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A.K.I.
A.K.I. — Overview
Usage Rank#18/ 30(298.0%)
Win Rate50.4%
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View A.K.I. Counter-Guide →Special Moves
| Move | Command | Description |
|---|---|---|
| Cruel Fate | Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you. | |
| Entrapment | A constricting grab attack out of Sinister Slide. Useful as a way to break through an opponent's guard when they're wary of other Sinister Slide attacks. | |
| H Cruel Fate | Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you. | |
| H Serpent Lash | Extends talons out a short distance to pierce opponents and poison them if the attack lands. Useful in combos or as a way of checking opponents from mid-range. | |
| H Snake Step | A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks. | |
| Heel Strike | Unleashes a pair of revolving kicks as you rise out of Sinister Slide. Effective for use in combos, or for maintaining offensive pressure up close. | |
| L Cruel Fate | Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you. | |
| L Serpent Lash | Extends talons out a short distance to pierce opponents and poison them if the attack lands. Useful in combos or as a way of checking opponents from mid-range. | |
| L Snake Step | A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks. | |
| M Cruel Fate | Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you. | |
| M Serpent Lash | Extends talons out a short distance to pierce opponents and poison them if the attack lands. Useful in combos or as a way of checking opponents from mid-range. | |
| M Snake Step | A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks. | |
| Nightshade Chaser | Extends talons forward to burst the poisonous Nightshade Pulse bubble in transit. The burst widens the bubble's attack range, and the talons themselves can poison an opponent if they come in contact with them. | |
| Nightshade Chaser (Burst) | — | |
| Nightshade Pulse | Launch a poisonous bubble towards your opponent. Useful for checking your opponent from a distance, and poisons them if it hits. | |
| OD Cruel Fate | Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you. | |
| OD Nightshade Chaser | Extends talons forward to burst the poisonous Nightshade Pulse bubble in transit. The burst widens the bubble's attack range, and the talons themselves can poison an opponent if they come in contact with them. | |
| OD Nightshade Pulse | Launch a poisonous bubble towards your opponent. Useful for checking your opponent from a distance, and poisons them if it hits. | |
| OD Serpent Lash | Extends talons out a short distance to pierce opponents and poison them if the attack lands. Useful in combos or as a way of checking opponents from mid-range. | |
| OD Snake Step | A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks. | |
| Orchid Spring | Talons pierce the ground, creating a pool of poison. Opponents that touch the the pool will become poisoned. | |
| Serpent Lash | Extends talons out a short distance to pierce opponents and poison them if the attack lands. Useful in combos or as a way of checking opponents from mid-range. | |
| Sinister Slide | A technique that has you slither forward slowly on your back and can be followed up by three different attacks. Input up while slithering to cancel the movement. | |
| Snake Step | A quick, low-profile maneuver that carries you forward. An effective means of closing in on your opponent or avoiding attacks. | |
| Toxic Wreath | Slashes forward with talons while creating a poisonous bubble, and then immediately bursts it. Easy to use in combos or attack sequences, and poisons the opponent if it hits. | |
| Venomous Fang | A sudden, sharp forward charge out of Sinister Slide. Useful as a projectile attack deterrent, and poisons the opponent if it hits. |
Super Arts
| Move | Command | Description |
|---|---|---|
| CA Claws of Ya Zi | (体力25%以下で) | Pierces various pressure points on the body and injects a poison that detonates from within. A versatile move that can get around projectiles, be used in combos, and serve as a potent counterattack. |
| SA1 Deadly Implication | Launch the opponent into the air with a kick, and entrap them in a gigantic poisonous bubble. Useful as a counterattack or follow-up, and poisons the opponent if it hits. | |
| SA2 Tainted Talons | Extends multiple talons forward, and leaves a large pool of poison in its wake. Useful for attacking from a distance, and also poisons the opponent if it hits. Opponents will also become poisoned if they touch the pool. | |
| SA3 Claws of Ya Zi | Pierces various pressure points on the body and injects a poison that detonates from within. A versatile move that can get around projectiles, be used in combos, and serve as a potent counterattack. |
Unique Attacks
| Move | Command | Description |
|---|---|---|
| Chi Wen | An advancing lunge attack that can be canceled into Super Arts. | |
| Gong Fu | (前ジャンプ中) | A jumping attack that can hit an opponent even when they are behind you. |
| Hun Dun (2nd Hit) | A quick-hitting combo attack that can be canceled into a special move. | |
| Pu Lao | An overhead attack that cannot be blocked while crouching. | |
| Qiong Qi (2nd Hit) | A long-reaching combo attack that poisons the opponent if it hits. | |
| Qiu Niu | A forward-moving attack that allows you to act before an opponent even if blocked. |
Normal Moves
| Move | Command | Description |
|---|---|---|
| Crouching Heavy Kick | ||
| Crouching Light Kick | ||
| Crouching Light Punch | ||
| Crouching Medium Kick | ||
| Crouching Medium Punch | ||
| Jumping Heavy Kick | (ジャンプ中に) | |
| Jumping Heavy Punch | (ジャンプ中に) | |
| Jumping Light Kick | (ジャンプ中に) | |
| Jumping Light Punch | (ジャンプ中に) | |
| Jumping Medium Kick | (ジャンプ中に) | |
| Jumping Medium Punch | (ジャンプ中に) | |
| Standing Heavy Kick | ||
| Standing Heavy Punch | ||
| Standing Light Kick | ||
| Standing Light Punch | ||
| Standing Medium Kick | ||
| Standing Medium Punch | ||
| Xiu She | A low attack that can't be blocked while standing, which will knock your opponent down if it hits. |
Normal Throws
| Move | Command | Description |
|---|---|---|
| Gluttony | Grab and twist your opponent's arm, making them falter, and then blow them away with a painful thrust attack. Throws your opponent while switching places with them. | |
| Whisper | Grab your opponent's arm to break their poise, before sweeping out their leg and sending them crashing to the ground. Throws your opponent without switching places with them. |
System
| Move | Command | Description |
|---|---|---|
| Backward Dash | ||
| Cancel Drive Rush | Immediately move forward out of an attack. Can be performed during any special-cancelable move. | |
| Drive Impact: Zao Chi | ||
| Drive Parry | Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it. | |
| Drive Reversal (while blocking): Feng Shi | ||
| Drive Reversal (while recovering): Feng Shi | ||
| Forward Dash | ||
| Parry Drive Rush | Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed. | |
| Perfect Parry (projectile) | ||
| Perfect Parry (strike) |