -> Uncommon. Potions gained 1 -> 2
- Permafrost: Common -> Uncommon
- Bag of Marbles: Uncommon -> Common
- Red Mask: Uncommon -> Common
- Bellows: Uncommon -> Rare
- Long-Lasting Candy: Rare -> Uncommon
Text Changes
- Crossbow / Arcane Puzzle / Memory Liquid: "Costs 0" -> "Can be played without paying its cost"
Enemies
- Doormaker: reworked and nerfed. Reduced combat randomness. Each phase now has its own power
- Squirming Mass: nerfed. Damage scaling reduced, no longer applies Dizzy
- Ghost Ship: now applies Dizzy
- Lost Soul + Forgotten One: stat stealing no longer scales with Ascension
- Cascade Giant: -10 HP
Events
- Welcome to Wongoz: gold-gain Relics are no longer offered
- Time for Invention: Skill effect changed from "0 Energy" to "Cost 0"
Balance Tuning
- Elites no longer appear on floor 6 (aligned with StS1)
- Map-generation consistency improved (fixed the issue where shops could appear too rarely)
- Gloomy Ascension effect: no longer affects "?" rooms